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Wukong... is too strong

3xtrat3rr3strial··1 votes·895 views

Basically, how could you think about making a Tank with Assassin levels of damage or an Assassin with Tank levels of defense?

Ok so... either fix his kit by reworking him (and pick him to be either a fighter, a tank or an assassin)

Example Nerfs (choose one or multiple)

Base Stats Armour: 34 – 93.5 -> 26 – 77.5 Magic Resistance: 32.1 – 53.4 -> 30 – 48 Attack Damage: 68 – 136 -> 67 – 120 Health: 577.8 – 2022.8 -> 580 – 1990

PASSIVE: Stone Skin Defenses per visible champion in range: 4/6/8 -> 2/3.25/4.5

Q: Crushing Blow Damage bonus: 10/40/70/100/130 (+0/10/20/30/40% AD) -> 20/40/60/80/100 (+30% bonus AD at all ranks) Armour reduction percentage: 10/15/20/25/30% -> 10% at all ranks (I mean, combine it with a black cleaver, insane)

W: Decoy Invisibility duration: 1.5 sec at all ranks -> 0.5/0.75/1/1.25/1.5 Cooldown: 18/16/14/12/10 -> 20/19/18/17/16

E: Nimbus Strike Attack speed bonus: 30/35/40/45/50% -> none Damage: 65/100/135/170/205 (+80% bonus AD) -> 60/90/120/150/180 (+35/45/55/65/75% total AD)

R: Cyclone Knock up duration: 1 second -> 0.5 second Damage: 20/110/200 (+110% AD) -> 40/80/120 (+100% AD)


I also had an idea for a rework. If you want to read it, here it is. It fits his concept nicely, but makes him focus on just one aspect, in my case - Assassin.

  • Passive: Feint Wukong stacks up to 3 charges of Feint upon attacking an enemy champion with a basic attack. When he reaches 3 stacks, he gets 10–45% movement speed for the next 3 seconds and a shield equal to 60 – 90% of his total Attack Damage for the same duration. Cooldown: 12 – 8 seconds

  • Q: Staff Slash Wukong slashes his long staff as long as it can go in a straight line (900 units range), critically striking for 120/130/140/150/160% of his attack as physical damage and bleeds every champion hit for 20/30/40/50/60 (+50% bonus AD) as physical damage over the next 3 seconds, reducing their armour by 10% for the duration. Cost: 40/45/50/55/60 mana Cooldown: 13/12/11/10/9 seconds

  • W: The Impostor Wukong hides himself from sight for the next 2/2.25/2.5/2.75/3 seconds. During his invisibility, he can recast the spell to throw a clone of himself falling from the sky (and not revealing his own location), dealing 40/70/100/130/160 (+110% bonus AD) physical damage to the enemy caught at the clone's commanded destination. Upon a successful hit, Wukong gains 10/15/20/25/30 AD for the next 4 seconds and resets the cooldown of Feint. Cost: 80/85/90/95/100 mana Cooldown: 26/23/20/17/14 seconds

  • E: Tree Hop/Leap of Faith Wukong jumps on a tree inside a mountain. Tree Hop has 2 seconds of cooldown, before he can bounce again to another tree within 700/800/900/1000/1100 units of range. However, Wukong can channel the ability for up to 2 seconds while pointing at the ground, gaining the ability Leap of Faith, letting him choose a location within 500/550/600/650/700 units of range where to land, dealing 50/100/150/200/250 (+100/105/110/115/120% bonus AD) as physical damage to all enemies caught in the area (200 units AoE) and slow them down for the next 2 seconds by 17/23/29/34/40%. Upon taking any crowd control effect while being on a tree, Wukong falls off of it and the ability goes on cooldown. Wukong may cast The Impostor and Staff Slash while on a tree without cancelling this ability. Cost: Tree Hop has no cost; Leap of Faith has 60/70/80/90/100 mana cost Cooldown: 40/36/32/28/24 seconds

  • R: Earthquake Wukong rambles ahead with his staff, jumping with it 2/3/4 times each time traversing 500 units of fixed distance by issuing movement commands at a location within the next 4 seconds, then slamming his staff (for the same range as his Staff Slash) at the direction he is facing, executing enemies below 15/22.5/30% (+1% per 30 total AD) health and gaining 20/30/40% attack speed for the next 7 seconds. Units that are not executed are dealt 105/150/195 (+70/85/100% bonus AD) as physical damage. Failing to execute all movements in time will cause Wukong to slash his staff earlier. This spell will go on cooldown if he is CC-ed as well during the duration of movement. Wukong is immune to CC while slamming his staff (over 1 second). Cost: 100 mana Cooldown: 130/115/100 seconds

I thought this will make him a hard to learn but truly unique champion, while making him excel at damage nicely while leaving some opportunity to his enemies to shut him down (such as a weak early game and a vulnerability while on a tree). Please, let me know which do you like more? I think the rework is a 3/3 difficulty for him but also quite fun. Of course, numbers can be tweaked, that's never an issue.

Base stats after the rework? I think the nerfed ones I wrote could stay, except maybe giving him some more mana, but that's all.

15 Comments

Madorbaul1 votes

I think Wukong is fine the way he is could use a buff imo.. on his clone maybe thats about it.

3xtrat3rr3strial1 votes

His W needs to be nerfed if anything. The most annoying part of his kit.

Madorbaul1 votes

[deleted]

3xtrat3rr3strial1 votes

I don't think I am terrible at the game. That's the thing.

Wukong has a simplistic kit, he doesn't really fill any role perfectly. I think he is a Fighter right now, but his damage is a bit on the assassin side and his sustain is on the tank side (passive, base stats + can build 1-2 tank items and done, good synergy).

If you were good at the game, mister Gold, you would know that Wukong is still a very viable pick at pro play. item 3147 was a top priority item on him, because of his W (which you want to be buffed).

Now excuse me for concluding my answer, but I don't feel like arguing when I know that I am correct in the situation. Have a good evening/day.

Madorbaul1 votes

They already took alot of the damage away at this point your just bad.

3xtrat3rr3strial1 votes

Why not hit his defenses as well then?

Nekorus2 votes

cuz hes gonna be more garbo than he already is lmao.

3xtrat3rr3strial1 votes

He deserves it.

Madorbaul2 votes

Someone lost to a wukong heh

Madorbaul2 votes

I think youre just terrible at the game heh. I bet you complain about shaco invis too?

3xtrat3rr3strial1 votes

Ever played against a good Wukong? He will tear your ass apart.

Madorbaul1 votes

https://na.op.gg/summoner/userName=Madorbaul nah Cause i'm the one tearing your ass apart.

Madorbaul1 votes

cant win against a wukong mid then Idk what to say about you maybe use your bans? thats why you get one.

RoyHelios1 votes

"wukong ... is too strong" your title is SO FUNNYYY he need a buff as FUUCKK, he cant 1v1 ANY BRUISER, ANY FIGHTER !!!!!! the only way to play wukong is to oneshoot the adc after 5 item and after min 30 (if the adc is not feed) good luck

and for information he is the only champ which are not played in pro for 1 month https://www.probuilds.net/champions/details/MonkeyKing

even yi, tryndamere and amumu are more pick than wukong XDXD

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