Radical Idea: Completely overhaul the item/rune system

Rebonack·1/7/2019, 7:58:56 PM·1 votes·1,576 views

No. Whatever you're thinking, it isn't that. I mean completely.

See, one of the most enduring points of balance aggravation stems from the fact that these game systems are purely modular.

Anyone can pick up any item/rune, even if picking that choice is an absolute trap-option (haha, what an idiot, you got item 3027 on Vayne). And, of course, there are examples where the converse is true. An option works too well with someone. Because of this, you get situations where Riot is left with one of two choices. Either you destroy the modular option, ruining it for everyone else, or you destroy the champion, making them completely dependent on the modular option (and then for good measure destroy the modular option, too).

This modular system has caused heartache and headache to no end. I'm pretty sure everyone is aware of Ezreal filter for adding any form of OnHit item to the game. And of course there was the whole fiasco with Kog'Maw's rework. Aaand then we've got the penchant for making Tank items terrible (while giving tanks more in-kit durability) to discourage non-tanks from picking up any defensive items ever which has helped contribute to our lovely 'everyone dies instantly' state of the game.

So.

Radical idea.

No more modular item/rune system. At all. Period. End of discussion.

Instead, each champion has a suite of items tailor made for them. Obviously a suite of items much smaller than the total pool we've got available right now. The items grant some stats and interact in some way with existing components of the champion's kit, adding new and interesting options. We saw something akin to this in one of the recent rotating game modes and it was received pretty favorably, I think. Because items would be tailor made to the champion in question balance could be addressed in a much finer sense. Particular combo too strong? Nerf that specific item.

Something like, say, three or four items keyed to each champion's abilities and passive. This would still allow for a tremendous amount of variability in champion build, and ideally this variability would actually consist of viable, useful options rather than wondering whether or not grabbing item 3085 on Annie is a good plan (it isn't).

This would allow a tremendous boost to champion build diversity while giving much more finely focused balancing tools.

Downside?

  1. That's a lot of work.
  2. Leaving old, well understood systems behind is uncomfortable.
  3. Seriously, holy shit, that would be a lot of work.

9 Comments

GreenKnight1/7/2019, 8:07:01 PM2 votes

No. Reworks alone cause so much problems, and those are only singular champions. No to mention that this would severely limit the metas. Gone would be uncommon builds, new strategies, etc.

420Dog1/7/2019, 8:08:34 PM1 votes

Interesting one. id say test it out in a gamemode (that isn't PVE) then go from there. We have only seen this concept on PVEing not PVP standards.

MissMikasa1/7/2019, 8:05:04 PM1 votes

Meh.

I rather we just get the old system back than the shit we have now.

Shahamut1/7/2019, 8:59:32 PM1 votes

If I was going to rework the system, All items would be "scaling" items and you would equip them pregame (replacing runes/masteries) Each item would have unlockable augments that you could purchase in game. The augments available would depend on the item equipped in that slot. Augments would add effects to the item in question and could even change champion abilities. Ability augments would be limited to one (unless of course you are Kha or Viktor- unique champ trait) and Ornn would have to offer an extra non-ability augment slot to his team.

That is a VERY large kind of overhaul, but it would make balancing champions kits more the priority I feel, as balancing the items and such would be easier in my mind.

fire2631/7/2019, 9:04:01 PM1 votes

Correct me if I'm wrong, so you're saying that every champion should have items personalized for themselves, such as how viktor has his hexcore item?

Well, that would be very interesting, but I'm not entirely sure that it would solve too many things. Stuff that it will solve is when items get nerfed due to a few abusers not affecting the champions that are doing really bad in the meta (such as tiamat nerf intended for irelia/jax indirectly nerfs champions like trundle) and as you said it could allow for some more diversity in builds if the items are situational enough that they can be all used equally depending on the game/matchup. This might also make it easier for some new players and prevent them from building items such as thornmail ashe (cough old tutorial).

The problems I see with this are that off-meta builds or some fun troll builds would be gone, as I enjoy playing norms a lot and I like playing dumb things such as AP nautilus, and a change like this I don't think would allow for that without some massive, massive work topped on the already tons of work it will take. Some other cons are as you listed, tons of work and leaving behind some old ideas, but also items that multiple champions being able to use possibly getting taken by just one, and if you've read any of gameplay boards it will just turn into an absolute fuckfest of people complaining why X champion has a certain item and Y champion does not. The work it takes will not be just to code it, but coming up with items for the champions. If each champion has their sam unique items and there are no overlaps, that's about 15 per champion in order to create diversity in builds, that's about 140x15 which would be 2100 unique items to come up with, which would be very difficult to do for anyone, and would probably take years. It would be interesting though, and I think something like keeping the current system but each champion getting like 2 or so personal items to buff their individual spells in which they could build would be pretty nice and I would be able to go for that, considering that's a lot less work. As for runes I would like to see the rune system added for the Odyssey event, as I feel that impacts gameplay and makes it a lot more fun, and I would love to see a system like that, although not as insane as the Odyssey runes as that would just make gameplay super boring if yasuo could ult a billion times.

I'm curious on what type of items or runes you were thinking about, as I might've read this wrong. As for gameplay, I don't think it will ever be added, but I would like to try something like this for some RGM such as Odyssey event, but PVP instead.

ZephyrDrake1/7/2019, 9:56:57 PM1 votes

No, at that point just make an entire new game

xDogMeatx1/7/2019, 8:37:00 PM1 votes

or how about this we made ad-only champs able to build ap through a keystone so ap vayne or ap garen can be played :D