Rate dat Ashe - General discussion on her current state
Hello everyone! I'll just get straight to the problem: Ashe doesn't seem to be a decent pick right now.
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Q: Having to absolutely use 4 AAs to use this skill. In certain matchups or team comps, you can't even afford to get into AA range and then you are left with only one damage ability - Volley. How fun can it be playing a game where your kit is reduced to 1 ability? Protip: Hurricane counts Caitlyn's 1 AA as 3 for her passive (same goes for Jinx's Pow Pow AS buff) BUT does not affect Ashe's Q stacks whatsoever.
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Passive: No longer auto-crits for Frosted targets, but just modfies damage based off crit. Her crits double down on her slow which when you look at the restriction (and the removal of her double slow) on Q, makes kiting even less of a problem for the enemies in her range unless she has decent damage, AS and crit to fight them off.
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Movement speed: With the Q restriction and no double slows until you get some crit, her overall fragile nature and movement speed is her own enemy. Especially with the rise of Swifties and free % MS from Runic Echos. Swifties directly counter the potency of her already weakened kiting utility. Also assassins - her kit not being reliable at keeping them off or even stopping them (or anyone else) for a 1-2 seconds at best.
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E: Quite the long CD on later levels and offering nothing more then vision projectiles.
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R: Long CD. Not reliable across-lane pressure (if you're not an experienced Ashe main). Encouraged to shoot if farther for a longer stun, not a decent defensive option (if you're pressured in using it to escape), you'll almost always end up getting killed anyway - your opponents are double rewarded.
Summary:
Too much risks involved - to easy to counter. Not enough rewards.
- Not enough generated pressure via her ult or her slows.
- Her damage can be halved by zoning her from attacking.
- Using ult defensively doesn't not guarantee your escape. Not a reliable stun.
- Active utility CDs long.
- 1 or 2 damage abilities - depends on the situation. Only 1 leveling path - Volley.
- 2+ item reliant.
- Too slow, no escapes - rise of the Swifties and Runic Echos % MS speed. Assassins, fighters, face tanks.
For someone who has already 65k mastery exp with Ashe (played her before the rework and post rework - no complains there), i have to wonder how did this happen. Her damage profile is pretty straightforward and math behind it isn't complicated either. With that being said, i can't believe that she is still in this state and i haven't heard anything about her for a while, nor seen her being played. So something must be wrong.
Thoughts, experiences?
are my go-to items for this patch. Every time the meta shifts, Ashe's build shifts, because she is never a hyper carry, she must change to fit the needs of her team. This build understands Ashe's strengths because it caters to the fact that she needs AS in order to get her stacks off.