How to realistically Nerf Zed.
All the QQ threads aside, I'd like to discuss what the best way is to nerf Zed. Some people that I have seen discuss this are just anti-assassin and don't actually make any constructive progress on the subject.
Let's just take a look at his kit and see what we're working with.
Passive: Since Zed has willingly taken a melee vs ranged match up he has a small aid in last hitting that also helps him in situations where he is maybe an auto and a half away from killing you. In all honesty it's a pretty shite passive and only nets him kills he would most likely have gotten anyway.
So do we need to nerf a passive that is essentially used to aid in last hitting? Seems kinda pointless it may just need to be reworked in general.
Q: 6 Second CD skillshot that does damage in a line. Seems like a pretty normal ability. Maybe its base damages or scaling are little high. It has decent range and every 18 seconds it can either have crazy range or come from a really wonky direction. As far as a midlaners Q's go (which is generally their bread and butter spell) there's nothing particularly outstanding about it other than it's free cost.
So do we need to nerf Zed's waveclear? Possibly? But consider the fact that a midlane champion with no waveclear can't play mid. Imagine a Zed that is out pushed by something like an Ahri. Ahri shoves the wave into the turret and retreats or roams. Zed stays at his tower and tries to counterpush but has recently been nerfed in that department. By the time he pushes through 2 waves and gets his minions to Ahri's tower she has returned from either placing aggressive wards or ganking another lane and Zed is immediately shoved back in to his own tower. This repeats for 20 minutes and Zed has 0 impact on the game. That to me seems just as unhealthy as instashoving and roaming all day himself.
W: High CD Mobility/Percent Damage bonus. The percent damage bonus is pretty much irrelevant until mid game and to be frank I'm a fan of any advantage you can give a melee champion over marksmen because range is OP. This is an overarching problem with the game in general but I don't think it can be solved without completely introducing new gameplay mechanics. It wouldn't even be the same game. As far as the mobility spell it is often used in lane to aid in waveclear and if used carelessly can leave Zed in a very easy posistion to be ganked. Make sure your jungler is aware of this. Shutting down an assassin early is a fairly easy way to win a game. That's an in general counterplay to all assassins. (Edit: Except Akali, unless she's dead more time than she's alive that bitch always comes back).
E: AOE Melee range Damage. I don't understand AOE damage on "assassins". Just seems like a junk ability tossed in to give him more damage. May need to be reworked or just nerfed and have more emphasis placed on the slow utility. Seems like one of the best candidates for a nerf so far.
R: Huge single target damage amp. Great concept for an assassin. You now have to aim 4 skillshots with 2 clicks (w then q for the folks at home), press e and AA your target. Then you either spam laugh or just walk away like a badass as they explode. I would have literally zero problem with this if it didn't work so well against tanks. But in reality *this is no fault of Zed's. *
Now If I just blew your mind with that last bit, sorry, because this is actually my idea of how to nerf Zed. At no point in the game is there a downside to buying armor pen on an AD champion. None. Ever. Armor Pen should be a stat that helps you kill tanks, which no assassin should ever be concerned with. But in fact it s actually the fastest way to kill very squishy targets (excluding RNG) for an AD assassin. This makes NO sense. I mean it mathematically makes sense but it's just bad. If I am against a team with no tank it should be a waste of stats, at the least poor gold efficiency, to build brutalizer and Last Whisper as core items of my build. But it's not. It's actually optimal. By a longshot. This has nothing to do with Zed or his kit. Case and point: Any rational person playing midlane as a caster vs an AP champion would build Athene's or Abyssal to mitigate burst from their enemy. This is something normal people do, they build situationally to benefit themselves. When laning against an AD assassin however even if you decide to rush hourglass (WHICH IS A SMART BUY IN THIS SITUATION AND IN NO WAY GIMPS YOU IF YOU BUY 2 D RINGS OR A TEAR) your opponent is already mindlessly buying the same items he builds every game. Not because He wants to blow up your super fed Renekton late game but because it's just the best possible build for killing anything.
TLDR: Don't hate the champion hate the game. Nerf Armor Pen.
