Why Riot Botched the Warwick Changes
Hello Summoners. As the preseason patch rolled out, as we all know Warwick suddenly became a huge contender in the meta, garnering a 60% win rate over the course of one patch. This was of course, because of changes to jungle items. Upon buying Skirmisher's Sabre and the devourer enchantment, Warwick's ult was able to garner a sweet sweet extra 255+(200+5x) damage, where x is stacks on the devourer enchantment. This being from one item with a cost of 2250 gold, was astounding.
Now needless to say, this needed some form of nerf. However, let's look at the path in which riot took to deal with this problem. First off, are the changes to Warwick himself. His W now lasts 60% of its original length, from 10 seconds to 6 seconds, and his ult now does 70 less damage, 350 total at level 16.
Riot also decided to tweak Skirmisher's Sabre and nerf the Devourer enchantment as well. The sabre was changed from an immediate 17-51 damage on hit for three seconds, to 60-162 over three seconds, depending on level. For the purposes of our calculations, we will assume level 18. The Devourer's enchantment now begins at 25 damage upon completion, from 40 last patch.
What does this mean for Warwick? A few things. Mainly, that he will revert to the obscurity he held for multiple seasons before last patch. Warwick has never been a strong, viable champion for many reasons. He has an arguably useless skill (his e), and an easily disrupted ultimate that locks himself down along with the enemy. Looking back over pick/ban rates from the last few world championships, we can see that Warwick has never really had a time in the spotlight.
http://www.reddit.com/r/leagueoflegends/comments/2jrzwh/worlds_stats_508_61120_of_champions_were/ Not picked or banned once in the season 4 world championship
http://lol.gamepedia.com/Season_3_World_Championship/Statistics#Picks_and_Bans_Statistic Not picked or banned once in the season 3 world championship
https://elobuff.com/events/2012-season-2-world-championship/champions Not picked or banned once in the season 2 world championship
http://lol.gamepedia.com/Riot_Season_1_Championship/Picks_and_Bans#Picks_.26_Bans_Statistics Hey look, he was hot stuff back in season 1!
Let's look at the differences between Warwick's damage from the last patch juxtaposed to this new patch. Of course, we will be focusing on that oh so spooky ultimate. This calculation assumes level 16.
Last patch: 420+255+(200+5x) = 950 damage (15 stacks on devourer) This patch: 370+259.2(calculated DoT)+(125+5x) = 829.2 damage (15 stacks on devourer) So, with no other items, Warwick's ultimate does 121 less damage overall this patch. Which, honestly is a fair amount.
In addition, Hunter's Call now lasts for 6 seconds, rather than 10. This severely cuts Warwick's early jungle clear time, resulting in less overall gold. This makes it take much longer for him to acquire his devourer, which of course now takes longer to buff up to its original 40 stacks. Hunter's Call is also a much needed form of sustain and damage during teamfights. These issues compounded from Hunter's Call alone hurt Warwick in a large way.
I of course would be a fool to say that the Devourer's enchantment + Warwick combo did not need rectifying in some way or another. However, Riot went about this issue entirely in the wrong fashion. Nerfing Warwick himself, who has never been a viable or popular champion choice, makes him now entirely reliant on the Devourer's enchantment. This forces Warwick into the jungle role 100% of the time. Warwick was weak before the Devourer, and he is now even weaker without it. Riot should not balance champions around items, especially concerning jungle items. This eliminates all versatility for a champion, siphoning them into one role. This of course, stifles creativity by players.
Riot, as someone who adored Warwick back in season two and stopped playing him once I realized how flawed a champion he was, I've been hoping for Warwick buffs for years. I'm very disappointed in the changes that were made this patch.