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riot why the fuck do you base INDIVIDUAL RANK off of team results?

KillTheYordle··5 votes·1,621 views

base off how I do in my own games, it doesn't matter if we win or lose, if I done good give me positive, if I done bad, give me negative. I don't know how you expect for my own skill to come through when top has fed three kills and bot has fed five kills to their twitch by five minute mark (this just happened) How the fuck is my """own""" skill suppoused to win the game when that bullshit happens?

25 Comments

Ralanr10 votes

Because in the end, it is a team game.

JoeAnarchy2 votes

{quoted}

Because in the end, it is a team game.

but Riot should implement a system where it is possible to gain and lose LP individually.. they already showed that they keep track of "Stats" they should somehow make it so that even if you lose, you still gain LP so long as your stats showed you participated heavily and helped. say if you get a C+ or higher in a stat, you gain LP and a C- or lower, you lose LP.

say i get a D in vision but a B in combat and an A in income i'd gain Lp twice and lose Lp once. no matter if we won or lost. because it showed i was participating and trying to get my team a win..

this would give chances for players to net gain or net lose LP as well and allow players will higher natural skill to climb, and people who AFK or troll, to stay in lower ELO.

it would also make this game feel less like you were punished because of that one bad player..

Ralanr7 votes

Sure, but then people will be more focused on boosting particular stats for advancement than they would winning.

JoeAnarchy2 votes

{quoted}

Sure, but then people will be more focused on boosting particular stats for advancement than they would winning.

but those individual stats are how you win anyway? Combat is how involved in combat you are Income is how much income you have, which would lead into how many items you have, which translates to fighting potential Map control, lets be honest, games can be decided just by a team having more vision..

by boosting particular stats in a game, you're booting your potential to win? so thats not really an argument

Ralanr6 votes

Are you sure?

If you’re hoarding as much gold as possible to increase your income score, you could be denying income for your teammates and putting them behind. You could try to improve your ward score, but find yourself separate from your team too often to help. Hell, even increasing combat score could be just by getting into fights more, fights that might be a bad idea.

If you reward individual performance over team performance in a team game, you only further divide the people on your side.

JoeAnarchy2 votes

{quoted}

Are you sure?

If you’re hoarding as much gold as possible to increase your income score, you could be denying income for your teammates and putting them behind. You could try to improve your ward score, but find yourself separate from your team too often to help. Hell, even increasing combat score could be just by getting into fights more, fights that might be a bad idea.

If you reward individual performance over team performance in a team game, you only further divide the people on your side.

well 1. if you are somehow denying teammates gold, chances are you're carrying your team so hard it doesn't matter and they'll have more than enough chances to catch up. 2. it wouldn't limit team performance, because you still have to team fight, and take objectives.. if you're hoarding everything yourself, than your team will fall behind, and feed the enemy team to the point where, they can get ahead enough to kill you over and over, destroying your individual scores.. if anything, this would promote more teamwork.. because people are gonna be more worried about their enemies getting head and ruining thier own stats, that they have to make sure their team gets ahead to a point that they aren't feeding anymore, and keep your own score up.. because the "stats" are determined, per game, by leads. your vision lead, your combat lead, your gold lead.

lets say you're a mid laner, and you've denied your team assets like gold and, you've been roaming to place vision, all just to get your stats up. well then you've weakened your own team, causing them to feed the enemy laner. giving that enemy laner a gold lead on you, and allowed him to freely clear vision and place his own, AND because he just cleared up a few of your teamates, he's now ahead on combat.. so by focusing on yourself, you've actually hurt yourself and you lose LP at the end of the match.

Elite4Runner2 votes

So, ... like Fantasy Football? lol

Even in Football, it really only matters to the players if the team wins.

You might be an amazing quarterback, but if your receivers can't catch, you aren't going to get many passing yards.

JoeAnarchy2 votes

{quoted}

So, ... like Fantasy Football? lol

Even in Football, it really only matters to the players if the team wins.

You might be an amazing quarterback, but if your receivers can't catch, you aren't going to get many passing yards.

but in football, if your receivers can't catch, they will eventually get traded, and if their individual stats are bad, they will probably get fired and not play in the league anymore.. only GOOD players move up and only GOOD players get the best pay. even if your team lost, people are gonna looking at your individual scores to see if they'd want to trade for you

Ralanr4 votes

Player trading happens outside of the actual game though. It’s not that different from getting a whole new group of people next game.

haaaaaaalp1 votes

{quoted}

but Riot should implement a system where it is possible to gain and lose LP individually.. they already showed that they keep track of "Stats" they should somehow make it so that even if you lose, you still gain LP so long as your stats showed you participated heavily and helped. say if you get a C+ or higher in a stat, you gain LP and a C- or lower, you lose LP.

say i get a D in vision but a B in combat and an A in income i'd gain Lp twice and lose Lp once. no matter if we won or lost. because it showed i was participating and trying to get my team a win..

this would give chances for players to net gain or net lose LP as well and allow players will higher natural skill to climb, and people who AFK or troll, to stay in lower ELO.

it would also make this game feel less like you were punished because of that one bad player..

The stats they keep track of doesn't measure individual skill well. Mobas is a game about leveraging your advantages into a win. None of the stats riot tracks besides win/loss measures that well.

Aptest4 votes

The answer is very simple:

it's not easy - in fact it is near impossible - to measure individual skill directly. The reason being, that KDA and the other metrics don't correlate "well" to individual skill. For instance, above gold rank, CS/min and Rank have no correlation at all.

The reason it is not easy to measure individual skill with metrics, is because the value of a measured event depends on context. For instance KDA. Lets say your team lost a fight resoundly. You got 2 kills and survived. your KDA increases, but the outcome of the engagement is the enemy getting baron. The metrics say you are good. The outcome of the game says you are bad. So the metrics in this place are not telling the truth. Other metrics like vision score are equally as deceptive. Is warding the dot brush against a power farming jungler effective? Maybe warding the wraith camp is better? the score is the same but the results vary wildly.


and generally the measurement depends on already having some good assessment of the individual skill and having an outcome that is only relevant in relation to that assessment.

for instance in baseball, all metrics are relevant within one's league, and are translated into a simple score of "wins over replacement" (WOR). notice, that wins over replacement is a "team result" type statistic. So even in cases where individual metrics are heavily developed and used, the useful result is a team result stat.

In league of legends the large number of opponent compositions allow for measurement of WOR directly.

MidnightBurger2 votes

First, you can't win every game. Second you aren't exactly hard carrying in most of your games and i looked you up and you feed too. You play a lot of Ahri who can def carry games. Basically you have to look at yourself and replays and ask yourself "How could i have played better?" If you truly believe you couldn't and the game was out of your control then pack it up and move on, can't win em' all. BUT don't act like your skill is so much better than everyone else because from what i saw on your op.gg you aren't exactly "killing it"

Hethalean1 votes

If you don't like a team game ranking how well you are able to play with a team and get them to win, then maybe a team based game is not up your alley.

Elite4Runner1 votes

You need to win consistently working in conjunction with / against players who are determined to be in the same rank in order to move up in rank.

It is extremely difficult to evaluate a person's individual performance in a team based game when part of that performance has to do with your ability to work with your team. It is harder still to compare that performance against the performance of another player who plays in a different role in the same division.

It isn't a perfect system, ... but a perfect system would be impossible.

There could probably be a better system.

I personally think that your rank should be based on your performance in the role you play.

That way if you are ranked Diamond because you main top lane, but your skills as ADC are probably closer to that of a Silver player, when you get filled into ADC you will be placed with other Silver players instead of Diamond players.

Pika Fox1 votes

Because its a 5v5. And k/d/a doesnt win games. Theres no measure of how good you are thats based off your score.

Elite4Runner2 votes

In fact, KDA means literally nothing when everyone reaches level 18 and full build.

Pika Fox1 votes

Hell, you can go 0/90/0 and win because all that matters is the nexus dies. Nothing else matters. If youre going 0/90, but are the only person taking towers and everyone else is playing team death match, youre gunna win just because all that matters is nexus is dead.

Its like yugioh. Lifepoint restoration is irrelevant. Taking 1000s of damage is irrelevant. All that matters is you have 1 lp and the enemy has 0.

Elite4Runner1 votes

This is so true!!!

It drives me crazy how many of my games I feel like I'm the only one that is actually pressuring objectives and towers while everyone else is doing nothing but fighting endlessly. My KDA often comes out to look like shit, but I genuinely feel as though I was a huge factor in coming up with the win.

Don't get me wrong, I understand that the endless deathmatch taking place in mid makes for a fantastic distraction while I'm prepping the side waves to slow push, but if our 25/5/15 carry would just attack a tower after they Aced the enemy team, the game would end 20 minutes sooner.

DOUBLE TAPPED E1 votes

Technically the game does reward you individually. If you win more games, on average, than your teammates, you will gain more LP for a win, and lose less LP for a loss, resulting in you climbing faster than other players, even though when you lose, you all lose at the same time.

Sukishoo1 votes

It's because MOBAs are a team-oriented game. If you want to climb a ladder where only YOU matter, go to a Battle Royale.

Khristophoros1 votes

Because some classes die more than others. Challenger would be only assassin players and all the tank players would be bronze even if they are good and lead their team to victory.

Nevurwin1 votes

If you win you should Net points and if you lose you should always lose points, HOWEVER... I think there is potential for a system to reward a point reduction or point boost based on your individual performance.

It can work in tandem with your champion grade, this would be fair because a champions score is relative to the average player on the champion anyways, it has nothing to do with your performance in game compared to your allies/enemies.

it would/could go something like this:

Grade - Win : S+ (5lp) S (4lp) S- (3lp) A(2lp) in Addition to Base LP you win.

Ie, your base LP gain is 15... you get an S+ during your win and gain a total of 20 LP.

Grade - Loss : S+ (5lp) S (4lp) S- (3lp) A(2lp) Reduction from Base LP you lost.

Ie, your base LP loss is 15... you get an S+ during your loss, and lose a total of 10LP.

haaaaaaalp1 votes

Because of all the stats we have, win/loss is by far the best measure of individual skill.

xxxDogmanxxx1 votes

{quoted}

base off how I do in my own games, it doesn't matter if we win or lose, if I done good give me positive, if I done bad, give me negative. I don't know how you expect for my own skill to come through when top has fed three kills and bot has fed five kills to their twitch by five minute mark (this just happened) How the fuck is my """own""" skill suppoused to win the game when that bullshit happens?

If you're so damn good at the game, then carry your teammates and climb. And don't even try to claim it's impossible, because everyday thousands of people across the world manage to do it and climb the ladder.

You say you want to be rewarded even when you lose as long as you do well. Well obviously, you didn't do well enough to actually win the damn match. I'm not saying all games can be carried, but over the hundreds of games you play, the vast majority of them surely can.

If you're so skilled, then even statistically, matchmaking has a higher chance of putting more unskilled players on the enemy team (5 slots) vs yours (only 4 slots).

DDanZoH1 votes

I totally agree. As of posting this, in my last 30 games, 17 are losses. 11 of those losses I was the "Ace" (Best performing player on the losing team) according to opgg. I even tried playing carry roles and couldn't carry, it literally feels like luck of the draw. Does anyone have any tips because I'm consistently performing well and still the majority of my games are losses.

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