Wukong... is too strong

3xtrat3rr3strial·10/11/2019, 7:34:08 PM·1 votes·895 views

Basically, how could you think about making a Tank with Assassin levels of damage or an Assassin with Tank levels of defense?

Ok so... either fix his kit by reworking him (and pick him to be either a fighter, a tank or an assassin)

Example Nerfs (choose one or multiple)

Base Stats Armour: 34 – 93.5 -> 26 – 77.5 Magic Resistance: 32.1 – 53.4 -> 30 – 48 Attack Damage: 68 – 136 -> 67 – 120 Health: 577.8 – 2022.8 -> 580 – 1990

PASSIVE: Stone Skin Defenses per visible champion in range: 4/6/8 -> 2/3.25/4.5

Q: Crushing Blow Damage bonus: 10/40/70/100/130 (+0/10/20/30/40% AD) -> 20/40/60/80/100 (+30% bonus AD at all ranks) Armour reduction percentage: 10/15/20/25/30% -> 10% at all ranks (I mean, combine it with a black cleaver, insane)

W: Decoy Invisibility duration: 1.5 sec at all ranks -> 0.5/0.75/1/1.25/1.5 Cooldown: 18/16/14/12/10 -> 20/19/18/17/16

E: Nimbus Strike Attack speed bonus: 30/35/40/45/50% -> none Damage: 65/100/135/170/205 (+80% bonus AD) -> 60/90/120/150/180 (+35/45/55/65/75% total AD)

R: Cyclone Knock up duration: 1 second -> 0.5 second Damage: 20/110/200 (+110% AD) -> 40/80/120 (+100% AD)


I also had an idea for a rework. If you want to read it, here it is. It fits his concept nicely, but makes him focus on just one aspect, in my case - Assassin.

  • Passive: Feint Wukong stacks up to 3 charges of Feint upon attacking an enemy champion with a basic attack. When he reaches 3 stacks, he gets 10–45% movement speed for the next 3 seconds and a shield equal to 60 – 90% of his total Attack Damage for the same duration. Cooldown: 12 – 8 seconds

  • Q: Staff Slash Wukong slashes his long staff as long as it can go in a straight line (900 units range), critically striking for 120/130/140/150/160% of his attack as physical damage and bleeds every champion hit for 20/30/40/50/60 (+50% bonus AD) as physical damage over the next 3 seconds, reducing their armour by 10% for the duration. Cost: 40/45/50/55/60 mana Cooldown: 13/12/11/10/9 seconds

  • W: The Impostor Wukong hides himself from sight for the next 2/2.25/2.5/2.75/3 seconds. During his invisibility, he can recast the spell to throw a clone of himself falling from the sky (and not revealing his own location), dealing 40/70/100/130/160 (+110% bonus AD) physical damage to the enemy caught at the clone's commanded destination. Upon a successful hit, Wukong gains 10/15/20/25/30 AD for the next 4 seconds and resets the cooldown of Feint. Cost: 80/85/90/95/100 mana Cooldown: 26/23/20/17/14 seconds

  • E: Tree Hop/Leap of Faith Wukong jumps on a tree inside a mountain. Tree Hop has 2 seconds of cooldown, before he can bounce again to another tree within 700/800/900/1000/1100 units of range. However, Wukong can channel the ability for up to 2 seconds while pointing at the ground, gaining the ability Leap of Faith, letting him choose a location within 500/550/600/650/700 units of range where to land, dealing 50/100/150/200/250 (+100/105/110/115/120% bonus AD) as physical damage to all enemies caught in the area (200 units AoE) and slow them down for the next 2 seconds by 17/23/29/34/40%. Upon taking any crowd control effect while being on a tree, Wukong falls off of it and the ability goes on cooldown. Wukong may cast The Impostor and Staff Slash while on a tree without cancelling this ability. Cost: Tree Hop has no cost; Leap of Faith has 60/70/80/90/100 mana cost Cooldown: 40/36/32/28/24 seconds

  • R: Earthquake Wukong rambles ahead with his staff, jumping with it 2/3/4 times each time traversing 500 units of fixed distance by issuing movement commands at a location within the next 4 seconds, then slamming his staff (for the same range as his Staff Slash) at the direction he is facing, executing enemies below 15/22.5/30% (+1% per 30 total AD) health and gaining 20/30/40% attack speed for the next 7 seconds. Units that are not executed are dealt 105/150/195 (+70/85/100% bonus AD) as physical damage. Failing to execute all movements in time will cause Wukong to slash his staff earlier. This spell will go on cooldown if he is CC-ed as well during the duration of movement. Wukong is immune to CC while slamming his staff (over 1 second). Cost: 100 mana Cooldown: 130/115/100 seconds

I thought this will make him a hard to learn but truly unique champion, while making him excel at damage nicely while leaving some opportunity to his enemies to shut him down (such as a weak early game and a vulnerability while on a tree). Please, let me know which do you like more? I think the rework is a 3/3 difficulty for him but also quite fun. Of course, numbers can be tweaked, that's never an issue.

Base stats after the rework? I think the nerfed ones I wrote could stay, except maybe giving him some more mana, but that's all.

15 Comments

Madorbaul10/11/2019, 7:36:55 PM1 votes

I think Wukong is fine the way he is could use a buff imo.. on his clone maybe thats about it.

RoyHelios10/12/2019, 5:44:43 PM1 votes

"wukong ... is too strong" your title is SO FUNNYYY he need a buff as FUUCKK, he cant 1v1 ANY BRUISER, ANY FIGHTER !!!!!! the only way to play wukong is to oneshoot the adc after 5 item and after min 30 (if the adc is not feed) good luck

and for information he is the only champ which are not played in pro for 1 month https://www.probuilds.net/champions/details/MonkeyKing

even yi, tryndamere and amumu are more pick than wukong XDXD