I thought 8 % true dmg on conqueror Whats pushing tanks away.Why arent tanks good after its gone ?

TTg Scirocco5·11/23/2019, 4:52:29 PM·7 votes·4,106 views

Everyone was so sure and convinced last season That extra 8 % converted true damage on conqueror Was Whats pushing tanks away and not making them viable ? But im confused now Because Since true damage is gone on conq , Shouldnt tanks Good rightnow ? Wasnt Bruiser as class reason tanks being pushed away last season ? Can i get explanation now ?

59 Comments

Mrs Qtpie11/23/2019, 5:02:03 PM8 votes

People are just dumb as shit.

Jimmy Rustles11/23/2019, 5:07:08 PM4 votes

Mages and ADC top

Can't build against mages since MR item suck, and you can't lane against ADC top since they freely harass you since minion agro is still broken and Doran's shield is still pretty bad

Pierce The Veal11/23/2019, 7:05:33 PM3 votes

[{quoted}](name=TTg Scirocco5,realm=EUW,application-id=3ErqAdtq,discussion-id=RPBqP5H2,comment-id=,timestamp=2019-11-23T16:52:29.301+0000)

Everyone was so sure and convinced last season That extra 8 % converted true damage on conqueror Was Whats pushing tanks away and not making them viable ? But im confused now Because Since true damage is gone on conq , Shouldnt tanks Good rightnow ? Wasnt Bruiser as class reason tanks being pushed away last season ? Can i get explanation now ?

Because 8% true damage wasn’t doing shit.

Mages have access to 33 flat magic pen plus 40% magic pen, with no good way to itemize against it. The solution would be building health since 33/40% is practically true damage, but they have liandries to further deal with that.

AD carries on the other hand have dps that far exceeds the capability of a tank to build against. They can get upwards of 2k dps, which even with 300 armor will kill a 5000 hp tank in 10 seconds, let alone if they build penetration and lord dominick’s/mortal reminder or actually use abilities.

People have always hated on bruisers. It was never the bruisers that were the problem, bruisers, like tanks, were barely holding on.

PopcornBunni11/23/2019, 6:37:04 PM3 votes

Tanks have been shit since the midseason 7 tank update 7.6 fucked their itemization, and then they got double fucked when new runes removed 32 scaling MR, around 30 early Armor, and 50+ early health between runes and masteries.

Adding armor back into rune shards was scant compensation since the amount of armor is 240 gold worth while AD shards get over 350 extra gold worth of stats at the very start of the game. All of the tank runes that actually provide tankiness are conditional with high cooldown (Shield bash, Aftershock, Bone Plating), or only activate once laning phase is long since over (Overgrowth, Conditioning)

Couple an early game stat deficit with Damage outscaling resistances at a rate of 1.5:1 and final tank items being both less gold efficient and much less slot efficient than offensive equivalents, and you get a game where tanks are not viable for solo queue unless they're building full damage themselves (A million parentheses (Galio Malphite Sejuani ) )

There's also the more general issue where the stats tanks have to build; health, armor, MR; provide no wave clear or objective taking power, while carries build stats that both help them win trades AND take objectives. And of course, the fact that carries can build a single stat, or two at most, while tanks have to split their buys into both resistances and end up unable to take both types of damage as well as they could. And, of course, "as well as they could" would be 66% as efficient as, say a 5 AD comp from the enemy.

DartExplosion1011/23/2019, 5:02:04 PM2 votes

that was not the entire problem lol. tank items suck and are gold inefficient

Darkdemon65311/23/2019, 5:04:16 PM2 votes

Fixing one of the problems isn't a guarantee that things will be overall fixed.

2gudaiya1/1/2020, 11:40:18 AM1 votes

because the mages that can build liandries and run conqueror neuter tanks more than any botrk user could.

ExplodingFist6611/24/2019, 4:50:52 PM1 votes

item 3036 item 3135

Velasan11/27/2019, 1:13:56 AM1 votes

The meta will adjust as people play around with the changes. At the moment there hasn't been enough time for people to start picking up tanks again after nearly 2 seasons of ignoring them.

Also, even current Conqueror still sucks for tanks because if a bruiser gets on top of you can do absolutely nothing as all the damage you can do as a tank is being healed off, but they still damage you in return.

Having said that, tanks are much better now, particularly with the Mountain Drake update. Expect to see them back shortly, although I would expect more in the jungle than in top lane.

O Fallen Scholar11/30/2019, 12:05:49 PM1 votes

Tanks are boring to play. But they will start seeing play again when pros play them, eventually, it will happen.

Ashe mage AD11/23/2019, 5:01:31 PM1 votes

Idk, we had so much dmg overload that I just got used to it, tanks are about CC and shiz, that won't get you tower plates and solo kills. Mundo might be a little better now, you could play tank Malph again, but it's same old shiz, you're playing lane not to lose rather.