[{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=Qri9xAV2,comment-id=0002000000000000,timestamp=2019-04-08T11:03:33.081+0000)
Just give his E an innate crit possibility then since he doesn't need even more Q burst imo
id say something like, upon ranking his r, his w passive also grants critical strike chance. would just straight up be 50% crit when its fully stacked. gating it with his ultimate would also solve the low crit % problem (extremely lucky singlular crits at lvl 1 winning lane phase) that tryndamere has.
change his q around a little, so its damage doesnt crit directly but gains an additional damage scaling based on his current crit chance and crit damage (like xayahs e used to work). that would make the ability less volatile towards dealing huge hits when it it crits, and too little damage when it doesnt (hello gangplank).
change villainy to a mark that he can freely chose (on a cooldown or on the fountain) like kindred. his ult doesnt deal true damage anymore, but critical strikes against the villain (spins and auto attacks) still deal additonal 1% max health true damage. mechanically his q should still be able to crit, just for the application of the 1% true damage.
alternatively, his q could just apply the mark for a limited time. (though that would be dangerously close to vayne territory in lack of counterplay).
add an attack speed scaling to his e, that grants him extra spins for building enough bonus attack speed, so
could be a viable item on him.