Simple addition to Heimerdinger kit!
No one ever talk about this guy, while he plays in a very peculiar way with gadgets turrets, and stuff in a cool way, his passive feels bad out of place. ( i want to be clear, i'm not saying he is weak or he needs buff, i'm saying that his passive is a stat, nothing more, while it is useful, it kinda feel very bad).
The Passive is just lazy design, let's be fair. Even when they reworked him i clearly remember REDs saying "Yeah the passive do his job kinda, so we left it as it is" A.K.A "we don't have time/will to change this thing". It's just a passive bonus that is so plain and dull... Again, that passive is needed, so i would suggest to add ANOTHER passive other then this (nothing crazy, but very cool for hist heme and fantasy")
I Suggest something like this: Deconstruct: Every X seconds Heimerdinger can right-click on his turrets to deconstruct them. After a very short channel, Heimerdinger will finish the deconstruction. Deconstructing a turret gives you the following benefits: • Regain 1 charge of your Q (if you aren't at max charge) • Heimerdinger gains a magnetic shield Absorbing X dmg that last 4 seconds.
I think this is soemthing that all Heimer players wait. It gives you more interactivity with your turrets, and allows you to do some cool plays. For example you could deconstruct a turret if you see a gank incoming to gain the shield and try a 2v1 in a safer way. Or you can use it just to reposition a turret isntantly without having to wait the charge. What i'm saying is that Heimerdinger is the type of guy that like to push lanes and try 2v1 when the enemy jungler comes, creating a battlefield with his turrets for this purpose is imperative, but he may need a little bit of help in that regard.
Anyway i don't think this change would make him broken whatsoever, it's more another tool to give him more interactions with his turrets, and make heimer players feel good about that passive
DO THIS FOR SCIENCE!