Let Darius Crit with decimate

Gegsh·4/8/2019, 9:51:26 AM·3 votes·1,942 views

IF 55% win rate kayle can crit with her fire waves, why can't 47% win rate Darius crit with decimate? BTW I am not talking about his auto attack I am talking about the spin move DECIMATE. This buff would only help a Darius with the balls to build crit and not the standard black cleaver/trinity build.

12 Comments

xDogMeatx4/8/2019, 9:58:34 AM3 votes

your right the game is pretty broken in terms of damage i mean it cant hurt adding more damage to it. not adding in the noxian might passive that could amplify the damage pretty much a uncounterable amount when crit activates.

Critmaster Garen4/8/2019, 10:35:09 AM1 votes

it doesnt already? kinda suprised since its an empowered auto attack, or is it not?

Critmaster Garen4/8/2019, 10:41:19 AM1 votes

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kingDeDeDarius4/8/2019, 2:33:12 PM1 votes

I still think the healthiest and most unique type change they could give Darius is a stacking damage and movespeed debuff that doubles or triples at five stacks. The point would be to make him the true tough as nails, grow stronger the longer the fight, crippling war of attrition type champ that destroys all goes that don't properly cc, kite, or dodge his outer Q. Essentially, the damage and slow debuff per stack would be trivial until he reached 5 stacks, but this would also give him nice utility for his team so that he isn't merely a slow moving damage threat that doesnt even make a great meatshield due to the excessive BPS in this game

The thigh guy4/8/2019, 2:47:27 PM1 votes

Sure. The game is already filled with a shit storm of damage. Why not just make it worse. -.-

Alzon4/9/2019, 8:27:29 AM1 votes

Adding damage to juggernauts is all Riot can do to them, short of a full rework. Look at Mundo. Look at Trundle. Look at Nasus. Then look at Yorick and how his supposed QoL buffs broke him. Adding straight damage just increases the damage by a marginal amount. Adding utility multiplies the effectiveness of already-high damage by making it more reliable, which goes against the juggernaut design philosophy of “high defenses with situationally high damage due to low target access”.