Cassiopeia....

WolfieKun·10/22/2014, 9:03:09 PM·58 votes·5,026 views

Cassiopeia's rework ignored for yet another 14 days after it was admitted that her rework was rushed When will she finally get the attention she deserves? Riot Stashu is literally the most incompetent Rioter ever and shouldn't be in charge of any reworks from now on

82 Comments

Feathermane10/23/2014, 12:26:47 AM25 votes

Upvoted for Stashu destroying the work of a better designer than himself. Also, Cassiopeia now has a monkey's arse for a face and an earthworm skin instead of a western-themed one. This wasn't a rework, it was butchery. But as long as her bones aren't showing, the Chinese overlords are pleased, praise be.

Neo Cyrus10/23/2014, 12:16:55 AM17 votes

They'll buff Cass after they add another 20 champs to the "Unviable, even in solo queue, beyond Silver" list. With Nidalee on the list now, only 19 more guttings to go.

Side note: Yeah I said it you stalker, I know you're reading every single post I make, get a life and do your job government pigdog.

Edit: Holy shit I just realized it's been 2 months now since Cass was deleted. The pace of work is non-existent. So much for "thinking about it every day".

Fluppets10/23/2014, 7:45:40 AM14 votes

Dont say cassiopeia is just weak; it clouds up the discussion. The problem is that atm cassiopeia is badly designed, not weak. Late game and in some cases even mid game, cassio can melt faces.

Before the rework all she really needed were QoL fixes: Move while casting, E reset mechanic, R bugginess and her auto-attack . Her passive was lame and only served to justify high mana costs, but at least it didnt work against her basic play patterns. I cant emphasize enough how 90% of her problems was clunkiness because she was so old; lets compare to Syndra who has complicated mechanics, but still feels really smooth and responsive:

Move while casting, very clear and fast AAíng (underestimated), no delay on Q, very responsve (immediate) R, passive that doesn't restrain her.

Bad basic gameplay design is the problem with the rework, which should've been picked up on in basic PBE testing. There have to be trade-offs; ways to shut her down and consequences if you fail to do so. (Let nasus farm = problem late, let Fizz roam = watch out for ganks etc.)

If you leave cass alone = you win (no stacks, she cant push in and she cant roam). If you put Cass under pressure you win (she cant waveclear, forced to use spells on minions and not you = no stacks),. if you fight her you win (because she's weak). if you both die, you win (She has bad ratios, if you want her to be an APC, give her scaling like ADC's)

Nobody's saying "omfg dont let Cass free farm!" nobody is saying "Wtf dont feed Cass!" nobody is saying "watch out for Cassio Roams, shes 6!"

Quepha10/22/2014, 11:06:17 PM12 votes

cass love when?

xJLx MCHammer10/23/2014, 12:10:45 AM11 votes

Yeah they definitely need to buff her

Ult , W, and Q need to be stronger and w

DreMLoK10/23/2014, 1:40:50 AM8 votes

I miss old Skarner and Karma, they made them unplayable for me, now it's Cass,

I'M ABSOLUTELY LIVID

097Aceofspades10/23/2014, 1:43:14 AM7 votes

What happened to Cassiopeia really saddens me, since she was one of my favorite champions in the game (Just didn't feel good enough to play her in yolo queue.) When I saw her rework at first I had a little hope, but then I saw the numbers. And then the release. I can't even play her anymore :(

Essorance10/23/2014, 11:14:02 AM4 votes

Cassiopeia too weak to be used in worlds? Better rework and nerf

yellowbricks10/23/2014, 2:10:58 AM4 votes

Every time I visit the thread Stashu made and see no riot punch symbol on there, I make a riot punch symbol with my hand and...

Oops, I was almost a jerk.

Canastus10/23/2014, 4:59:37 PM4 votes

Have another bump, pal.

I've been losing games since an entire week already, she literally fails against every single matchup. And by god, I've tried every imaginable build and strategy with her - to no avail. So why even pick her? Even my teammates tell me she's useless. Cass is downright unplayable at this point, this rework simply cannot work. By gutting her ratios and taking away her strong early and midgame you've essentially killed her off.

The only games I was able to win were due to my allies carrying harder than the enemy mid-laner, all other games were clear curbstomps. I'd like you to bear in mind that I used to do the very same thing to my opponents prior to the rework, now she's the weakest champion in the game. Over 1000 games of practice just to get used to her, all for naught. Riot, when will you wake up? Your rework is beyond redemption.

WolfieKun10/24/2014, 10:49:50 AM3 votes

Honestly if we're still sticking with her current playstyle ATLEAST remove her cast times on q and w so she can kite and harass more fluidly, I mean, look at Syndra

slippykitten10/23/2014, 5:34:32 PM3 votes

90% of all reworked champions are destroyed. The design behind champions in this game is hilariously atrocious.

Canastus10/23/2014, 1:40:37 PM3 votes

Never forget their heinous crime. We were patient enough - 2 months have passed and we're still stuck with this gutted snakelady. Keep posting until they finally give in, they deserve not a single day of rest.

Veiled Sovereign10/23/2014, 4:00:10 PM3 votes

bump for snake lady. come on riot..please we miss playing the old cass bring her back. just revert rework at the very least, i think most would be okay with that

PsylentFox10/23/2014, 8:15:51 PM2 votes

I propose that the following changes be made to make it easier for Cassi to survive the early game and make it to the late game:

Q: Reduce cast time from .65 to .5 seconds, and boost AP ratios to .4 W: Increase base damage to 15/25/35/45/55 while keeping the AP ratio at .10. Decrease cooldown to 10 seconds at all ranks. E: No change. It is better than before the change, but it should not be the entire focus of her kit. Too damn binary and severely limits play styles. R: Increase cone width close to Cassiopeia so that close range stuns are easier to land. Also, remove cast delay. It takes too long to wind up and execute, and while some might scream "counter play!" I disagree. There are plenty of ultimates that have AOE CC and are not limited by a cast delay. In fact most are instant, and leave no room for counterplay other than "not being there".

Her passive is incredibly stupid. I mean stupid...stupid. While yes it does have a free death cap, it takes forever to get it, and then the power spike it far too pronounced. I say we do this with the stacking since we know that they aren't going to get rid of it:

**Passive: **Increasing Potency (Name Change)

As Cassiopeia damages champions her poisons become more and more potent, providing stacks that increase her lethality. She gains one stack for poisoning a champion per second. Cassiopeia does not gain stacks from poisoning multiple champions. Upon reaching the stack limit, Cassiopeia becomes more deadly, gaining increased Ability Power, Cooldown Reduction, True damage, and Spell Penetration.

50 Stacks: 5% Additional Ability Power, 5% Cooldown Reduction. 75 Stacks: Cassiopeia's Twin Fang now heals for 6/8/10/12/14/16 (+10% AP) at levels 1/4/7/10/13/16. 100 Stacks: 5% Additional Ability Power (10% Total) 125 Stacks: 10% Cooldown Reduction (15% Total) 150 Stacks: Casting Twin Fang on Poisoned Targets now deals an addition 5/7/9/11/13/15 (+.05% AP) true damage at levels 1/4/7/10/13/16. 200 Stacks: 5% Additional Ability Power (15% Total), 5% Addtional Cooldown reduction (20% Total). 250 Stacks: 5% Addtional Ability Power (20% Total), 5% Additional Cooldown Reduction (25% Total). 300 Stacks: 10% Spell Penetration.

So at 300 Stacks it would look like this: 25% CDR, 20% AP, True Damage, 10% Spell Penetration.

By removing the ability to gain stacks by last hitting minions with Twin Fang it encourages Cassioepia to constantly harass her opponent in order to increase her power. Doing this also allows us to cut the maximum stacks from 400 to 300, which will more likely reach a 25 minute power spike versus a 35 minute power spike. Adding True Damage (albiet at a low ratio) makes her Twin Fang more satisfying to use in the mid game, and although its not a lot of true damage, every little bit helps. By removing 10% additional ability power, it allows us to add spell penetration instead, afterall nothing helps a late game mage melt tanks like Penetration. This also makes her feel a little bit more powerful. Yes, seeing 900 something AP seems cool, but why not have 850 AP and dish out more damage?

Overall I think these changes will do a world of good for Cassiopeia by not only providing a little bit more early game damage for her harass, but it makes stacking a much more achievable goal by providing more milestones that are easier to reach. The QoL buff to her ultimate will increase her feel and make her less wonky to use. Adding a little base damage to W makes it a little easier to wave clear, and actually provides an incentive for a champion to not just stand in it.

What do ya'll think?

Canastus10/23/2014, 9:10:34 PM2 votes

I've got some bad news, folks. The PBE finally recieved an update and what's in it? Not a single trace of Cass changes.

What on earth is Stashu doing all this time? He must really love to set us up for even more disappointment. This is an outrage.

Martyrofsand10/24/2014, 3:56:47 AM2 votes

So I took a break from this for a bit but here is my 2 cents after giving Cassio some more testing since then.

Like many of you I HATED this rework when it first launched with a passion, I believe some of my earlier posts referred to it as "a weak abomination," and I really felt that way. Q did pitiful damaged compared to old cass and I was getting out dueled by champs like Orianna and a freaking Veigar in the early game.

Then I took some of King Cobra's advice and tried her E max and going tear or Catalyst first and focus on positioning to get the max amount of Es in on each Q/W I landed. Since then I've actually had a good deal of success with her, listening to a diamond about a champ they spam leads to good things happening who knew? Joking aside she isn't as terrible as I first thought, she still can't poke worth a flip and doesn't retain the poison feel of old cass, which is something I would love to see addressed, but I can't say she is anywhere near as crippled as I first thought. For me, at least, it's been an odd play style change that does required a lot of getting used to.

Note these are not games in which I just stomped out the game to be able to be successful, in my last game laning against Xerith, for example, I actually went 0/2 in lane and still managed to come back and we ended up winning that game in a 4v5 at the end when our Gnar kept DCing, and twitch got several lessons about why coming out of stealth on a Cassio is a terrible idea.

She does still melt people, and she does still deal a lot of damage, it's just all focused now on 1 target instead of being able to AoE melt an entire team from a pretty strong distance and while that play style may of been fun the more I get stuck against long range harassment champs that I have little to no ability to interact with the more I realize that the old Q max play style for Cass was really miserable for anyone who had to play against it.