My Reaction to Urf
I decided to post this because there has been stipulation on URF of a lot of people wanting to get more of it, Riot coming back saying that theres a lot of player dropout afterwards and such. Well just from my experience, i think i know the reason behind it.
URF and other rotating game modes are intended to be fun places to unwind and do off meta type games just to mess around and "not care" but not trying to lose or troll. Meaning people will play it just to not be serious about things, not be super competitive and possibly do questionable things that could label you as trolling or inting or just being bad in ranked or normal ques, bringing in toxicity.
The problem with this intention is that it is not stated or essentially spoon fed to everyone, where as it might be common sense for a lot of people.
My personal experience with URF felt like people wanted to win harder in URF more than in SoloQ.
I have games in SoloQ (pay no attention to my gold elo, i know it isn't as competitive or as high of game play as something like diamond but its where i am) where people get into a game trying to climb and others get into a game just because they can. They come into a match, mess up one time and give up, and it happens on average 1 in 6-10 games. it has been Fewer lately due to it being pre-season but people aren't taking that seriously either.
However, when i got into the recent URF matches, it seems like im always playing either with or against 2-3 people that are doing whatever they can to end the game as fast as possible.
"Ooh Herald just spawned maybe i can solo it, yes i can", cool that's fun to do every so often, but when you proceed to splitpush the ENTIRE GAME, and go for the win at all costs no matter how much you are making the game less fun is the reason people don't want to even play it.
I cannot tell you how many URF games i played, I cant tell you how many i had fun in, but i can tell you that playing "the most fun and highest pace game mode" really didn't feel like fun, it was the reason i didn't feel like playing. Because i was disappointed in how much people were "tryharding" in a fun game mode.
For those of you with the rebuttal of "well what about the people splitpushing, maybe they were having fun doing that" okay fine, enjoy it.. but do you have to play URF just to splitpush? yea it makes it more interesting, more hilarious with Tryndamere because you can ult constantly and never die, or with Heimerdinger because you can spawn infinite turrets and ult all the time, or one shot someone with Shyvana then dragon away whenever you want. I understand encountering that 1, 2 or even 5 times in URF, But every single game i played there were at least 3 people out of 10 doing it.
My point to Riot is this, The game mode is not the reason people leave the game or stop playing shortly after it is gone, it is the way that people play it more serious than any game mode. I feel like A few of my URF games people were playing like they wanted to win more than any team in the Worlds Finals would want to.
TL:DR; People tryhard too much in URF and make it anti-fun, it isn't the champions. That is why people want URF back so badly, to have that fun, yet also take a break from the game because they felt like it was going to be fun, but all they get met with is people doing their best to win no matter what.
I added a poll just for fun if people wanted to react to it as well
. like how hard would it be to have two different urfs going? ar and normal urf.