Little Buff on Kassadin?

Snoopy Noopers·7/21/2015, 7:35:21 AM·20 votes·1,239 views

Kassadin is a weak champion, sometimes he may be useful in games that are horribly matches up, but I feel as if Kassadin's R needs a bit more damage. Also, he needs some sustain, you're really squishy, even with your passive, and you're not mobile at all. Your ulti can only have you mobile for so long. I just think he needs a small bit more base health or magic resist, and a little bit more damage with his ulti.

12 Comments

67chrome7/21/2015, 7:45:49 AM4 votes

and you're not mobile at all.

Kassadin

Kassadin.

Not mobile at all.

Didn't think I'd see someone complain about that.

Kassadin arguably is not in a great spot ATM, but with all your wishes - I'm getting the strong sense you: A) have never been around when Kassadin was 100% pick/ban (lasted over 2 years) B) are starting to learn him and just aren't that great with him yet, trying to blame some of that learning curve failure on his kit.

Kassadin was 100% pick/ban for over 2 years - the tiniest push could potentially put him back. He's weathered nerf after nerf, to the point Riot had to take pretty drastic measures with him. A small push for him isn't that far removed to where he was still widely played.

Finally - look up some strategy guides for him. Kassadin isn't exactly squishy with most of his builds. Or lacking in mana sustain for that matter.

Ghetto Orb Walk7/21/2015, 6:46:42 PM3 votes

Kassadin Rift limp nerf was the death of kass.. smh

Rain NT7/21/2015, 1:06:00 PM2 votes

The fact I can say that Riven is more mobile than Kass is a problem. Kass was meant to have something that he does better than ANYONE else, and they took it to the ground. I say revert damage somewhere, cause they nerfed everything about kass before noticing his R was the problem. SMALL damage buff on W and E at max rank. Lower the mana cost to (45) of R and remove the damage from it completely (since some of the damage is being moved to W and E at max). Lower the reset mana stack by CDR instead, and reset the base Reset timer to 12. Like lets be frank here, we dont use Kass R for damage 85% of the time because if anything it will get you killed or they are just clearly not in range for it ANYMORE zz rito, so might as well use it to get away more often 12(-40% CDR = 7).

Now maybe his full damage output might be lower (but thats saying if he has 2+ stacks of R and is in range to R ontop of something AND be safe doing it), now he has more consistent damage and he will be able to rift walk more without all of a sudden having no mana or simply cant riftwalk cause of the stacks, it already has such a short range that is that even that good anymore.

Silents4297/21/2015, 2:57:04 PM1 votes

I am 90% sure you don't play Kassadin

Paul McCartneyy7/21/2015, 4:47:15 PM1 votes

Im a Kassadin maln and look at my ranked stats.He is in a fine Spot.I dont want him to get popular because of unnecessairy buffs which will lead to a big nerf.He is quite difficult to balance so maybe you play at least 50 ranked games with him and after that i promise you that you will agree with me. So lets say 1 represents trash tier and 10 represents some kind of overpowerness on the Tier scala then i would state that kassadin is some Kind of a 5-6.

JimmyNtheKudos7/21/2015, 10:19:41 PM1 votes

I would reduce the stacking time on his ult, and reduces the amount of charges he needs on his E. I think those would be pretty healthy buffs without giving more range/damage.

bad manner kid7/21/2015, 8:00:48 AM1 votes

Just think about Urgot. He's been in a horrific place for 3 years. But new mobile champions have priority.

#LCSBigPlays #NewChampSkinBundle #VideoHits

Zair Umbras7/21/2015, 12:55:43 PM1 votes

Eh. If they made his R's stack duration down to 10s or made it scale with CDR, he might actually be playable. His damage already requires him to be in melee range because a lot of his power has been loaded into his W much like Gragas's power was loaded into his W during his own rework. Both were safe melee champions that had good poke and could kill at range, both nerfed because they were melee killing at range. Gragas is still playable as AP and will still one-shot any squishy with a W+E+Q combo when you have a Lichbane and another big AP item. Kassadin has more mobility, but doesn't have the CC Gragas does nor does he have the damage Gragas does. His mobility is gimped because short CD dashes are considered too strong, though it's okay if it's on a relatively short CD if there's CDR, like Gragas's E with CDR or Lucian/Graves/Riven/Nidalee/Ez if he lands a Q or two/Kha'Zix (Who also gets resets if evolved)... There's lots who can jump very often without punishment and some do it over notably longer ranges, like Zix who has a base CD of 12s on his max rank E, going down to 7.2s with maxed CDR, Lucian's is based on his passive chaining but sometimes can be completely ignored CD-wise with the right ability/AA combos, Graves just has to AA to reduce his own CD and with 40% CDR, it goes from a 14s CD to a 8.4s CD...

All of this and Kass's R is a 2s Flash, but its mana cost doubles each time its used within the last 15s. Changing the CD to 15s or making the 15s be reduced by CDR could definitely put Kassadin back into the game without overloading him since his combo ratio still only totals, at max ranks for all, 610 BASE damage with 2.0x AP ratio and 2% of his max mana, which without mana items is 2% of about 1600, which is 32. With RoA and Seraph's, it's 2% of 3400, which is still only 68 damage. The mana ratio is near useless. Even with stacks, at max, it only does 6% of his mana which would cost a fortune of your mana (800) to do about 204 damage. Mana items on him are only to make his R spammable. Make the CD lower and he can build mana regen and CDR instead and he won't be OP, but at the same time, he also won't be so bad.