Your ranked matchmaking system is absolute MESS.

Mcemc··69 votes·6,158 views

I'm completely devastated. Have no will to play that bs anymore. Is it considered normal, that after your placement games, you are matched with such an awful players that you immediately get losing streak and instantly get demoted? I literally didn't even have a single game where teams were even, basically every game was a complete stomp, so I can get demoted without having a chance. And after demotion, it even continued so I am already at 0 LP without a single chance already. What even is this bs? I'm 100% sure this is not how it supposed to be. I never had such bs after placement games that I instantly got demoted and get unending losing streak. This is absolutely unfair. Placement games were OK, they really felt even, but what happened after them is a complete mess. I got placed in S2 then got instantly demoted to S3 and already sit at 0 LP. And I am not the one who throws the games.

Furthermore ranked absolutely destroyed my MMR. I'm literally am playing WITH and against bronze/silver players who literally can't play the game. I just can't carry them all the time, like literally what i have to do, take away their mouse and keyboard and play 5 roles simultaneously? I tell them what to do, and what to build when they are struggling, try to help them, but they simply ignore me and say ''stfu''. It's ok to get such teammates occasionally, but not all the time.

But that's not the case. I'm not crying about my feeding teammates, I'm just absolutely frustrated with matchmaking and my MMR. I feel like I am on some kind of prisoner island for absolutely no reason, because game just matches me with the worst of the worst teammates without having a single chance to win the game. I'm 100% sure that this matchmaking system is broken, because it is not normal to still have losing streak when you already are at 29% (!!!!!!!!!) winrate after 24 games, and about to get demoted 2 divisions down right after placement games.

Games should be even, not one sided stomps. What's the point of sitting in queue and waiting, if game quality is so bad? It really feels that queue just finds first 10 random players who queue up and mixes them, without even looking at division nor MMR. How can you wait 3 minutes in queue to get absolutely unevenly matched, that game ends up under 20 minutes with scores like 4v27.

TLDR fk your matchmaking system, it's garbage. 29% winrate still sitting on losing streak right after placement games. Why winning and losing streaks are even a thing??!!

120 Comments

UncaringNonchala28 votes

Really wish MMR was based on your skill rather than the collective skill of the 4 random people you're forced to play with.

DeathBurst5 votes

It is based on YOUR ability to win games. The 4 random average out after enough game, and the only thing left is YOUR ability. And what best way to measure your skills than your ability to win games? What's the point of skills if not winning the game?

Dextix LT6 votes

You would have a point if it was a single player game. It is not.

DeathBurst5 votes

It averages out. A single game doesn't mean much, but over 100 games, it's still based on your ability. You get the good teams just as much as you get the bad teams. In the end, it's your ability that matters.

SnakDatSmilesBak2 votes

True but the system sucks if it takes 100 games to accurately place a player.

rtbf2216514121 votes

{quoted}

It is based on YOUR ability to win games. The 4 random average out after enough game, and the only thing left is YOUR ability. And what best way to measure your skills than your ability to win games? What's the point of skills if not winning the game?

It's based on my ability...

Which is why when 4 go afk, it is still based on my ability because I am definitely omnipresent in all lanes.

DeathBurst3 votes

It averages out with the games where 4 people on the enemy team go AFK.

rtbf2216514123 votes

{quoted}

It averages out with the games where 4 people on the enemy team go AFK.

No it doesn't. Then you have the other person being measured by the same standard you were before, which is still not measuring your skill. You are also basically being boosted, in which case, still isn't measuring your skill.

Nice try though.

SnakDatSmilesBak2 votes

Yes, it does average out.

rtbf2216514122 votes

{quoted}

Yes, it does average out.

Your definition of average out means another person is unfairly penalized no matter what in a vicious cycle.

Makes logical sense, no?

DeathBurst2 votes

Over enough games, you are neither being boosted, nor being dragged down, even if it can happen for individual games, it will happen equally in both ways. Your influence may be small, but the only thing left IS your own influence, all the other factors cancel each others.

rtbf2216514121 votes

{quoted}

Over enough games, you are neither being boosted, nor being dragged down, even if it can happen for individual games, it will happen equally in both ways. Your influence may be small, but the only thing left IS your own influence, all the other factors cancel each others.

They do not cancel out. Two negatives do not make a positive.

And if you think easy wins are not close to 'being boosted' then you clearly don't know what boosted actually means.

DeathBurst2 votes

You will lose as many LP from "bad team-mates" as you will earn LP from "easy wins". All the LP you still have in the end, are the LP you actually deserve. There is no way around that.

rtbf2216514121 votes

{quoted}

You will lose as many LP from "bad team-mates" as you will earn LP from "easy wins". All the LP you still have in the end, are the LP you actually deserve. There is no way around that.

You think the world is simple enough to be 50-50 all the time?

Man, if you walk out of the house you would experience otherwise.

Especially when you see all those homeless people on the streets.

Someone has to pay whether it's with money, time, health, or their life.

SnakDatSmilesBak2 votes

I'm sorry but I gotta call this bs out. This argument, if one could stoop so low as to call it that, has little to no relevance to the discussion.

I'll elaborate to make this easier to follow.

In fact, if you never afk or play like shit, then your team on average will have less afks or shitty players compared to the enemy team. Thus over a very large number of games you will gain a very small advantage in lp. This advantage is miniscule and only becomes apparent after playing a very large number of games, so it is acceptable to believe lp gains and losses from afks and shitty players average out.

If you do afk or play like shit occasionally then over a large sample lp gains and losses truly average out.

rtbf2216514121 votes

{quoted}

I'm defending a system in which someone get's discriminated against unfairly but that other guy getting discriminated against makes it fair.

Logic.

Cavesloth2 votes

Not everyone has thousands of hours to waste on the steaming pile of shit that is ranked just because riot is too damn lazy to design a better matchmaking system that doesn't focus on a single statistic. Every single player on my friends list above Gold has told me, don't climb as support even those who main support (especially those who main support actually). Would this be a thing if they didn't have a crap matchmaking system? I don't think so.

DeathBurst3 votes

Gee, doing something competitively requires time, who would have guessed... >_>

And for the records, I just climbed from Silver 4 to Gold 5 not even a month ago with Sona and with a 65+% winrate over 3 weeks. Took me ~75 games. Climbing as a Support is definitely possible, whatever your friends told you.

Cavesloth1 votes

Yeah I don't have that much time to waste for a shiny border when riot is able to tell where you should be almost right away from your MMR, they just want you to grind and waste time to get where your MMR already knows you should be. Must be nice to be a kid and have free time.

Enraged Piglet3 votes

if you don't have time to play the fucking game why are you complaining about the game that you obviously can't play? 75 games isn't honestly a huge amount if you truly want to get play especially over the course of two or three months if you really don't have time. Which is honestly probably bull because to be honest most people if they really wanted to could probably play a lot more then they actively do and just don't do it because there to busy being tilted then playing.

Honestly if you gain 1 lp a day for a year you would go from bronze 5 to bronze 3 65 lp if you gain 2 a day you can get silver 5 if you gain 4 you can get gold v if you gain 6 lp a day you can get plat 8 you can get diamond 10 you just hit masters

really if you get 10 lp a day for a year which honestly most people would say 10 lp is a very low amount. But gained over a year they would go from bronze 5 to masters. When you get over 50 percent winrate you start gaining more LP and lossing less per loss so with 55% winrate over an extended period of time you can get 2/3/4 plus lp per win then loss with a 55% winrate you would win 11 games and loss 9 games per 20. 9 wins and 9 losses would cancel eachother out and then because your gaining more lp per win and less for loss those games would still gain you 18/27/36 lp or more then you have those extra 2 wins which would get you like another 42 lp points. thats just with a 55% winrate and it's even more with a higher winrate. But you can see that if you consistently get a decent winrate even if you don't go from bronze to master tier in a single season it really shouldn't be hard to go from say silver to platinum or diamond even when just playing casually over only one year. Silver has hundreds of thousands of people in it and platinum only has a hundred or so thousand and diamond has even massively less people in it.

For something as competitive as LoL to raise that elo just playing casually is not only possible but amazing to consider. But the secret is you have to actually play the game and if you don't play the game you can't complain if your not getting elo. Even with just a 55% winrate with like 2 and a half hours a day at 2 more lp per win then loss you can gain an average of 15 lp a day which you only need 10 lp per day to go from bronze 5 0 lp to masters. At 15 lp per day you can literally get to the top 1000 people in the game over the course of 7 months and of course if you get a higher winrate you gain even more lp and less for loss and then it becomes even less then 7 months to go bronze to masters and if your not bronze 5 0 lp you also don't need to gain as much lp to get masters. So I mean if you need 2.5 hrs a day for about 5 games to get masters in 7 months if your good and you could get there with even less then 2.5 hrs a day played. To be honest most people would be glad to go from bronze 5 to gold or plat 5 in a single season with that much play. But to think that it's possible to get to masters in less then that in 7 months is amazing. Just people get discouraged to easily when they see they only have a 55% winrate and don't play as much as they would.

I mean most people if told they could get to masters playing 2.5 hrs a day form bronze would play that amount everyday for 7 months would play that much but don't realize that often times they already are on track for that but don't respect how big even a 55% winrate is and can even think of 60 or 65% winrate as nothing.

Cavesloth1 votes

Yeah I'm not gonna waste that much of my valuable time on something that's not fun, and going on a winstreak and then having the game place you against not only better opponents but with worse teammates just because riot wants you to waste time isn't fun, and my time is to valuable to waste for shiny border I can lord over other people like an elitist dick.

Starcraft243ver1 votes

If you are playing a game while not having fun you might have picked the wrong game sir.

I'm having a lot of fun in this game, and a lot of fun tryharding. I'm not the kind of guy who plays a lot of game, I'm the kind of guy who buys warcraft 3 and plays 2000 hours on it. Who then buys Starcraft 2 and plays 11 000 games on it. I like to find out how far I can go in a game in terms of skill. Playing 50 different games a year superficially doesnt sound fun to me.

Cavesloth1 votes

I have fun playing normals, its not the game, its the mode.

Sdars2 votes

If you have a proper matchmaking and mmr system, it's perfectly possible for the system to take you to your deserved MMR even though it doesn't look at performance, only at the outcome of the game and the mmr of each player. For some reason, riot makes the system intentionally frustrating. That isn't to say it doesn't work, given enough time, but it doesn't have to be so frustrating in the process, yet riot takes pleasure in watching people suffer.

EPIKON12 votes

The same.

Started with 10 wins and 20 losses that's 33% winrate in ranked.

I have 4.92 KDA in the last 20 ranked games and hold only 50% winrate from single Jungle role (8.8 / 3.6 / 8.7 with 59% kill participation).

With that said, I was able to raise my winrate to 40% with 50 ranked games played.

That's still not good enough.

I don't know about you guys but if you are averaging 4.92 KDA in the last 20 ranked matches, especially when you are in silver tier, one should have better than 50% winrate period.

My MMR currently sits 63 points below average MMR of my tier, what a joke.

Something is very much wrong when I have better winrate playing with and against Diamond and Master tiers in Normal Draft than Ranked Silver.

Eedat4 votes

KDA is meaningless. I've seen people play for their KDA and not play to win. Hell, I've even had people AFK in base because they 'didn't want to ruin their KDA'. I'd rather engage a fight and die if my team can get a 3 for 1 than worry about my KDA

EPIKON2 votes

{quoted}

KDA is meaningless. I've seen people play for their KDA and not play to win. Hell, I've even had people AFK in base because they 'didn't want to ruin their KDA'. I'd rather engage a fight and die if my team can get a 3 for 1 than worry about my KDA

Not when you have 59% kill participation with 5.18 KDA (9.2 / 3.3 / 7.7) genius.

I peaked at Gold 1 92LP on my first ranked season last year.

Gold is just as bad as silver if not worse.

skyskee0082 votes

It's probably because you're playing a god awful champion like Eve.

Stop taking kills from your laners. Ik you want to carry but tbh eve falls so far into the fucking gutter it's not even worth it. It's better to feed your laners kill and let them snowball instead. Even if they're brain dead if all your team mates are fed then 95% chance they win every fight, cause people love to fight.

You can't solo carry from the jungle anymore, you just AFK gank until your team snowballs.

You're probably still stuck in a season 6 mindset.

Mcemc2 votes

{quoted}

It's probably because you're playing a god awful champion like Eve.

Stop taking kills from your laners. Ik you want to carry but tbh eve falls so far into the fucking gutter it's not even worth it. It's better to feed your laners kill and let them snowball instead. Even if they're brain dead if all your team mates are fed then 95% chance they win every fight, cause people love to fight.

You can't solo carry from the jungle anymore, you just AFK gank until your team snowballs.

You're probably still stuck in a season 6 mindset.

I am not playing eve, and i do not eve own her, what are you talking about?

Glory ln Death2 votes

{quoted}

I am not playing eve, and i do not eve own her, what are you talking about?

This isn't GD. Use Discussion View, not Chronological View. It will help you figure out when people are actually talking to you.

Funkin Dunkin7 votes

Amazes me how the same topic shows up all year long; some up voted, some down voted. Guess it just depends what trolls are online at the time.

Sorin Alucard6 votes

I have a list of things that are hurting this game's matchmaking right now.

  1. Autofill in rank: absolutely a bad idea in practice over theory. The matches you're put in are based on group MMR, but that doesn't mean that your opponents are matched with you highest to lowest in roles (IE, Both top laners have highest mmr and play top, they are placed against each other in game). This isn't too much of a problem by itself (we'd never get matches if it was this way i think) but coupled with an autofill that doesn't evenly autofill both teams (IE two autofill supports for both teams) this FUCKS GAMES UP. If one team gets the autofill and the other doesn't that's literally a handicap in rank. This skill gap can increase exponentially in flex rank where the possible match ups are worse.

  2. Autofill in lobby: causes more fights/dodges than the time saving it was meant for. When fill happens most people either want to dodge, hold queue hostage, or cause pre-game tilt. We never needed more reasons for people to be pissed and negative about the win before game start.

  3. The placement system: Yes we need to start somewhere but for the first few months of the season almost all of my games felt lop-sided because I had someone doing placements in almost every game. I'm not exaggerating. 2 unranked people on your team while you've already finished placements vs a team of people all in their proper elo is like a freebie for the enemy. This is also compounded by autofill.

I know why its done, but if anything could be change about it I suggest that people in placements DO NOT get matched with people in promos. These were the ones that were truly frustrating. Seriously promos are the worst time to get someone doing placements. It doesn't make sense for them to be there in the first place. If we're going to use random people already ranked to test new accounts it should be a test during a game that isn't promotional for anyone on the team.

  1. The ban system. This doesn't have much to do with who you get ranked with, but everyone knows now the popular way to troll is to screw a game over and never say a word. Even infamous trolls with 100+ games thrown don't get perma-banned. Since the auto-ban chat system came online the game has become hell for people just trying to enjoy the game or play by the rules. IT MAKES NO SENSE that a troll can wander smiting camps and fucking up lanes for other people but the players responding to it verbally are the ones prioritized for punishment. I haven't seen a hint of news on the company's end that suggests they've acknowledged the problem or even care. Bottomline is the average player is faced with overwhelming frustration of dealing with the people who ruin the game but they also have the burden of being the bigger person 100% of the time. Eventually average players may start trolling instead of flaming in response because reporting and muting isn't working anymore
Mcemc2 votes

[{quoted}](name=Sorin Alucard,realm=NA,application-id=3ErqAdtq,discussion-id=RH9YpWH4,comment-id=0006,timestamp=2017-08-18T11:57:38.879+0000)

I have a list of things that are hurting this game's matchmaking right now.

  1. Autofill in rank: absolutely a bad idea in practice over theory. The matches you're put in are based on group MMR, but that doesn't mean that your opponents are matched with you highest to lowest in roles (IE, Both top laners have highest mmr and play top, they are placed against each other in game). This isn't too much of a problem by itself (we'd never get matches if it was this way i think) but coupled with an autofill that doesn't evenly autofill both teams (IE two autofill supports for both teams) this FUCKS GAMES UP. If one team gets the autofill and the other doesn't that's literally a handicap in rank. This skill gap can increase exponentially in flex rank where the possible match ups are worse.

  2. Autofill in lobby: causes more fights/dodges than the time saving it was meant for. When fill happens most people either want to dodge, hold queue hostage, or cause pre-game tilt. We never needed more reasons for people to be pissed and negative about the win before game start.

  3. The placement system: Yes we need to start somewhere but for the first few months of the season almost all of my games felt lop-sided because I had someone doing placements in almost every game. I'm not exaggerating. 2 unranked people on your team while you've already finished placements vs a team of people all in their proper elo is like a freebie for the enemy. This is also compounded by autofill.

I know why its done, but if anything could be change about it I suggest that people in placements DO NOT get matched with people in promos. These were the ones that were truly frustrating. Seriously promos are the worst time to get someone doing placements. It doesn't make sense for them to be there in the first place. If we're going to use random people already ranked to test new accounts it should be a test during a game that isn't promotional for anyone on the team.

  1. The ban system. This doesn't have much to do with who you get ranked with, but everyone knows now the popular way to troll is to screw a game over and never say a word. Even infamous trolls with 100+ games thrown don't get perma-banned. Since the auto-ban chat system came online the game has become hell for people just trying to enjoy the game or play by the rules. IT MAKES NO SENSE that a troll can wander smiting camps and fucking up lanes for other people but the players responding to it verbally are the ones prioritized for punishment. I haven't seen a hint of news on the company's end that suggests they've acknowledged the problem or even care. Bottomline is the average player is faced with overwhelming frustration of dealing with the people who ruin the game but they also have the burden of being the bigger person 100% of the time. Eventually average players may start trolling instead of flaming in response because reporting and muting isn't working anymore

One thing about autofill is sure - Riot is sacrificing game quality for quantity. Furthermore, autofilled people some times lock in on other roles forcing other people going support, and those autofilled people are the ones who play yasuo, teemo, zed, katarina supports, so basically they already ruin games, dodge or make others dodge. And one thing i do not understand is - why the hell game FORCES me to play role I do not like, so other people get their beloved roles faster? In whose mind that's acceptable? Is that some kind of charity program??, I will play somewhere else, so that kid can play mid. I will sacrifice my precious time so someone else, who may even flame me, can have fun. I prefer waiting 10 extra minutes in queue to get roles i want, rather than play something i do not like for 15-50 minutes.

Stracony1 votes

[{quoted}](name=Sorin Alucard,realm=NA,application-id=3ErqAdtq,discussion-id=RH9YpWH4,comment-id=0006,timestamp=2017-08-18T11:57:38.879+0000)

I have a list of things that are hurting this game's matchmaking right now.

  1. Autofill in rank: absolutely a bad idea in practice over theory. The matches you're put in are based on group MMR, but that doesn't mean that your opponents are matched with you highest to lowest in roles (IE, Both top laners have highest mmr and play top, they are placed against each other in game). This isn't too much of a problem by itself (we'd never get matches if it was this way i think) but coupled with an autofill that doesn't evenly autofill both teams (IE two autofill supports for both teams) this FUCKS GAMES UP. If one team gets the autofill and the other doesn't that's literally a handicap in rank. This skill gap can increase exponentially in flex rank where the possible match ups are worse.

  2. Autofill in lobby: causes more fights/dodges than the time saving it was meant for. When fill happens most people either want to dodge, hold queue hostage, or cause pre-game tilt. We never needed more reasons for people to be pissed and negative about the win before game start.

  3. The placement system: Yes we need to start somewhere but for the first few months of the season almost all of my games felt lop-sided because I had someone doing placements in almost every game. I'm not exaggerating. 2 unranked people on your team while you've already finished placements vs a team of people all in their proper elo is like a freebie for the enemy. This is also compounded by autofill.

I know why its done, but if anything could be change about it I suggest that people in placements DO NOT get matched with people in promos. These were the ones that were truly frustrating. Seriously promos are the worst time to get someone doing placements. It doesn't make sense for them to be there in the first place. If we're going to use random people already ranked to test new accounts it should be a test during a game that isn't promotional for anyone on the team.

  1. The ban system. This doesn't have much to do with who you get ranked with, but everyone knows now the popular way to troll is to screw a game over and never say a word. Even infamous trolls with 100+ games thrown don't get perma-banned. Since the auto-ban chat system came online the game has become hell for people just trying to enjoy the game or play by the rules. IT MAKES NO SENSE that a troll can wander smiting camps and fucking up lanes for other people but the players responding to it verbally are the ones prioritized for punishment. I haven't seen a hint of news on the company's end that suggests they've acknowledged the problem or even care. Bottomline is the average player is faced with overwhelming frustration of dealing with the people who ruin the game but they also have the burden of being the bigger person 100% of the time. Eventually average players may start trolling instead of flaming in response because reporting and muting isn't working anymore

You are so Right. I'm just glad somebody can at least understand the frustrations i've gone through.

Starcraft243ver5 votes

Start building and playing decently, then you might be rightfull to complain about your teammates.

Mcemc3 votes

{quoted}

Start building and playing decently, then you might be rightfull to complain about your teammates.

Have you seen me play, build or watched my replays huh? How can you conclude something like that if you don't even know how I play. It is literally my problem that my adc refuse to build armor shred items, when enemy team has 3 tanks? I am complaining about the matchmaking system and losing/winning streaks not my teammates. If some champion has under 50% winrate he is considered bad, and ATM i have 29% winrate, and matchmaking system still makes me go on losing streak. I have no will power to control over my teammates and make sure they do the right thing. If 4 people are feeding and throwing game all the time, no matter what rank you are, you simply can't win. You can help them as much as you can, but their decision making will make your help meaningless.

Starcraft243ver6 votes

Have you seen me play, build or watched my replays huh?

Yes i've seen you build. https://euw.op.gg/summoner/userName=Mcemc https://i.imgur.com/ebi4Orl.png they have 1 ap, are not cc heavy (at least not the cc reduced by tenacity), and you go for mercuries. That's ultimates bravery level of build. Let alone the fact your forgot to switch your ward item for the sweeper.

I've also seen you play in some way, since i can see in most of your games you are the worst warder : https://i.imgur.com/zKwHn6b.png

It is literally my problem that my adc refuse to build armor shred items, when enemy team has 3 tanks?

Most of the time you are your own ADC, and you pick jhin, who is quite bad at killing tanks. https://i.imgur.com/M5j95uv.png

If some champion has under 50% winrate he is considered bad, and ATM i have 29% winrate

I dont really see the comon point between your winrate and the winrate of a champion.

I have no will power to control over my teammates and make sure they do the right thing.

that's what I was trying to tell you, focus on doing the right thing instead of trying to lead your teammates and it will be way easier.

If 4 people are feeding and throwing game all the time, no matter what rank you are, you simply can't win.

Sure, that's why I've seen accounts with 98% winrate out of 50 games. They must have been lucky. https://i.imgur.com/15obhMN.png Solo carrying is nearly always possible, just make the whole ennemy team feed more than your team. And do it fast. Crush your lane, rotate mid, crush it as well, then you already set up a winning scenario :)

Buckeye20022 votes

I love this, just crush your lane and snowball everyone. It doesn't work like that, the enemy picks annie mid or orianna or malz.....they are not easy to crush

Starcraft243ver1 votes

It totaly works like that, I suggest you look at the streamers doing bronze to diamond rush.

If you can't crush your lane, you roam and get fet on another lane.

TiltyMacTiltFace2 votes

Bronze to diamond rush players are diamond level players. So everyone would have to be at that level for your comment to be relevant to the comment you responded to. Should I have to be diamond level to go from Bronze to Silver? Should I be Diamond level to go from Silver to gold? Please offer a scenario/example of a Silver skilled player crushing bronze like this. That would be meaningful.

Theorchero5 votes

Oh yeah dude, it's Clearly that you are placed on incompetent teams, not that you got placed way the fuck higher than you should have been and that you're getting stomped as a consequence.

https://i.gyazo.com/477c5e54848f0a13e92855cb79d9be55.png

This is, as far as I can tell, your first season of playing Ranked in league. See, this is how Ranked works.

Placement games have a massive effect on your MMR than other games, and subsequent matches (up to about 20-50, no numbers are precise) have an additional effect on your mmr losses/gains, but not to the extent that provisionals do. Provisions easily win/lose you 100 "effective" LP per game, and subsequent wins or losses will cause this number to increase, so 3 wins in a row you could "win" 150 "effective" LP per game, more or less. Again, no precise numbers.

The bottom line is that since you are on a completely fresh account that has never played ranked, you are automatically played at the 50% mark. This is around silver III, 50% of the players in all of league of legends are at or below this line, at least theoretically. The real number is that about 61% players are at or below silver III. We'll get to the significance of that in a moment.

Riot uses an altered form of ELO system, which basically gives and takes hidden MMR value to determine your matchmaking, and as I explained how provisionals work above, those games are extremely weighted in their overall value. If you win several of those in a row, even if you got completely shit on and your team carried your ass like a creepy old ginger carrying a young blonde woman, it doesn't matter, the wins and losses are all that directly affect your elo or MMR.

So what likely happened is that you are, really, somewhere in bronze. Maybe mid-high bronze, but still bronze. Now, believe it or not, even at the lowest levels, there is a significant different between 4-5 divisions. Very significant. The players above you may still be completely dog shit at the game, but they aren't as bad as you, theoretically. MMR is designed to try and get you to an even 50% winrate. If your winrate is extremely low (as yours are, let's be frank) your MMR will tank so you play easier players - players near your skill level. The average player who plays where they belong fluctuates an average of 1 division, 2 at MOST. This is while maintaining a near-average winrate of around 50% (maybe 49%, maybe 51%.)

Players who are playing where they belong simply do not lose 60-70% of their games under any circumstances. You have played more than just a couple games, so this percentage result is not indicative of sample bias due to poor sample size - variance has a much greater impact in lower amounts of games from a statistical standpoint.

Thankfully, we are not robots. We are humans, and we can reason the possible causes for your statistical irregularity.

Now to preface my following statements, I'm not rank shaming you. I'm just saying that you are bad at the game. This doesn't make you a bad person, you just need to get over it.

In your primary role, you have an average winrate of 32%. This is extremely low, and near the bottom-limit for winrate. Statistically, you should NEVER have lower than a 25% winrate, because statistically even the WORST players who are trying to win the game will not be able to feed enough to prevent their team from winning the game in 25% of their games.


(explaining above statement)

Using statistics, we can state that:

You have a 25% chance of having 2 winning lanes, 50% chance of having 1 winning and 1 losing lane, and 25% chance of having 2 losing lanes.

So 25% of the time, even if you're losing hard, your team should always be able to carry you if you're trying to win the game. This also means that unless someone is smurfing or getting boosted, you should never have a higher than 75% winrate at the game.

You are rapidly approaching that 25% winrate threshold.

If your claim of "bad teams" was accurate, then your stats wouldn't be as bad as they are. In most games on a non-braindead farm champ (Sivir) you average 3-5 cs per minute. This is Atrocious. Again, you're not a horrible person, you're just bad at farming. Farming for an adc is a huge indicator of skill. Players in silver usually average about 5 cs, though this varies more by champion choice than other ranks do. When you're doing poorly, you often gain about 3 cs per minute, which means that you miss almost 70% of your farm. That's an insane amount, and even more indicative of your skill because your games are short.

You also have a ton of deaths which also indicate that you are incapable of playing safely and aren't sure of why you're dying or understanding the significance of your death - all these things tell me that you're extremely tilted, even more so because you post here claiming that your teams are holding you back.

Elo hell doesn't exist, because statistics when properly curated, don't lie, period.

Now it's not entirely your fault as to why you got placed as high as you did. As I mentioned earlier, a little over 60% of the players in the game are at or below Silver III, which means that it really shouldn't base your MMR at Silver III, more like Silver IV, or in my opinion, Silver V. As a new player in ranked you got thrown above your head playing against people who are significantly better than you, and the statistical basepoint used by league's provisional system for new accounts is inaccurately calculated, at least for modern seasons. It's extremely possible that the worst players got worse and the better players got better as the game goes on because extremely bad players aren't usually serious about improving, and the competitive nature causes them to quit, this means that lower ranks are much more likely to contain extremely new and under educated (game knowledge wise) players.

You're lucky though! Once you play a bunch more you'll demote and land where you need to to be able to play against players that are just as good (or bad) as you are! And next season during provisionals, it will use YOUR OWN MMR to base your provisional placement instead of a generalized curve! This means that you'll have much more fair games in provisions next season, especially if you hop back on the horse and play some more!

If you're worried that you don't 'belong' where you are - then change it. Play more, perform better. Don't worry if you don't though. Everyone is bad to some extent, some more than others. That's okay though, being bad and acknowledging our faults makes us better at the game. There are plenty of resources available to help you, sites to help you get your runes and masteries straightened out, to answer questions, and to build fundamentals to the game. Places like Lol-coaching.gg, Op.gg, Youtube, /r/SummonerSchool, and tons of other places.

I encourage you to look to improve instead of scapegoating your team. I know it's hard when you're frustrated about your current performance and progress, I've been there. I'm currently Platinum 3, and I was in my Platinum 1 promotions last season. Want to know a secret, though? In season 2, I was in Bronze V. Bronze was way worse then, too. I had something like a 37% winrate, I mained Ezreal ADC, and I was bad. Really, really, really, really bad.

There's plenty of videos showing how awful I was at the time, like this one where I thought Jax's third auto attack was actually crit RNG. I didn't kite, I didn't use all of my spells, I just facetanked all of his damage. And that's just a small sample! Remember, no matter how good you are, there's always someone better than you. And no matter how bad you may be, there are always several people worse than you.

Play to improve, and you will climb.


TLDR;

Basically, you got carried in your provisionals and got placed way higher. This was exacerbated by Riot's provisional systems. You should NOT have been played in mid or high silver, but probably mid or high bronze, perhaps lower. This is indicated by your winrate over ~30 games and performance in those games. Your MMR slingshots back and forth during your first 50 games or so after your provisionals and that's why you see such a large variance in the skill of the players you play against.

Mcemc2 votes

Placed higher then i should be? I am bronze? Well, you have never seen me play so why are you even bringing up such things? First of all, this is not my first season in league. This is like 3rd or 4th time I did placement games and the thing is, that I never experienced such bs right after placement games. I literally had no chance to gain lp, which ended up in unfair demotion. I was the one who always gets people who are placed where they do not belong. I am bitching about the matchmaking system and the fact that it still makes me go on losing streak, when I am sitting on 29% winrate. And my winrate doesn't mean that I am the one who feeds and now i simply ask to be carried. I am the one who has to carry every single person on the team, because this stupid matchmaking system forces me to do so. What even is that nonsense? And if you look strictly on my kda, do you realize, if someone feeds their laner with 6 kills, you think they will not roam and use that advantage? You said that there is huge gap between division 4-5, so tell me please, if the skill gap is so big, then why the fuck my toplaner who is silver 5 has to lane against toplaner who is gold 5? Just because guy who is G5 had a winning streak and after that had a losing streak, which made him lose MMR, so now he has to lane against S5 player, to simply gain his mmr back, despite him being whole division higher?

The point that i bring on is that, how on earth does waiting in queue for 3 minutes end up with so uneven teams that game ends in 20~ minutes with a complete one sided stomp, while other team has no chance. And if everything is so based on 50% winrate, why the hell i am still sitting on losing streaks (btw why they even are a thing), if I already have 29% winrate. As I said, I can't control what my teammates are doing, but their actions cost me lp, and I actually have to grind for hours only to get into my real divison, and play with players of my level, not with those little kids.

Play more, perform better? Did you even read the post??? Does it tell you something, when game ends in 20-5 minutes with a stomp? Score difference between two teams is like 15-20+. If a game is a stomp and the difference between two team is so huge, don't you fucking think that problem is not within players but in the matchmaking system? Games should be even, not one sided.

skyskee0085 votes

Lol. I'm guessing your other account is in Bronze and you thought that you'd get out of "elo hell" on a separate account?

You do pretty bad in a lot of departments in most of your games.

Your actually the person holding your teams back. Idk why you're complaining when all they're tryna do is carry your ass.

Theorchero2 votes

{quoted}

Snip

Okay, so obviously me writing a dissertation trying to respectfully inform you that you suck isn't working.

YOU. SUCK.

The REASON you have a TWENTY SEVEN PERCENT FUCKING WINRATE IS THAT YOU ALMOST NEVER CONTRIBUTE TO YOUR GAMES.

THE ONLY TIMES YOU WIN IS WHEN YOUR TEAM CARRIES YOUR ASS.

Is THAT more clear? Now quit making fucking excuses for those fucking atrocious scores and winrates. I could probably go 10/0 in bronze playing with only my mouse on a melee champion. People WALK INTO YOU to give you FREE KILLS and give you FREE UNCONTESTED FARM 90% of the fucking time.

It's paradise for any decent player. Get over it.

SnakDatSmilesBak1 votes

I like how you capitalized atrocious lmao as if you weren't savage enough already

league of pidors4 votes

I HATE THIS SYSTEM SO BAD,its like gambling,isnt fair pvp anymore,like for real,u need to get the luck to get a normal team with a normal brain that doesnt go afk after 2 deaths and flame.

OHminus3 votes

....I've never really had an issue with matchmaking. Sure, there were plenty of games where I felt that my teammates were god awful but there also plenty of games where I felt I was abusing the other team for their god awful mistakes.

Nea1041 votes

So it's a double flaw :D This matchmaking system simply cannot give us balanced and fair matches, because it would be more difficult to ensure an overall 50% win-loss ratio.

Mefagar2 votes

One day i can be a god, the other i can be crap. How do you balance around what i have had during my day ? If i'm tired i'm still playing on the same account. My allies will think i'm boosted but the next day i'll get honored for carrying. That's called balancing humans, there is a par of luck : are your allies on a good day ?

OHminus3 votes

...but I have a 58% winrate? I guess I forgot to mention that I also had PLENTY of games where the teams were basically really evenly skilled and the games hinged on fights around the baron area.

Listen, winrates will always be around 50 percent because that is the innate nature of a PvP game. You win some, you lose some. However, Riot will (most of the time) place you in matches with players around what they deem your skill level is. If your skill level is lower than their supposed skill level (say, you're not good enough for silver 2 but you're placed alongside silver 3 - silver 1 players), than you will lose more than you win, thus bringing you down to your true skill level. On the other hand, if your skill level is higher than what Riot deems, than you will win more than you lose and will eventually climb. Thus, the expected value of winning in this game is .5

Matchmaking, imo, IS balanced and fair; however, gameplay this season is so snowbally that it looks like the matches are one-sided. A successful gank on the bottom lane basically equates to FB tower and dragon, which then snowballs into a rotation mid and taking that turret, and so on (also, the new rift herald. pffft). Thus, average game lengths are shorter, comebacks are more difficult, and from your perspective it looks like "well, my teammates are boosted again".

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