Ghost Nerf was an Indirect Nerf to Singed

Scaling Q·3/5/2017, 7:27:10 AM·2 votes·799 views

Recently I started picking up Singed after a several month hiatus and kept finding that I felt incredibly slow when trying to avoid enemy attacks with ghost. Finally I went back and seen ghost had been nerfed! Like really ghost? One of the least used spells in the game with the exception of a couple core champions it works well on here and there?

After looking around I've been seeing some of the top Singed content creators doing horribly compared to their usual means, and a lot even quitting the champion altogether completely because of this nerf (As if Singed wasn't already in a really bad spot).

I honestly believe this nerf was an indirect nerf to Singed. I could understand if you want people's winrate to fall with hecarim or something, but you don't nerf an odd ball summoner spell that's a key component to one of the least played champions in the game to ruin the only thing going for Singed's kit.

4 Comments

Calabok3/5/2017, 8:04:11 AM1 votes

so? its a good thing against that cancer

Calabok3/5/2017, 9:29:19 AM1 votes

he's viable. we dont need him OP so you asking for buffs is dumb

Yaśuo Main3/5/2017, 11:05:06 AM1 votes

You think ghost should be a secondary flash? Because the nerf was trying to make it not a secondary flash. Also, I believe the nerf was just not immediate speed, and just ramping up over 5 seconds. So either you are lying about Singed players quitting or the Singed players are being whiny about it, and now Singed takes more skill.

Also, link me to these people who quit. Ghost isn't an oddball summoner spell, fyi. Singed isn't the only one who uses it and Hecarim isn't either.

(singed420 didn't quit and he is a top singed content creator, sooo)