Could we make Fiora's Q a little more... skillful?

Shadow Gilgamesh·11/9/2015, 11:53:11 PM·2 votes·275 views

I mean, her title is "Grand Duelist", which, to me, invokes a character that requires skill with all part of her kit to perform optimally. Her W does this well, you have to chose counter direction, and try to bait CC for maximum power. Her ult half way meets this in that she must choose and hit the target at least once to get the heal, and hit all 4 vitals get maximum return.

But her Q doesn't really do this. After dashing you automatically attack someone, with EZ modo priority that hits exposed vitals first, then anyone who would die, then whatever is closest, prioritizing champs over minions and monsters. Seems like it should either be a simple proximity, prioritizing champs, or she should have a short (~.5 to 1.0 second) enhanced auto attack after the dash ends. One of these (simple proximity) would allow for greater counterplay, tanks could effectively bodyblock your opening attack on a squishy in situations that are SUPPOSEDLY sub-optimal for a duelist, where multiple champs are present. The other (empowered auto) would at least have player agency involved on if the best action is taken or not.

It also seems like the CD reduction could be tweaked to better encapsulate the "optimal performance gives a better result" feeling. Simply hitting someone would give a smaller CD reduction, maybe 35-40%, but getting a kill or hitting a vital would give the 60%, maybe it could be upped to 70% since you would have to actually do something beyond "be in range" to get it.

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