Infernal Drake is the worst designed of all the dragon buffs.
It's just a big stat amplifier. It makes you better at teamfights, at pushing, at objectives, at jungle clearing, pretty much everything that requires damage is improved by Infernal Drake. More importantly it closes off the possibility of comebacks via a slick teamfight or a smart splitpush duel in a way no other drake can.
If the enemy has Mountain Drake we can delay access to objectives by keeping our lanes pushed out. If the enemy has Cloud Drake we can force them to come to us by grouping at an objective. If the enemy has Ocean Drake they are susceptible to hard engage. These are all strategies that are largely teamcomp independent and possible to build against. No such luck with Infernal Drake.
What's worse is the power of it skews heavily towards damaging classes - this is an RNG element known only during the game whose power is skewed to pre-game decisions. Ocean and Mountain technically have this problem too, but as I said above it can absolutely be ameliorated during the game. Whereas the more AD/AP ratios your comp is expected to build around, the better having an Infernal gets. I dread seeing an Infernal spawn when I'm up against an all-AD team, because all of a sudden your armor stacking tank melts like butter when confronted with +16%/+24% AD assassins who built a Last Whisper and/or a Black Cleaver.
I can't claim to have any great ideas about how to fix it, but I just wanted to open a thread to discuss the state of Infernal Drake since I don't see any players or Rioters talking about it.
