So here's an idea for Sated Devourer...
What if we take Blade of the Ruined King, and make its on-hit effect a named Unique Passive, so that Blade looks something like this
Blade of the Ruined King +25 Attack Damage +40% Attack Speed +10% Life Steal Passive UNIQUE - Wrath: Basic attacks deal 8% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters).
And then take Devourer, and remove the on-hit magic damage, and instead do this: +50% attack speed Passive UNIQUE - Wrath: Basic attacks deal 4% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters). UNIQUE – DEVOURING: Takedowns (kills or assists) will grant Devourer stacks, increasing on-hit damage by .067%.
This way, the devourer's stats at 30 stacks are +50% attack speed Passive UNIQUE - Wrath: Basic attacks deal 6% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters).
This would make it so Devourer averages something like 9% current HP per auto attack, as opposed to the current 12% with devouerer + Blade of the Ruined King, while also making it so they can't stack it with Blade of the Ruined King.
Now this also happens to mean that devourer jungles have an extra item slot. What I'm asking is if this would buff devourer junglers more than it would nerf them? They lose the lifesteal, some damage, attackspeed, and active from blade, but gain an item slot, which could make them worse to deal with. Would this be better or worse if it were magic damage? Should the %HP number be lowered? Should the damage be a flat base that scales + a non-scaling %currHP? What do you guys think?
EDIT: Should this item be able to proc on lifesteal like botrk? I'm kinda leaning on no.