People Who Complain about Hitboxes are Funny

Alevity Xiaku·7/23/2018, 3:18:23 PM·3 votes·1,383 views

The game is an isometric perspective, the visuals aren't aligned with the hitbox anyway at certain angles because certain angles are optical illusions relative to the hitbox. The opponent using the skillshot aligned the move with the indicator so they still put it in the right place. But even beside that point, a hitbox is never perfectly matched to the model of an object. That would result in even less consistent collision detection. I don't understand why people go and complain about skillshots when any skillshot is dodgeable assuming you aren't CC'd or zoned into it.

Dodging a skillshot is preemptive. You move already anticipating it. So unless your ping is shit, you should be perpendicular to a skillshot about a champion away by the time the skillshot would have hit you. Why complain about a hitbox seemingly snapping to your champion if in that situation, you shouldn't have been that close to the skillshot to begin with? If you're that close to the skillshot, you didn't account for it happening, you didn't watch it travel the screen or watch the enemy's patterns. So you should have gotten hit regardless.

Makes no sense why people complain about hitboxes as if they didn't not dodge the move. Your movements are predictable and you got caught, learn from the mistake. Try to think about when the enemy wants to use their skillshot instead of going "this hitbox is BROKE" when your model happens to look 2cm away from the particle effects.

56 Comments

Quinzley7/23/2018, 3:27:01 PM3 votes

Nautilus Q is pretty funny though.

Sex Crazed Eve7/23/2018, 3:43:37 PM3 votes
HalcyonDweller7/23/2018, 4:33:04 PM2 votes

I don't get it, is it funny because of humor? Or is it funny because you feel like you're superior to them?

Cocho7/23/2018, 5:04:22 PM2 votes

Sometimes you have to be close to it and take risks lol. If I'm in a situation where I get a kill (or more) guaranteed if I dodge the skillshot, I'm gonna got for it because I know I'm going to dodge it most of the time. I might even think it's not even a factor because of positioning of opponents or minions, but some bs happens. Your whole argument is terrible. I need to be in range of blitz hook sometimes. We aren't all lux one tricks lmao

Please tell me this isn't bullshit.

This one is some next level perspective. https://www.youtube.com/watch?v=e40LJvv7qLs&feature=youtu.be

This one is the hitbox lolipopping at the end. https://www.youtube.com/watch?v=ysy4GS2Aqkw

I can know why it happened, and still call it bs

Khristophoros7/23/2018, 4:16:22 PM1 votes

Are you saying that it's fine as is because they coded the game 2D?

What if they make LoL 2.0 and code it so every champion has a 3D hitbox and every projectile has a 3D hitbox. Are you saying that wouldn't be a massive improvement?

For clarity on what I'm talking about: The game is really 2D in how it calculates things. Your champion's actual hitbox is a flat circle moving along the ground. Skillshots are flat circles moving along the ground. When those circles intersect doesn't always look like a hit when you can only see the 3D graphics overlayed on top. And the circles are not displayed so we don't get to see exactly what's happening. We see an approximation overlayed on it.

Bijeesny7/23/2018, 5:17:22 PM1 votes

The game is an isometric perspective, the visuals aren't aligned with the hitbox anyway at certain angles because certain angles are optical illusions relative to the hitbox.

Not many people know this, that's why they're upset. Even while knowing this, you can't play consistently around it. If Riot makes it so visuals are aligned with the hitbox, it would feel much more rewarding to hit, and to dodge a skillshot. Not to mention there are some champs whos skillshots are deadly and can connect just because of this, like Thresh, Blitz and Naut.