Please don't replace Ranked SOLO with Ranked Normal (Dynamic Queue)

YossarianSensei·1/17/2016, 4:48:23 AM·5 votes·359 views

The new Dynamic Matchmaking is just a fancy way to say, "these are Normal games except now you get Ranked for them", and that's a totally fine NEW game mode BUT let us keep goddam Solo Queue. Strategy, team comp, and play style completely changes when there are pre-mades involved. **Way oversimplified example: ** In Solo Queue MasterYi = god In organized Premade MasterYi = large minion to farm. Wanna play MasterYi in 'Ranked'? Better hope you don't run into a premade.

_ Oh but Dynamic Matchmaking is like the same thing..._ These modes really aren't similar at all and you can really feel it when there's a big skill difference between your team's premade and the enemy team's premade. But regardless of how 'different' these modes are, what defines a game mode is a set of rules that the players have to abide to

  • For Twisted Treeline you play on the TT map with 3 people
  • In Normals you play 5v5 on SR with any sized group (cough dynamic matchmaking)
  • In Ranked SOLO you can only queue by yourself or with a duo partner (the duo part was always kind of a lame compromise)

When you play Ranked now you play by the same rules as Normals, so it is 'Ranked Normals'. That's all fine and dandy but it SHOULD NOT replace Ranked Solo

Ranked Normals measures a different skillset for Ranked Solo so it really doesn't make any sense to assign a Solo Queue Rank for playing Dynamic Queue. You wouldn't give people a Twisted Treeline ranking for playing ARAM, and for the same reason Dynamic Queue Rank does not replace Solo Queue Rank

But if we put back Solo Queue there won't be enough solo riders for Dynamic 3/ 4 man premades... VERY TRUE But I don't see how that's a problem. Being thrown into a Premade of randos playing against other Premades is probably a very niche hobby among solo players. Yeah it sucks that Queue times on 'Ranked Normal' would be even longer if Solo Queue were preserved, but that's gotta be the price to pay for playing what's already a pretty strange game mode

3 Comments

Shikigami1/17/2016, 5:08:34 AM2 votes

This is a bit of an issue, and since nobody really did the math on it I'm just talking from Riot's information. A) Games are matched with similarly constructed teams 80% of the time. So similarly, on average the enemy's premade should be as coordinated as yours. Thus similarly to old soloqueue, the allies cancel out on average and is left with the comparison of you versus the average skill of your enemy counterpart at your ranking. B) Even if the enemy does manage to shut you down, your team should (on average) shut down the enemy solo-er (let's just assume 4+1 on each team). So it really just depends on who's better, you or the other person who's solo and who can make do with the little gold they have. C) I honestly doubt that you'll face a coordinated team who will dismantle a certain class of champions until you reach LCS teams or something. There are always avenues of success with your champions regardless of how organized they are.

Honestly it comes down to the same principal as old soloqueue. On average if you're better than your rank's average player, you will climb. Sometimes you get unlucky and get a bad premade, sometimes they carry. Sometimes the enemy has a 4+1 and you don't, other times you have a 4+1 and they don't. More odds, but about the same nature as old soloqueue.