What would be your PRIMARY goal if you could direct future changes

HeeroTX·5/9/2018, 8:10:31 PM·1 votes·866 views

I'm curious to get a feel for what people REALLY want. I realize opinions will vary, but the big problem is possible directions get short-circuited by what are essentially competing goals. There are ways to change the META, but maybe you need to sacrifice Solo-carry opportunities. Or maybe you want perfect balance, but that means locking the META and focusing on teamwork. Maybe the upcoming changes mean one player can completely take over a game, but then the balance is just totally wrecked.

I was wondering because I was thinking of a change that COULD (maybe) shift the META, but would clearly negatively impact individual performance and presumably have serious balance implications at least in the near term. But that's the thing. While I don't think these are automatically mutually exclusive, they ARE competing goals and at least sometimes some would need to see negative impact for the benefit of others. People complain about ALL of these, but it seems like a major issue is if Riot addresses any one of them they're just begging to get blasted for other ones.

EDIT: Not asking for "specific" changes. EVERYONE has ideas for what specific items they'd "fix" to make things better. (and other people have reasons why you're wrong) I'm asking (as example) what would YOU want as an overall focus for the dev team even if it hurt your SPECIFIC style of play.

12 Comments

Shukr4n5/9/2018, 8:15:40 PM2 votes

Change lp gain loss based also on personal match score

Automated Riven5/9/2018, 8:20:40 PM1 votes
  1. Separate indevidual power among champions to strengthen different playstyles and teamcomps.
  2. Make lethality % base armor pen and lw upgrades % bonus armor pen with a named passive between them. (same for ap)
  3. Balance champions based on specific strengths instead of overall power. (champions should be op in specific areas and equally weak in others.)
  4. Scale objectives power allowing faster games with specific teamcomps but slower games with others. While nerfing early game rewards to make snowballing harder.
  5. Bring back good early game champs vs good late game champs and remove generalists ability to be good all game.
  6. Balance classes against other members of the class so that there is a reason to pick a variety of different champions based on teamcomps.
Aptest5/9/2018, 8:26:42 PM1 votes

My first priority would be to make top lane more important overall to the game. In tandem with that, however, to reduce the ability of champions who want to stay in the top lane and take their lane's tower, to kill creeps and to kill towers... perhaps by offering a fortification rune to opponents who are interested in roaming without immediately losing a tower to a jax or a trynd ?

In that I wish to achieve a double goal: to increase the power and relevance of top lane, while at the same time to reduce the ability of "duelists" to pin their opponent to the lane "or else you lose a tower" and stagnate the top lane meta through the power of "i am playing duelist, if you do not, prepare to lose towers".

A second action would be to reduce the passive gold gain. The goal here is to extend the mid game, which is the most fun part of the game, and also the part of the game where smaller size team-ups (2-3 man skirmish squads) and individual play-making have a great deal of influence in the game.

LBmyBB5/9/2018, 8:36:41 PM1 votes

Fire the rioter who designed yasuo and zoe.

DuskDaUmbreon5/9/2018, 8:40:43 PM1 votes

Honestly? First thing?

Make it so you have actual action you can take to avoid being killed. You should always have some possible action you can take to not die. Essentially, no more stat-checks, no more champions where the only skill that matters is the person playing them.

This would mean Talon loses his kill potential without his W. Zed's R gets overhauled, or he gets nerfs to where he needs to land at least 2 shurikens to reliably get a kill. Kog'maw's Q should be a far more important part of his kit. Akali...gets fixed (honestly CT probably has that rework in the bag). Mundo would be made more reliant on landing his Q (and his Q would be slightly slowed, because that shit is way too fucking fast). Kayle's Q is made into a skillshot (As a temporary measure until rework). Aatrox's W heal is reduced to 1/2 against minions, and slightly boosted against champions (guys is probably fine otherwise, tbh). Ryze's W is made into a skillshot...

You know, basically, making things a bit less brainless. There are few things that should ever be point and click. Autos would be point and click because they don't make much sense otherwise. Basic shields and heals would remain point and click, but would have some other requirement to keep them from being quite from feeling so anti-interactive (think how Soraka has to land her Q, or she'll run out of health from spamming W).

After that, I dunno what I'd do. Probably some work based on turrets, making the people who take turrets slowest take them a bit faster relative to their current rate versus the norm, and buff turret defense and mid-game damage overall.

After that would probably be followed by changes to make champions feel better to play, and reward outplaying your opponent, without violating the rule I put in place for my first action (No more stat-checks or statcheck-like champions).

HeeroTX5/9/2018, 8:41:54 PM1 votes

To use some EXTREME examples to clarify (not advocating for ANY of these): If you removed cooldowns as a thing, every ability was up all the time, you'd obviously change the META, but pretty much wreck balance You could balance the game so that every single champion was perfectly countered by another champion, but then you're removing agency from first pick You could make it so a champ like Singed is basically unkillable, which allows a single player to 1v9, but then balance is in the toilet

NONE of those are GOOD ideas, I'm simply saying what GOAL is being aimed for, because it is simplicity to poo-poo a change for failing to meet one goal if it is aimed at an entirely DIFFERENT goal.

remakoro5/9/2018, 8:43:38 PM1 votes

Profit

Stevev455/9/2018, 9:34:13 PM1 votes

Revert all mage reworks.

Step Sis Lux5/9/2018, 8:15:26 PM1 votes

Nerfing assassins and movement speed on ad items, also i would make new rune for mages for true dmg just like conqueror, and nerf ALL shields, not only janna lulu but kaisa tahm ryze, and bring back spell vamp as strong as life steal

RightClick McGee5/11/2018, 8:55:33 PM1 votes

Buff Tryndamere 's Ult so it's actually worth leveling up more than once ;)