I want to be heard

uNSeeN13·5/16/2016, 9:48:08 PM·2 votes·170 views

Dear Riot, I've been playing League for 4 years. I like this game, but this season is very different... I think. When where are too many champions it is difficult to balance the game, but some of champs are forgotten. I mean I'm not to cry "nerf this nerf that!!1", I'm here to share my ideas about balancing and I hope it will help all players.

Balance/Gameplay update After mage update I recognised some mages haven't got any attention: Leblanc LeBlanc Maybe it is fun to play with her, but not against her, because receiving q+r combo that almost deletes squishy champion. She could have more interesting gameplay like playing with illusions. Her illusions can copy some of her spells and damage when there are illusions, when not - less damage. Same idea as Illaoi. Diana Diana Same here... I think her passive is pretty useless in teamfights, because she easily destroys squishies with her combo q+r(+w). Her passive is better on lane or jungle. I think it would be better if she could stack passive and then attack, not just "I q+r when I want to". With that there should be indicator or something like "she's dangereous, let's stay away from her" or "passive is down, let's attack her before she'd use it". I mean look at this... video. She's always a threat. Alistar Malphite Rengar and others I don't want to change gameplay, but their ap scaling is ridiculous... Especially ap Alistar, when from the start of a game he damages ~60% of hp. With snowball ~90-100% ... He's a support, not assassin. Zed Zed Same story with Kassadin, remember? Something is wrong with him and I don't know why. First place (78%) ban rate? Come on... MasterYi Tryndamere These two rightclick guys. More bruiser - less damage? I don't know.

I like logic where - damage is reward to that player, who landed all skills correctly and was in right place and right time. Where is no way to dodge tons of damage made by 2 buttons. Either change gameplay of "nobrain combo" or add items to counterplay it (like some kind of abyssal that gives you shield from magic damage with time + ~60 ap damage)

Support update

Do you know that support is not very popular role? What they do:

  • Wards!
  • No farm!
  • No kills!
  • Die for the glory of sa... khm... die for team.

I think it is time to end the conflict between support and adc/team. And my idea is new passive in items. Support items only for supports. The idea of passive in items is:

  • If support kills the enemy, gold for kill transported to nearby ally ~1000 range and gold for assist to support (even when ally died near to support). No ally - gold for kill to support.
  • Same with creeps.

About the items: Make items to buff team, not only adc, but for others - mages(buff for skills), tanks(buff for armor and magic resist, or hp regen)... Make items that will have same effect but different builds for normal support and tanky support. Scaling in items will be good too, so that supports can do something in late game. But never forget about adc - something to protect him from assassins. Since there are no items for this role to escape from deleting in 1 second.

Make supports to feel they do good their job - support team.

I hope my ideas will be heard. It's just my own opinion about current state in balance. Sometimes reworked gameplay and itemization are better than new champion.

And sorry for my english :)

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