Every change since season 4 has just homogenised champion gameplay

Scazie·7/12/2019, 3:36:21 PM·35 votes·12,973 views

More damage has been added (items, keystones, extra gold, infernal drake) more utility added (keystones, smite, air and ocean drake), more ways to sustain on the map (honey plant and ocean drake and more sustain from runes), navigate the map ( blast plant) and acquire vision the map (vision plant and crab). More methods to break sieges (earth drake, baron buff), turn around the game in one swoop (baron, elder drake), deny splitpushing (cloud drake, fountain move speed, more movespeed from runes, items), easier to snowball (turret plating, first blood turret), easier to countersnowballl (shut down gold, catch up exp increased, more jungler ganking presence), and so on. Ultimately, the changes have made things easier. Easier to win, easier to lose. This is because champion strengths have been increased, and their weaknesses reduced.

This imo, has reduced champion individuality and identity, and has served to make gameplay more homogenous. Customisation? Massively down. Remember when Eve used to be able to build almost any item in the game and it wouldn't be troll? Remember how there were AP variants of most every champion? Remember how there was the meta builds, and then there was the off-meta builds that were, frankly, still quite legit so long as you were playing well? Remember how a lot of champions could function well in multiple roles, and even all of them if you were a one trick, instead of being shoehorned into a single role? (Biggest case in point, Nidalee) Remember how much you could customise runes? 30% AS, 16.4 ad, 22 arm pen, etc etc, gone. Homogenised. Boring. Whack.

51 Comments

Luigi Tortellini7/12/2019, 4:04:13 PM13 votes

5.22 was the biggest showcase of a developer drowning their own child I have ever seen. H1z1 didn't even fuck up this hard but they're in a more competitive market so it killed them.

The biggest difference in increased damage. In S4 I was a Rengar main but now I don't see the point since I can 1 combo with almost any champion in the game now.

Tanks are still good but not because they're tanky, Shen can be melted but he's still good only because he melts you too.

BLACK REALM GOD7/12/2019, 3:37:39 PM10 votes

yes. they have. But that's what the community wanted.

Total Violation7/13/2019, 1:56:59 AM7 votes

You all have NO RIGHT to complain about lack of diversity when you're the first people to throw a tantrum against it! Viktor and Karma going top with Kleptomancy? "Broken champs ruining top lane!" Mages being played in the support role? "OP! Nerf them out of bot!" Morgana touches mid? "How dare she! Nerf!" Ezreal "abusing" items? "Boycott Riot!"

Playes killed the diversity of the game a long time ago with this enforced strict "META". So much so that we now look angrily at everything that even dares to stray away from these "rules" the playerbase has imagined. The three examples above being some of the most recent. The Nubrac strategy also being a prime example.

Champions don't function well with many items, because the players don't desire that. For some reason, everyone is alright with seeing what the team comp is and knowing what items are going to be built. Answer this honestly: If Riot adds AD ratios to Zyra's plants and AD Zyra becomes a thing, would you see it as a new diverse way of playing Zyra or would you see it as something game-breaking that should not exist?

And let's not even get started on the sheer backlash every new champion/rework with entirely new mechanics gets. Yuumi was dragged trough the mud before she was released. Akali is being handicapped, and Mordekaiser will probably see some heavy R changes soon. Because "Oh no, it's a new mechanic to League, how am i supposed to play against it?" people cry as they autolock their 2011 champions.

Riot DOES try to add diversity to the game! It's the players that reject it!

ShadWooo7/13/2019, 3:23:18 AM5 votes

It is not so long ago when most of what you say was still doable. I blame Season 8 and runes reforged.

chipndip17/13/2019, 12:19:13 AM5 votes

I've never seen such a legitimately false take on anything related to this game in at least the last few months.

Wild Geese7/13/2019, 2:09:10 AM4 votes

Yeah well remember when Riot announced the "classes" around season 5 and they said this wasn't going to affect the game, it was just to inform players of what champions did and nothing else??

But then the balance team was changed over and the new one ignored all that, they design and balance champions according to the rules of their "class" now and are rigid about it "Well Ekko is an AP assassin so he shouldn't function as a Tank" sounded nice at the time, but was a warning of things to come.

1 Wing7/12/2019, 11:34:09 PM4 votes

Originally, killing minions took a little while. The idea of "I could push this wave a bit, or go to another lane and gank," that LoL was famous for, initially.. that idea is almost gone from League today.

Now, everyone in the game, can insta-nuke an entire minion wave, before the wave enters your vision range. A big minion wave today, means any champion can walk up, press one button, and get hundreds of gold. A big minion wave, used to be an advantage for your team! It wasn't a big pile of gold you were trucking up to the enemy's base, saying "here you go, sport!" Like it is today. . . It used to be a time commitment, for a member of the team to deal with a big minion wave. A big minion wave, used to really mean something. "How fast can they clear a minion wave" is every new champion's charm they wear, and oggle at how their charm is just the same as the enemy's. . ."oh, but look how fast I can clear the wave now~~!" Bleh.

It used to be that clearing a wave fast, made you exposed to ganks. Now it's just what everyone does all the time, and jungles are too busy to deal with take advantage of how some champion match ups favour one side at certain levels. . . with everyone pushing so hard, it would sure help your team to gank at the right time. ........

Riven is bad enough, but at least that clear is tied to her kit, so you can balance it by . . oh, they actually focused entirely around how two champions deal damage to each other, and notions of how valuable clearing a wave fast are, fell by the way side to "look how hard I can smash that other champion in that face!" Riven, great, thanks. Most people can't play Riven that well, so it sucks when my team has a Riven.

Then Shen needs the new hydra, because everyone else in the game was clearing waves in a blink, and Shen is there like "hey, remember when 'should I push this wave. . better not push it too fast'" were a thing in League?

Better make Malz have better wave clear, after we nerfed his wave clear way back when and now nobody plays him anymore--one of my friends left when they changed Malz, and he never returned.

Better make Malz have even better wave clear than he did originally, because now his original wave clear just isn't fast enough now, in the modern world. Too bad you nerfed that way back when, and now my friend is gone. Could have had original malz, and my friend could still be here playing the game, could be great.

Remember how you had a choice of items to build in a game? I might not rush ravenous hydra, because the enemy isn't pushing the wave that hard--because the enemy is trying to lure me out near their tower, so they can gank me!! That's how you play League, not pushing as hard as you can every moment. . Having a fast wave clear, played into the trap, before! It was a bad thing to clear the wave fast!

Every game is: the enemy pushes super hard with all their new gizmos. . . . . so I have to push as hard as I can back. When, I'd like the option to: have health and regen, and farm under tower. Forcing their hyper-push to be overextended all game.

Instead, champions who push the wave, continue to be really strong. they get more experience, and: frankly, my junglers are too inexperienced to prey upon lanes that are overextended continuously for ten minutes or more some games.

When in old League, the enemy would over extend, your jungler would see them pushed forward, and punish them for pushing forward. So maybe players would learn not to push forward, even when they have the ability to.

Nope, better clear that wave, and brush some damage up on the enemy, or the tower, or whatever is left for me to hack my sword into: that's all this game is today, just people hacking their swords, and saying "what else can I hack my sword into??"

Those monsters.

I remember a day, when instead of attacking the minions, I would stand by: like a guardian. And only when the enemy attacks my minion, would I take any action at all. I wouldn't harm their minions. . That was almost a decade ago, that I stood on the battlefield, and felt like I was protecting something. Protecting the minions!! Yah, what, you thought you got to freely take minions? We were going trade minions about.

You attack my minion. I was ready for you. You died.

Don't attack my forces.

What happened to that day??????????

we would both be there, watching the minions attack each other. Knowing, if I go in to attack a minion, my enemy will hit me when I hit his minion, and they will kill me. They will kill me for attacking one minion. And we would both be there, knowing how dangerous each other was. Not like today.

Today, it's "blow up the whole wave in a blink of an eye!"

What happened to those days of strength: when warriors would stare each other down, and know that the first person to bring harm upon a minion, would face death, for one minion attack at the start of the game. When we might say your positioning in the lane really meant something, about if you were ready to fight. . . these days, it's just trading more minions. . vaporize the wave if the enemy is gone for four seconds.

What happened to those days when I could be level 1 and stand for something?? Why is there this, dusty, haze. . I hope not to see the sun in these dark days.

Tuition Fee7/13/2019, 9:01:12 PM3 votes

Leblanc Yasuo Zed MasterYi Irelia Jax WHEEEEEEEEEEEEE I JUST DODGED YOUR SKILLSHOTS YOU FUCKERS GET OUTPLAYED

nGio7/12/2019, 11:19:58 PM3 votes

I miss the days of AP Yi and Sion, AD Eve and 5 BF Kat, top lane Zac, and all of the other fun shit that kept the game fresh. Now it's all streamlined for LCS. The only thing bringing me back to this shitter are RGMs that don't even exist anymore.

Cait Main7/12/2019, 6:11:24 PM2 votes

Not every change tho. Adc update in s5 gave marksmen more unique identities than ever before.

Granted most of the radical changes ended up being undone like malzahar jg working.

Sire Hippington7/13/2019, 12:50:43 PM2 votes

Pretty on point

On top off that, champion kits and itemisation have also become more streamlined leading to only one type of built beeing viable and also champions off a class feeling nearly the same, and for many of the meta champs they also just have to much in their kits leaveing them without distinct weaknesses. One of the greatest examples of that was the maokai rework. The removed the one skill makeing him unique, his aoe damage reduction, and replaced it with an aoe CC ult, which is what 90% of all tanks have on their ult...

mack91127/12/2019, 8:31:08 PM2 votes

I mean we have more complicated champions and diversified gameplay

Pika Fox7/13/2019, 2:31:22 PM1 votes

Sorry, but damage has only gone down.

Lovelle7/13/2019, 6:34:41 PM1 votes

We're going through the same thing with FFXIV, just not as badly since it's not really a pvp oriented game. It dumbs down the variety in class picks, as well as the general skillcap of the game, in order to better appeal to newer players (and people that like to watch the game more than playing it).

I don't like it, but I see why they do it. That's the route you take if you want to actually make money.

Hell, even Monster Hunter World took a similar approach with new/flashy mechanics like the slinger and claw, and it's one of the best selling MH games to date. Unfortunately, catoring primarily to veterens of your game isn't lucrative if it's already popular.

Nearly every big name in gaming seems to take this approach now. Riot just goes the extra mile to alienate their old playerbase, it's either adapt or leave.