So here's an idea for Sated Devourer...

The Fast·10/1/2015, 2:35:05 PM·3 votes·484 views

What if we take Blade of the Ruined King, and make its on-hit effect a named Unique Passive, so that Blade looks something like this

Blade of the Ruined King +25 Attack Damage +40% Attack Speed +10% Life Steal Passive UNIQUE - Wrath: Basic attacks deal 8% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters).

And then take Devourer, and remove the on-hit magic damage, and instead do this: +50% attack speed Passive UNIQUE - Wrath: Basic attacks deal 4% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters). UNIQUE – DEVOURING: Takedowns (kills or assists) will grant Devourer stacks, increasing on-hit damage by .067%.

This way, the devourer's stats at 30 stacks are +50% attack speed Passive UNIQUE - Wrath: Basic attacks deal 6% of the target's current health (min 10) in bonus on-hit physical damage (max 60 vs. minions and monsters).

This would make it so Devourer averages something like 9% current HP per auto attack, as opposed to the current 12% with devouerer + Blade of the Ruined King, while also making it so they can't stack it with Blade of the Ruined King.

Now this also happens to mean that devourer jungles have an extra item slot. What I'm asking is if this would buff devourer junglers more than it would nerf them? They lose the lifesteal, some damage, attackspeed, and active from blade, but gain an item slot, which could make them worse to deal with. Would this be better or worse if it were magic damage? Should the %HP number be lowered? Should the damage be a flat base that scales + a non-scaling %currHP? What do you guys think?

EDIT: Should this item be able to proc on lifesteal like botrk? I'm kinda leaning on no.

10 Comments

Slamurai Jack10/1/2015, 9:02:39 PM2 votes

It's dumb because nearly every Sated Devourer jungler likes Botrk on it's own merits. All this does is lower the synergy of 2 items that they were gonna get anyway. Pretty much every Shyvana, Yi, Xin, and WW got Botrk every single game before Sated came out, and this would change nothing other than make them weaker. They'd still buy Botrk because it's still a good item on them.

LynXerf10/1/2015, 2:56:53 PM1 votes

Interesting suggestion, I quite like it. While I believe BOTRK is insanely OP, best not talk about it for now.

I agree with your proposal though actually. Even as someone who loves going Sated Jax, it is simply OP when built with BOTRK and tank items. And this seems like a good solution to make the jungler either go Sated and a different offensive item like Tri or Black Cleaver, or BOTRK & a different jungle enchantment.

2 thumbs up from me.

dangopee10/1/2015, 3:02:11 PM1 votes

I do think the on hit should be physical but I also think the item should give a little less attack speed. The most broken devourer champs are the ones that can thirve off building early attack speed as opposed to building actual damage. Your wrath passive should be 5% current health at all times even when sated. I remember when botrk passive used to be 5%.