Teambuilder concept that might work... and be better at least than autofill

Hammermancer·3/26/2018, 12:28:05 AM·2 votes·127 views

Hey guys, I fucking hate autofill for more reasons than i care to list

that's the backstory

here's my idea

Remember team builder? pepperidge farms remembers

but nostalgia aside there were issues with it, so here's the idea

You put in one to three preferred champions, with your preferred role, you place your ban preference, one to three of them

now the system has what you want to play, what role, lane, champion(s)

ok, so we can from here mostly get a who plays what system, you all agree on bans, and lock in when you're done with your skin selection/runes/etc, and also decide which of your preferred champs to play with your team. this encourages team comp design.

ok so then your team just get's matched up against other people who didn't want to ban any of the champs on your team

so if you're a yasuo 1trick, you're good to go! that's fine by me, go play your own games!

Things that could also affect this? Well honestly some boosters and smurfs intentionally throw a bunch of games, to this end they often wind up trying to tank their mmr just to climn out again or live their sadistic fantasy of hurtin poor bronze/silver/gold plebs who aren't even challeng0r

So set the mmr to the champ, with relative increase on the base level of course.

You get put in matches according to your mmr (approximate) when playing that champion. So if every time you play Draven you go 40/0/3 and get at least 4 pentas in enemy fountain while your entire team is afk, but whenever you play lux you can't even get 10 cs in 10 minutes due to seeing nothing but grey, then yeah! put you where you go.

Now maybe this would be better to replace flex, simply put solo mmr is pretty set in stone, and this is possible cleaner as integration for getting groups of 1/2/3 to match up with eachother easier than getting groups of 5 individuals

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