Originally, killing minions took a little while. The idea of "I could push this wave a bit, or go to another lane and gank," that LoL was famous for, initially.. that idea is almost gone from League today.
Now, everyone in the game, can insta-nuke an entire minion wave, before the wave enters your vision range. A big minion wave today, means any champion can walk up, press one button, and get hundreds of gold. A big minion wave, used to be an advantage for your team! It wasn't a big pile of gold you were trucking up to the enemy's base, saying "here you go, sport!" Like it is today. . . It used to be a time commitment, for a member of the team to deal with a big minion wave. A big minion wave, used to really mean something. "How fast can they clear a minion wave" is every new champion's charm they wear, and oggle at how their charm is just the same as the enemy's. . ."oh, but look how fast I can clear the wave now~~!" Bleh.
It used to be that clearing a wave fast, made you exposed to ganks. Now it's just what everyone does all the time, and jungles are too busy to deal with take advantage of how some champion match ups favour one side at certain levels. . . with everyone pushing so hard, it would sure help your team to gank at the right time. ........
Riven is bad enough, but at least that clear is tied to her kit, so you can balance it by . . oh, they actually focused entirely around how two champions deal damage to each other, and notions of how valuable clearing a wave fast are, fell by the way side to "look how hard I can smash that other champion in that face!" Riven, great, thanks. Most people can't play Riven that well, so it sucks when my team has a Riven.
Then Shen needs the new hydra, because everyone else in the game was clearing waves in a blink, and Shen is there like "hey, remember when 'should I push this wave. . better not push it too fast'" were a thing in League?
Better make Malz have better wave clear, after we nerfed his wave clear way back when and now nobody plays him anymore--one of my friends left when they changed Malz, and he never returned.
Better make Malz have even better wave clear than he did originally, because now his original wave clear just isn't fast enough now, in the modern world. Too bad you nerfed that way back when, and now my friend is gone. Could have had original malz, and my friend could still be here playing the game, could be great.
Remember how you had a choice of items to build in a game? I might not rush ravenous hydra, because the enemy isn't pushing the wave that hard--because the enemy is trying to lure me out near their tower, so they can gank me!! That's how you play League, not pushing as hard as you can every moment. . Having a fast wave clear, played into the trap, before! It was a bad thing to clear the wave fast!
Every game is: the enemy pushes super hard with all their new gizmos. . . . . so I have to push as hard as I can back. When, I'd like the option to: have health and regen, and farm under tower. Forcing their hyper-push to be overextended all game.
Instead, champions who push the wave, continue to be really strong. they get more experience, and: frankly, my junglers are too inexperienced to prey upon lanes that are overextended continuously for ten minutes or more some games.
When in old League, the enemy would over extend, your jungler would see them pushed forward, and punish them for pushing forward. So maybe players would learn not to push forward, even when they have the ability to.
Nope, better clear that wave, and brush some damage up on the enemy, or the tower, or whatever is left for me to hack my sword into: that's all this game is today, just people hacking their swords, and saying "what else can I hack my sword into??"
Those monsters.
I remember a day, when instead of attacking the minions, I would stand by: like a guardian. And only when the enemy attacks my minion, would I take any action at all. I wouldn't harm their minions. . That was almost a decade ago, that I stood on the battlefield, and felt like I was protecting something. Protecting the minions!! Yah, what, you thought you got to freely take minions? We were going trade minions about.
You attack my minion. I was ready for you. You died.
Don't attack my forces.
What happened to that day??????????
we would both be there, watching the minions attack each other. Knowing, if I go in to attack a minion, my enemy will hit me when I hit his minion, and they will kill me. They will kill me for attacking one minion. And we would both be there, knowing how dangerous each other was. Not like today.
Today, it's "blow up the whole wave in a blink of an eye!"
What happened to those days of strength: when warriors would stare each other down, and know that the first person to bring harm upon a minion, would face death, for one minion attack at the start of the game. When we might say your positioning in the lane really meant something, about if you were ready to fight. . . these days, it's just trading more minions. . vaporize the wave if the enemy is gone for four seconds.
What happened to those days when I could be level 1 and stand for something?? Why is there this, dusty, haze. . I hope not to see the sun in these dark days.