What Aatrox Woulda/Coulda/Shoulda Been
Aatrox is kind of a mess of a champion. He is designed to play like a melee carry, build like a tank, fight as a duelist, and be a great demonic leader in battle, but fails at teamfighting.
His kit doesn’t really match up with what he should be, so this is my version of how he ought to have turned out.
Stats: HP5 adjusted to 6.0-18.75 from 6.6-15.1. All others unchanged.
Passive, Blood Well: Static cooldown: 225/200/175/150 seconds Whenever Aatrox consumes a portion of his health, he stores it into his Blood Well, which can hold up to 60 + 45 x level health (105-870). The Blood Well depletes by 2% per second if Aatrox hasn't dealt or received damage in the last 5 seconds.
Aatrox gains 0.25/0.4/0.55/0.7/0.85/1% (based on level) bonus attack speed for every 1% in his Blood Well, up to a maximum of 25% - 100% (based on level) bonus attack speed.
Aatrox gains 0.25/0.3/0.35/0.4/0.45/0.5% (based on level) bonus tenacity for every 1% in his Blood Well, up to a maximum of 25% - 50% (based on level) bonus tenacity (stacks multiplicatively with other sources).
Upon taking fatal damage, Aatrox enters stasis and drains his Blood Well, healing himself over the next 3 seconds for 20% of his max health, plus Blood Well's stored health upon activation.
Q, Dark Flight: Range: 650/225/75. Cost: 10% Current health. Cooldown: 16/15/14/13/12 seconds. ACTIVE: Aatrox dashes to the target area after a brief delay, dealing physical damage to nearby enemies upon landing and knocking up enemies in the epicenter for 1 second. Physical Damage: 80/110/140/170/200 (+50% bonus AD).
W, Blood Thirst/Blood Price: Cost: 0/2% Current health per second. Cooldown: 0.5 seconds. Toggle Off — Blood Thirst: Every third attack heals Aatrox for HEAL: 20/25/30/35/40 (+25% bonus AD), increased by 4% for every 1% of Aatrox’s missing health, capping at 300% bonus when at or below 25% health (80/100/120/140/160 (+100% bonus AD) max heal). Additionally while in this stance, Aatrox’s Q cannot be interrupted and knocks up all enemies hit, and his E slows for 60%.
Toggle On — Blood Price: Every third attack deals bonus damage equal to 60/85/110/135/160 (+120% bonus AD). Additionally while in this stance, Aatrox drains a % of his current health each second, and his Q and E deal 20/27.5/35/42.5/50% bonus damage.
E, Blades of Torment: Range: 1000. Cost: 5% Current Health. Cooldown: 12/11/10/9/8 seconds. ACTIVE: Aatrox unleashes two converging energy waves in the target direction, dealing magic damage to enemies hit and slowing them by 40%. Magic Damage: 50/90/130/170/210 (+40% AP) (+70% bonus AD). Slow Duration: 1.75/2/2.25/2.5/2.75 seconds.
R, Massacre: Range: 500/500/325. Cost: 0. Cooldown: 120/90/60 seconds. Active: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions and filling his Blood Well by 20% of its maximum value for each enemy hit. Magic Damage: 100/175/250 (+60% AP) (+5% of Aatrox’s missing health)
Additionally, Aatrox gains bonus attack range for 10 seconds, and causes himself and all nearby allied champions to deal 10/15/20% of his bonus AD as on-hit physical damage, healing for the same amount. If Aatrox or a buffed ally kills or assists in killing an enemy champion the duration is extended by 2 seconds, max 20 second total duration.
Upvote and comment if you like this concept :D