Marksmen balance suggestion

Standard o Honor·7/17/2017, 9:21:21 PM·3 votes·318 views

I've seen a lot of people complaining about ranged adcs and think i have a solution that will help balance ranged AAs vs melee, differentiate between adcs, and also allow them to itemize as they like without it being ridiculous overbearing and causing other classes items of choice to be balanced entirely around them.

My idea is that ranged champions be given a 200-250 range sweet spot on damage from items within their current ranges that do current lvls of damage, with a damage fall off based on distance outside of that range vs champions( base damage should always be applied... don't want to mess up early game, last hitting, or turret sieges, though perhaps this could apply to those as well).

I would suggest generally put the optimal damage to near the furthest part of their range(maybe with exceptions for peeps like graves) so melee champions can make the decision at max range to either engage to reduce the MMs effectiveness against them or fall back, thus creating options and counterplay potential for champs that end up in range of them by chance.

In terms of visibility AAs that occur within the sweet spot can have some visual cue, or glow to indicate its optimum. For the MM when you hover over the champ for your range it can indicate with graded colours where the sweet spot is.

I think this could make fights between marksmen more interesting as some will have lower range sweet spots then others, allowing positioning in a fight between them to be more of a factor rather than just items.

I also think this damage fall off should apply to autos that are flashed away from, so those pesky 1000+ unit crits do a little less damage.

TLDR: give ranged ADCs sweetspots within their range, with damage falloff outside those sweetspots in order to better balance them vs. their melee counter parts, and create another way to differentiate MMs from each other.

Harder to learn to play against them all perhaps, but already have to learn engagement distances of all other champs.

3 Comments

Phyuq Yiu7/17/2017, 10:28:24 PM2 votes

I like the idea, I think max range would often be the best sweet spot. And I like the idea of those lame autos that follow you to hell being nerfed. ofc they would need a buff to compensate. I also would like if I flash away from a melee then I don't die to a fuckin melee auto from like 500 range.

Standard o Honor7/17/2017, 10:54:38 PM1 votes

yeah I was thinking max range makes sense as the best sweet spot for the majority of ADCs, with maybe Graves being closer ranged, and maybe those with significant amounts of mobility having their sweet spot more in the 75% of their max range.

The sweet spot's size could also be a lever to assist in balancing ranged champions as well. More reliable, having larger sweet spot, and champs with smaller sweet spots being tuned a little higher.

Just realized that Draven's ax minigame could have problems with this suggestion though.