Pantheon Rework Ideas
Pantheon Ability Spotlight
Passive: adrenaline. As pantheons hp decreases he gains tenacity up to a max of 50% at 40% hp. Auto attack range slightly increased while spear is equipped and has increased damage resist from frontal attacks. When pantheon doesn’t have his spear he draws his sword decreasing his auto attack range while increasing his overall armor.
Q, spear throw: throws his spear at an enemy and it lodges in place causing a brief .5 second stun and after staying lodged in the target for 10 seconds it automatically falls to the ground (pantheon has true sight on his spear and units the spear is imbedded in), or until pantheon auto attacks the champion a second time (pantheon must retrieve his spear, but receives a new spear upon entering the fountain). If pantheon pulls his spear from the target it deals an automatic critical hit and additional damage based on target missing health.
W, shields up: Pantheon raises his shield in the direction of the mouse for 1 second, blocking any damage in that direction, and prevent cc from any source that hits his shield (can still attack, and block turret shots). after the shields expires pantheon has a 10 second window where he can leap to an enemy unit briefly stunning the target(aegis removes)
E, spear jab: pantheon jabs his spear in the direction the mouse is pointing damaging the first enemy hit (will go over minions to hit an enemy champion if in range), applies on hit effects. Has 3-5 charges (3 at lvl 1 with a 5 second charge time, 4 at lvl 6 with a 4 second charge time, and 5 at lvl 11 with a 3 second charge time). While sword is drawn Pantheon will Spartan kick the target, knocking them slightly back.
R: perfect as is.