People Who Complain about Hitboxes are Funny
The game is an isometric perspective, the visuals aren't aligned with the hitbox anyway at certain angles because certain angles are optical illusions relative to the hitbox. The opponent using the skillshot aligned the move with the indicator so they still put it in the right place. But even beside that point, a hitbox is never perfectly matched to the model of an object. That would result in even less consistent collision detection. I don't understand why people go and complain about skillshots when any skillshot is dodgeable assuming you aren't CC'd or zoned into it.
Dodging a skillshot is preemptive. You move already anticipating it. So unless your ping is shit, you should be perpendicular to a skillshot about a champion away by the time the skillshot would have hit you. Why complain about a hitbox seemingly snapping to your champion if in that situation, you shouldn't have been that close to the skillshot to begin with? If you're that close to the skillshot, you didn't account for it happening, you didn't watch it travel the screen or watch the enemy's patterns. So you should have gotten hit regardless.
Makes no sense why people complain about hitboxes as if they didn't not dodge the move. Your movements are predictable and you got caught, learn from the mistake. Try to think about when the enemy wants to use their skillshot instead of going "this hitbox is BROKE" when your model happens to look 2cm away from the particle effects.