riot why the fuck do you base INDIVIDUAL RANK off of team results?

KillTheYordle·8/31/2018, 6:27:45 PM·5 votes·1,621 views

base off how I do in my own games, it doesn't matter if we win or lose, if I done good give me positive, if I done bad, give me negative. I don't know how you expect for my own skill to come through when top has fed three kills and bot has fed five kills to their twitch by five minute mark (this just happened) How the fuck is my """own""" skill suppoused to win the game when that bullshit happens?

25 Comments

Ralanr8/31/2018, 6:32:24 PM10 votes

Because in the end, it is a team game.

Aptest8/31/2018, 6:46:30 PM4 votes

The answer is very simple:

it's not easy - in fact it is near impossible - to measure individual skill directly. The reason being, that KDA and the other metrics don't correlate "well" to individual skill. For instance, above gold rank, CS/min and Rank have no correlation at all.

The reason it is not easy to measure individual skill with metrics, is because the value of a measured event depends on context. For instance KDA. Lets say your team lost a fight resoundly. You got 2 kills and survived. your KDA increases, but the outcome of the engagement is the enemy getting baron. The metrics say you are good. The outcome of the game says you are bad. So the metrics in this place are not telling the truth. Other metrics like vision score are equally as deceptive. Is warding the dot brush against a power farming jungler effective? Maybe warding the wraith camp is better? the score is the same but the results vary wildly.


and generally the measurement depends on already having some good assessment of the individual skill and having an outcome that is only relevant in relation to that assessment.

for instance in baseball, all metrics are relevant within one's league, and are translated into a simple score of "wins over replacement" (WOR). notice, that wins over replacement is a "team result" type statistic. So even in cases where individual metrics are heavily developed and used, the useful result is a team result stat.

In league of legends the large number of opponent compositions allow for measurement of WOR directly.

MidnightBurger8/31/2018, 6:37:21 PM2 votes

First, you can't win every game. Second you aren't exactly hard carrying in most of your games and i looked you up and you feed too. You play a lot of Ahri who can def carry games. Basically you have to look at yourself and replays and ask yourself "How could i have played better?" If you truly believe you couldn't and the game was out of your control then pack it up and move on, can't win em' all. BUT don't act like your skill is so much better than everyone else because from what i saw on your op.gg you aren't exactly "killing it"

Pika Fox8/31/2018, 6:46:03 PM1 votes

Because its a 5v5. And k/d/a doesnt win games. Theres no measure of how good you are thats based off your score.

DOUBLE TAPPED E8/31/2018, 7:01:09 PM1 votes

Technically the game does reward you individually. If you win more games, on average, than your teammates, you will gain more LP for a win, and lose less LP for a loss, resulting in you climbing faster than other players, even though when you lose, you all lose at the same time.

Sukishoo8/31/2018, 7:02:18 PM1 votes

It's because MOBAs are a team-oriented game. If you want to climb a ladder where only YOU matter, go to a Battle Royale.

Khristophoros8/31/2018, 7:13:38 PM1 votes

Because some classes die more than others. Challenger would be only assassin players and all the tank players would be bronze even if they are good and lead their team to victory.

Nevurwin8/31/2018, 8:38:03 PM1 votes

If you win you should Net points and if you lose you should always lose points, HOWEVER... I think there is potential for a system to reward a point reduction or point boost based on your individual performance.

It can work in tandem with your champion grade, this would be fair because a champions score is relative to the average player on the champion anyways, it has nothing to do with your performance in game compared to your allies/enemies.

it would/could go something like this:

Grade - Win : S+ (5lp) S (4lp) S- (3lp) A(2lp) in Addition to Base LP you win.

Ie, your base LP gain is 15... you get an S+ during your win and gain a total of 20 LP.

Grade - Loss : S+ (5lp) S (4lp) S- (3lp) A(2lp) Reduction from Base LP you lost.

Ie, your base LP loss is 15... you get an S+ during your loss, and lose a total of 10LP.

haaaaaaalp8/31/2018, 9:40:14 PM1 votes

Because of all the stats we have, win/loss is by far the best measure of individual skill.

xxxDogmanxxx9/3/2018, 3:53:20 AM1 votes

{quoted}

base off how I do in my own games, it doesn't matter if we win or lose, if I done good give me positive, if I done bad, give me negative. I don't know how you expect for my own skill to come through when top has fed three kills and bot has fed five kills to their twitch by five minute mark (this just happened) How the fuck is my """own""" skill suppoused to win the game when that bullshit happens?

If you're so damn good at the game, then carry your teammates and climb. And don't even try to claim it's impossible, because everyday thousands of people across the world manage to do it and climb the ladder.

You say you want to be rewarded even when you lose as long as you do well. Well obviously, you didn't do well enough to actually win the damn match. I'm not saying all games can be carried, but over the hundreds of games you play, the vast majority of them surely can.

If you're so skilled, then even statistically, matchmaking has a higher chance of putting more unskilled players on the enemy team (5 slots) vs yours (only 4 slots).

DDanZoH2/21/2020, 8:28:25 PM1 votes

I totally agree. As of posting this, in my last 30 games, 17 are losses. 11 of those losses I was the "Ace" (Best performing player on the losing team) according to opgg. I even tried playing carry roles and couldn't carry, it literally feels like luck of the draw. Does anyone have any tips because I'm consistently performing well and still the majority of my games are losses.

Hethalean8/31/2018, 6:35:22 PM1 votes

If you don't like a team game ranking how well you are able to play with a team and get them to win, then maybe a team based game is not up your alley.

Elite4Runner8/31/2018, 6:37:59 PM1 votes

You need to win consistently working in conjunction with / against players who are determined to be in the same rank in order to move up in rank.

It is extremely difficult to evaluate a person's individual performance in a team based game when part of that performance has to do with your ability to work with your team. It is harder still to compare that performance against the performance of another player who plays in a different role in the same division.

It isn't a perfect system, ... but a perfect system would be impossible.

There could probably be a better system.

I personally think that your rank should be based on your performance in the role you play.

That way if you are ranked Diamond because you main top lane, but your skills as ADC are probably closer to that of a Silver player, when you get filled into ADC you will be placed with other Silver players instead of Diamond players.