More Spells and objective in season 6
For season 6 can you consider make us be able to use 3 spells instead of 2 and can you add some new spells also add a controll obelisk to the jungle. New spells im thinking of are some new aura spells and a snatch spells.
-New Spells-
-
Snatch- This spell will randomly select one of the enemy summoner spells and disable it for 5sec if there are no spells to be disable it will slow the target by 55% cooldown 3min
-
Burden- Link your self to an ally and absorb 75% damage inflict on them to yourself last for 10 sec. Cooldown 3min
-
Reflect- Cast a shield on yourself are an ally that protect you for 20% of max health and reflect 25% of damage back to the enemy for 5sec. cooldown 3min
-Aura Spells- These spell will give effect to near by champion for 10sec they have a 5min cooldown and they (stack 2x)
- Rally- Increase the attack speed/movespeed of near by allies by 20%
- Rejuvenation- Increase allies mana,health and cooldown reduction by 15%
- Battle- Increase allies Armor pen and Magic Pen by 10%
- Aegis- Increase allies magic resistant/ armor by 20%
- Corrosion- Reduce enemy champions stats by 10%
New Jungle Obelisks
There will be 2 new Relay Obelisk located in the top/bottom jungle of both teams. These Relay Obelisk grant perks to your turrents. Turrent 1 will have movement speed and reflect damage perk. Turrent 2 will have a shield and Mana Regen Perk. If you destroy a Relay Obelisk you will gain one of the turrent buff for a duration time, 150 gold to everyone on your team and disable turrent perks on the enemy team. Relay Obelisk are protected by 3 Stationery cannon minion, it can stun enemy champion for 2 sec and knock them back with a pulse wave until help arrive.
What your thought about these new addition?[slayer-pantheon-popcorn]