@Meddler Garen Q nerf ? Why do we keep the villian mechanic ?
@Meddler I would like to know why the random villian mechanic does not get removed from the game. Iam a Garen main and i cant imagine how toxic it is to play against it the damage is just too high i see people constantly complain about it in my games /all chat. The Q nerf effects every elo (especially higher elo) a removal of the villian mechanic would nerf low elo more i imagine R-> point and click execute. The problem with Garens winrate is in low elo not in higher elos.
https://lolalytics.com/ranked/worldwide/current/bronze/champion/Garen/ https://lolalytics.com/ranked/worldwide/current/silver/champion/Garen/ https://lolalytics.com/ranked/worldwide/current/gold/champion/Garen/ https://lolalytics.com/ranked/worldwide/current/platinum/plus/champion/Garen/ https://lolalytics.com/ranked/worldwide/current/diamond/plus/champion/Garen/
Patch 8.16 only activated on lolalytics.com 52.84% in bronze 54.57% in silver 53.48% in gold 54.35% in plat + 46.28% in diamond +
Once the meta shifts to tanks again Garens winrate will drop sub 50% in all elos its already at 46.33% in diamond + ( dropped from 54%). Additional to the meta shift that is already in play the Q nerf will effect Diamond once again.
The problem with Garens winrate is in low elo not in higher elos. diamond + winrate is underwhelming 46.28%.
Meddler stated that he wants to target low elo with the nerfs but that is not the case with the Q nerf.
> {quoted} > > Yorick we'll be nerfing Ghoul damage, primarily between levels 2 and 7. That was chosen as a target given AI controlled minions tend to perform noticeably stronger at low/average MMR than high, given their effectiveness doesn't scale as much as other parts of a champion's kit, while counterplay against them does. Damage is then the same by 18. > > Garen I believe we're cutting Q rank up damage (30-150 instead of 30-170). I'll double check, but I don't think there's a low MMR target in there, instead just a slight power reduction via less upfront damage.
Information Why is the villian mechanic random? The villian mechanic is random and very powerfull it also punishes players that do well:
The villian mechanic takes a large budget of power from Garens kit and is random for instance if we have a teamfight where the enemy team kills 4 members of your team but their support gets 2 kills first and their adc 2 kills afther the support now the randomness is the teamfight because it depends on which enemy gets the most kills first which is a random event.
PASSIVE: The enemy with the most kills in the last 5 minutes is marked as the Villain. The mark cannot be assigned to another champion while Garen is in combat with the Villain. If more than one enemy has the same bounty, the enemy who received it first is marked the Villain.
Garen's basic attacks and each spin of Judgment Judgment against the Villain deal 1% of their maximum health as Hybrid penetration bonus true damage on-hit.
ACTIVE: Garen calls upon the might of Demacia to attempt to execute the target enemy champion, dealing them Ability power magic damage, converted to Hybrid penetration true damage when targeting the Villain.

mains even they want the mechanic removed.