Anti-Stealth options and Dominion
Dominion is a map that currently has very few anti-stealth options, which is a problem since it makes stealth champions obnoxious to deal with. On Summoner's Rift, you can drop a Vision Ward to detect stealth, and the map is huge, so traps cover a much smaller percentage of the map. On Twisted Treeline, you have a vision trinket that lets you detect stealth. The lack of anti-stealth options leads to annoying gameplay. It's not fun to run into Shaco boxes or Teemo mushrooms without any way to detect them, and you run into them far more often than in Summoner's Rift since the map is smaller and they can spam more traps since they have more mana-regen and likely more CDR (most Dominion champions buy a lot of CDR). It is also not fun to fight champions such as Talon, Kha'Zix, or LeBlanc and being helpless once they go into stealth. On SR, you could drop a Vision Ward, and on Twisted Treeline you could use your trinket. The current anti-stealth options are meh, and I will explain why and I will give some suggestions how to solve this issue.
What about the current anti-stealth options? Twin Shadows was the best anti-stealth option for APs and supports; sadly, Riot removed it. The current three options are all deeply flawed. Lightbringer is actually decently cost efficient, but it grants a weird bundle of stats: 30 AD and 30% crit chance. Few champions would want that much crit chance in their build, though it could be a decent option on auto-attack based ADC... Except auto-attack based ADCs are some of the worst at dealing with Shaco/Kha'Zix/Teemo/LeBlanc/Akali/Talon.
Hextech Sweeper? Those stats are so meh. You're paying around 450 gold for the mana and the anti-stealth detection, which isn't too bad, I suppose. It would mainly be useful on tanks. Here's the issue: Tanks generally run scaling CDR/level quints and scaling CDR/level glyphs on Dominion, leaving 10% CDR from items, which will usually be a Locket of the Iron Solari or Spirit Visage. You could scale down on the glyphs and run some MR/level and get 20% from runes, and thus open up for the cases where Sweeper would be usable, but you're hurting yourself by not getting Locket or Spirit Visage, since both are such good items for tanks. You could run just 10% CDR, but then you'll be in a tough spot for games where you don't need Sweeper. You're gimping your build just in case you need Sweeper, and Sweeper is not very cost efficient...
So, what about the last option, Oracle's Extract? It sucks. You're paying 250 gold on a map where kills are frequent and the base kill value is 100 gold. You're in now way guaranteed a kill from buying it, and you might not even encounter any stealth champions before you die. Even if you manage to survive it only lasts for 4 minutes, so you'd have to spend 750 gold to even get 12 minutes of anti-stealth.
How do we solve this issue? I see three options. One is to nerf stealth overall with map specific nerfs. This is problematic since stealth champions aren't necessarily overpowered, though they are anti-fun when there's no counter-play. Running into a Teemo mushroom that you couldn't even see is not very fun, and Shaco backcapping over and over is not fun either. I don't think this is the ideal solution, but it could help make Shaco and Teemo less annoying.
Another option is to give up better itemization. There once was a time where Hextech Sweeper was a really good item, and that really helped make stealth champions less obnoxious. Why not one or two new anti-stealth items and maybe buff the current anti-stealth items? Oh, and bring Twin Shadows back; I don't think it was problematic on Dominion. We've had good itemization in the past and stealth-based champions were still good, though they had more counter-play.
The third option is to give us an anti-stealth trinket. Twisted Treeline already has one and it works well on that map. Just make it overlap with the revive trinket. The revive trinket would have two uses: One when you're dead (revive), and one when you're alive (anti-stealth dust). Even if it didn't grant vision and only detected stealth it would help a lot, even with a 2 minute cooldown. This wouldn't help that much against traps though, since you might not want to spend a long cooldown just to clear a trap or two.
So... Which option do you guys prefer? Could we perhaps hear from Riot about this?
