Warwick is actually fair

Cashfinger·3/12/2018, 4:23:50 PM·36 votes·2,814 views

I've been in denial of this for quite some time. But I'm at the point where I understand why warwick should not be nerfed.

It's pretty simple actually, warwick is on a clock. He has a huge pressure in the laning phase and an ok mid game depending on how ahead he was able to get, but when late game comes, there are executioners, merc scim, hourglasses, whatever that support item is that cleanses, lots of peel (sometimes :^) ), and carries that can burst his ass out of a fight pretty fast due to their scalings.

So say he gets really ahead and takes all the kills in early game, but his team is actually relatively behind. He probably loses game cuz of these reasons.

75 Comments

buPPDrmXEO3/12/2018, 5:11:44 PM18 votes

A 54% win rate most picked jungler is fair.

Having dragon as a part of your jungle clear at lvl3 is fair.

Not being able to die is fair.

What's unfair then?

loli nukes3/12/2018, 5:31:29 PM12 votes

A lot of jg champs have been nerfed in recent times, and ww always took advantage of players not being safe in lane, if the champ has counterplay but a good amount of players ignore that counter play is it the champs fault or no?

SEKAI3/12/2018, 5:39:46 PM11 votes

According to LoLalytics, WW has win rate above 50.5% in all elos, peaking at 54.41% at gold and low-bar at the still prominent 50.57% at diamond.

WW's pick rate also goes down the higher elo you go (14% to 8%), which is highly contrasted by the fact his ban rate goes up with elo (11% to 15%). What this means is that he, as annoying as he is to net 11% ban rate in low elos, becomes more dangerous or frustrating in higher elos, and thus attract more bans that directly cause the reduced pick rate.

The dude clearly has problems, no matter how you look at it.

He is very clearly a troublemaking pubstomper who terrorise pretty much all elos, and is probably only good in doing that but does that way too well, in the same vein as someone like Trynd. That's still not exactly what we call "fair".

EDIT: I really don't get the stream of downvotes. In which part of this post was I making an obvious analytical error? I double-checked so many times, and I still don't get it.

BobaFlautist3/12/2018, 8:06:40 PM6 votes

I mean in a lot of ways ww is just draintank Jax.

Personally, I think his E is overtuned, and I think his passive should scale more linearly with %hp instead of the massive burst of power it gives at very low hp.

Jmman3/12/2018, 6:21:28 PM6 votes

I think its the context in which he is looked at. When comparing him to other top jungle he is more balanced than the other ones. We are in a tank meta so naturally he will preform well.

My issue is when we have champs like WW and then I ask for Fiddle changes or buffs. Then they Nerf him in two lanes just to have his jungle rate raise 1%. Then they leave him. He is now were near playable as the good junglers. Why do they leave some champs out and let other in the "cool" club.

I think that is the issue at hand. Why can your champ be made viable but you can't give mine a real buff. Then Riots all agree with people that don't have 1 single game on that champ in 5 seasons. If they would just buff these guys honestly instead of "feels" based without context we wouldn't have these issues IMO. Sure we might have others ones. But if they buffed the 49% and below you will find some of the top jungle win rates decreasing because of diversity. But keep "controlling" the meta and champs and you will find a lot of this.

Poske3/12/2018, 10:42:56 PM4 votes

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needHymn3/12/2018, 7:57:14 PM3 votes

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Ren Amari3/12/2018, 6:40:18 PM3 votes

No. Stfu nerf warwick, and buff press the attack more. That being said we still believe lethal tempo shouldn't be touched.

S C R E E C H

T H U NN NN DDDDAAAA ALORRRDSSSSSSA

Jinzo Torrance3/12/2018, 8:19:01 PM3 votes

I guess we should buff Panth and Jayce until they have a 54% winrate because they fall off too then

TotalJerk3/12/2018, 11:34:02 PM3 votes

Yeah, Warwick is starting to draw bans across all elos and has among the highest winrates AND banrates in the game because he is "fair".

Blåbæret3/13/2018, 12:11:38 AM3 votes

WW should most definitely get nerfed. He's not fair at all with his ridiculous early game. More OP than Lee has ever been.

Incognonymous3/12/2018, 7:36:57 PM2 votes

DR + Sustain. Disregarding Tankwick, which I myself am an advocate of, he's STILL deceptively tanky. That's hardly new, there were periods of the game where having DR was the only criteria for being in the top tier of tankyness. Whether that's true or not now, Rework WW now boasts the CC to be more than the ult bot of the past. It's glorious.

I myself am waiting for my last mastery token for level 7, having played to level 5 with him on old WW with Gray Warwick from referrals. It's not the direction I would've taken with the rework, and I personally struggle to get sheen procs interwoven in his combos, but I'm happy where he's at.

ValyrianBlade3/13/2018, 4:46:09 PM2 votes

I disagree entirely, Warwick is clearly overtuned in the current meta (where many games are decided early)

Forcing item buys on multiple opponents is huge. QSS on an ADC that could get last whisper to deal with your tank instead. Executioners instead of raw extra damage from giant Slayer, etc...

Then I want to point out that mikhael's (that support item you mentioned) doesnot remove suppression. So Warwick counters that item, not the other way around. While mikhael's is a great pickup against teams with heavy cc ranged engage (it would be great against Sejuani for example, if only my supports would buy it...) It's worthless against Warwick.

Finally, Warwick isn't really on a clock. He still has a very real presence late game. His huge damage reduction on a normal ability lets him tank absurd amounts of damage in the early part of a teamfight, while still doing big damage himself due to building offense. His ultimate is still a long range gap closer, even if enemies have QSS. His bite adds even more mobility. Then his passive which guarantees he can clean up any survivors - no chance getting out from a lost fight with 3 survivors to defend until respawn, you're getting chased down for the ace.

Or how about the passive letting him see where enemies are? That pseudo vision is BS OP, especially late game when people don't have room for control wards. Having a trail pointing you to where a low health enemy is, is pretty nuts.