How to make Talon a worthwhile pick while giving him more counterplay.
Cutthroat becomes Skillshot which goes through minions and stops at the first enemy champion hit, teleporting Talon behind him/her and silencing them for 1 second.
The skillshot itself is nearly instant BUT it has a big wind up time and a warning of where it will land, it can however, be casted while moving.
Minions which Cutthroat passes through will recieve a mark of the Silence.
If Talon uses Cutthroat again, he will teleport to the closest minion to his mouse cursor afflicted by that mark.
The same isn't true for Champions as if Talon hits an enemy champion, he will be forced to teleport behind them regardless.
Let's be honest, he has been struggling ever since Riot removed his Silence.
His main trait was killing mages, that is the thing that separated him from everyone else.
Yes both Zed and Yasuo are very good at dealing with them, but are they as good as Talon was in his prime? No.
The moment you jump on some pesky mage with Talon now, you will probably be pushed into the enemy tower by Azir or Stunned by a Syndra, EVEN if you stealth immediately after.
So I propose this.
The thing about Talon is that you couldn't really avoid his burst and that's why his Silence was removed.
But with his Silence gone, Talon now has trouble dealing with the same exact champions he used to take a dump on.
So I would argue that Cutthroat was made into a skillshot that provided a good enough warning of the direction Talon would be jumping to AND had his Silence added back, would make his Character both more fun to play as and more forgiving to play against (you can potentially dodge completely dodge all his damage, but are punished for not doing so)