Suggested changes for Kha6 during assassin update

Thresh 2 Fresh·7/19/2016, 1:54:00 AM·1 votes·987 views

A couple of things before I begin

  1. I do not believe Kha zix is terrible in the meta right now, He has been buffed a few times and is now viable in the jungle.

  2. These suggestions may be a little too strong, still I felt compelled to share them.

Now when it comes to Khazix I think the one thing that players feel is so lackluster about him is his evolution's. Simply put the only viable first 2 evos are either his jump or claws. There really is no reason to evolve his w first OR even evolve his ultimate at all because they just don't offer anything.

My suggestions are to create viable changes to his W and R evolution's to make Khazix more versatile as he was meant to be, Allowing players to consider any of his abilities to upgrade first depending on what the player feels they need.

Evolved Spike Racks: (removed Slow) (removed heal) Void Spike fires three clusters in a cone, targets hit have the need for isolation removed for 1 second. -This gives khazix the ability to remove his isolation altogether for a limited time, giving players incentive to possibly upgrade it second along with his claws to have massive effect during mid game. I suggest removing the slow and heal for balance sake, That will affect his clears as well as his survival ability during fights.

This change is pretty strong and would give players a pretty obvious choice for the final upgrade, the only reason not to would be if his evolved R was worth getting.. so here we go.

Evolved active Camouflage: (removed movement speed bonus) void assault changed to void shift. Khazix does not only stealth but enters the void itself for 1 second, leaving him invisible and invulnerable for 1 second. For the duration khazix cannot use any of his abilities. True sight removes the stealth AND invulnerability (i.e. he cannot tower dive with this.) Khazix can activate this ability once more after 2 seconds.

This change allows khazix players to be more slippery should the need arise rather than relying on his one shot potential. In some circumstances it will be more important for khazix to survive rather than try and jump in for resets on E. This invulnerability is also great for play making with the potential to dodge important skill shots. It is important to note that pink wards and towers remove both the stealth AND the invulnerability, giving more room for counter play. This change is also different than evolved R's original problem. Before while under stealth khazix gained increase defenses, allowing his tower dives a lot of potency. Now true sight removes the benefits meaning he cannot dive and miss tower shots for free. Also important is that khazix cannot use any abilities for the duration of the stealth, meaning he cannot jump or attack while void shift is active even if he is spotted by true sight!

I realize these changes are a bit extreme, maybe some other balance changes would need to happen in combination with these changes, But I do feel these changes could incite more versatile evolution choices made by players. Imagine if you played a game where you evolved claws, spikes, and camo. Khazix would have massive potential to focus down targets without isolation with q and w and then be able to stealth away untouched, although the jump reset would be nice it doesn't ensure khazix can get away, so maybe for that particular game you feel evolved R would be better? These are just some of the possibilities.

4 Comments

underscores2227/19/2016, 3:12:03 AM1 votes

I was expecting these to be overpowered and have no drawbacks or meaningful choices. I am pleasantly surprised to find that is not the case. These changes seem to have meaningful impacts and will affect his gameplay.

I'm not too hot on the invulnerability because I feel that can turn a feel good moment into a feel bad moment, but it does have counterplay and weaknesses. Maybe give him a spellshield instead to help he survive (like, a banshee's style, block a spell one)

Weathered7/22/2016, 3:10:38 PM1 votes

My thoughts:

  • The changes to evolved W would force most experienced Kha players to only take SotA in the jungle, as it acts as a form of sustain for late game that would replace W.
  • In the case that there is not a pink ward on the other team (or any other true sight), this is giving Kha three charges of invulnerability. That's like three invis Zhonyas. This would be abused a lot.