you know who needs a buff?

Right In The Yas·3/13/2016, 8:09:19 PM·158 votes·6,432 views

Towers, Towers need a serious buff i just played a game and when i went back and watched the end of it, their tank sat under our laser tower for 12 secounds and after that he still had 1/4 of his health left. thats a little insane. im not saying every tower needs a buff but honestly i think they should do %health damage, so they cant have 2 or more tanks trade tanks and just sit under tower for 30 secounds combined while the 1 fed person destroys your whole team. what are even the point of having towers in a defensive stand point if they dont do anyting defensive,

towers need this blanace so if the other team is trying to siege they need to think of how to do it not just let the tank run in without though because he knows the towers do 0 damage to him, then he switches tower aggro with the other tank and yay were supposed to defend OUR defencive objective that does nothing for OUR team

god i feel like first and secoudn towers are pea shooters and the laser towers are little kids with squirt guns shooting at a body builder -_______-

i dont think anyone should be able to tank tower shots for more then say 7 secounds AT MOST so if ts %MaxHP then 14%DPS

125 Comments

HayRoss3/14/2016, 3:53:30 AM59 votes

Towers are just fine, they're sitting at a perfect 50% winrate

Dengeden3/14/2016, 2:46:13 AM23 votes

Boards, where tanks are completely out of the meta whilst simultaneously destroying teams.

9L9L9L9L9L9L9L3/13/2016, 8:47:24 PM13 votes

Hecarim needs it more.

blackcat13003/13/2016, 8:29:59 PM9 votes

Karthus needs a buff.

DarkRitual3/14/2016, 10:51:57 AM8 votes

The buff that towers need is a target priority memory. Right now, towers will attack the first one that touches an enemy champ once, and forget that any other champions exist as long as that tank is in turret range.

The change I suggest, is the tower memorizing the order champoions would draw agro from. So tank walks into range with adc, tank does a single auto to draw the turret agro, then adc starts to attack the champ. The tank then walks out (or gets pushed out) of turret range, but the adc stops attacking you before the tank is out. The turret doesn't forget the adc's crime, and targets them instead of minions. This would help a fair bit, without actually tuning any numbers.

Noccturnal3/13/2016, 9:46:23 PM7 votes

Taric rework.... one day Taric item 3070

SP Dodgecity3/14/2016, 9:31:19 PM4 votes

Tower diving should be punished, its a risk, thats how its meant to be. But when a low level tank or late game tank especially, can sit under tower for 5-10 seconds... thats ridiculous I agree, towers are meant to defend your base, right now they're just easy little stepping stones. You can have maybe a BF sword and dorans blade and take a tower in less than 30 seconds.... kinda pointless tbh

Evenstar3/14/2016, 3:43:01 AM4 votes

Turrets are so laughable these days. Back then in S2, getting smacked by a tower feels like the worst thing that could ever happen to you. One wrong step and you had 35-50% damage chunked in one hit. Now it's doing such pathetic damage that it rewards those who dive under turrets, not those who defend themselves other turrets.

CarelessWanderer3/13/2016, 8:11:16 PM4 votes

master yi needs a buff

Gnart Even Close3/14/2016, 10:55:07 PM3 votes

towers should do flat true damage, as this is more effective than % health damage in dealing with tanks, and it makes for an actual difference in damage between late game/early game and tanks/squishies

kwall863/14/2016, 6:52:57 AM3 votes

agreed towers are ridiculously under powered especially when someone can tower dive lvl 3 take half your health solo for a kill and leave almost unscathed, it's pretty stupid and ridiculous.

Tobias Brackner3/14/2016, 2:51:37 AM3 votes

Towers are fine. They kill the fuck out of everything for ~25 minutes depending how fed people are.

Espy Psyche3/14/2016, 4:32:01 AM3 votes

Towers need a major damage buff. Keep buffing them until people start building Ohmwreckers. Maybe increase the damage they deal to champions while reducing the damage dealt to minions.

Only Play Darius3/14/2016, 4:38:32 PM3 votes

I keep seeing teams 100-0 turrets without any minions with just 3 people, it's honestly getting stupid. I'm suprised Riot till hasn't addressed these 5min top/bot tower trades every LCS game

La Barbotte3/14/2016, 4:14:27 PM3 votes

the biggest flaw about the turrets is this, they dont do true dmg.....

even champions do true damage why the hell arent the maps objective doing so .... i get for dragon, but turrets and baron needs to hurt more

Stammer63/15/2016, 1:24:06 PM2 votes

I feel like they just need more damage to champions. That would fix several issues currently standing with the game like how the laning phase doesn't even exist in the LCS anymore. You can't go solo top because it's too easy to dive a person 4v1 and come out with full health.

ThaPizzaMan3/14/2016, 6:54:43 AM2 votes

Were the original towers weaker or stronger than the present ones? I was there but, i can't remember I'm an old man now. I feel like they were stronger.

DeloricVI3/14/2016, 6:59:54 AM2 votes

Yeah, this season towers just seem plain weak, honestly. Especially the towers with the laser mechanics. The damage ramps up, sure, but I've seen tanks pretty much laugh at these fucking things. These are supposed to be your last line of defense, but they do about as much to protect the base (or you while you're under it) you may wonder why it took this long into the game for one team or the other to just walk up and take the tower.

Very Epic Guy3/14/2016, 12:51:41 PM2 votes

Anyone else think the laser turrets should do increased damage to minions or maybe even fire 2 beams at 2 separate targets?

SettDownShutUp3/14/2016, 1:49:01 PM2 votes

I can at least speak for ARAM turrets, (I haven't touched summoner's rift since team builder got removed. R.I.P.T.B.) they're a joke.

Madra3/14/2016, 2:16:20 PM2 votes

I think the laser turrets need a buff. Maybe bring back the slow. Add a passive ability to ignore the slow from turret lasers to Ohmwrecker.

MachineCaliber3/14/2016, 2:50:14 PM2 votes

Simple solution, buff the damage they do as the game goes on, maybe even % health damage, like that everyone receives the same % amount of damage even with different resistances, but only on the regular turrets. At least make this viable early game.

bookwormpete3/14/2016, 8:30:59 PM2 votes

I was messing around with Vi in custom games yesterday, and with a mostly tank build I was able to just sit there and tank an inhibitor tower for the couple of seconds it took to finish punching it down. Towers either need more damage, or more health. Hell, removing the thing that makes minions stronger as you push down more towers would probably do wonders for the situation.

agbudar3/14/2016, 8:33:17 PM2 votes

they need better armor. remember when they had 250 armor?

Athenes Lulu3/14/2016, 10:55:06 PM2 votes

Towers aren't people or characters, they are just objects. So it should be used as "what" instead of "who".

:^)

On topic, anything to make them actually useful for something, not just structures for show.

Smitty Manjensen3/15/2016, 12:43:33 AM2 votes

Every time someone asks for tower buffs, I think they go and nerf them instead.

Celestial Lion123/15/2016, 12:54:29 AM2 votes

Yeah i feel like its impossible to punish towerdives now days unless they do it very early solo but after 8 minutes it just seems like the enemy laner and jungler can dive over and over again with no punishment

Dark Nephthys3/15/2016, 6:11:25 AM2 votes

Remember a few seasons ago when Towers were actually able to protect you, and lasted a while to so in return you can then protect them later on in the game? It used to be the towers were the ones protecting you for the first ~15+ minutes and then later on in the game, you and your team protects it. Now towers don't last nearly as long and feels like its damage dropped off a lot that you can easily be turret dived at like level 5.

If the top laner summoner 12's bot lane, your full health top lane turret is usually gone by the time the laner recalls and walks back up to lane.

The Deckowner3/14/2016, 4:02:55 PM1 votes

yesteraday a 150 stackNasusin my team with item 3110 item 3211 was able to solo a full hp secondary mid tower without minion wave