THIS is what riot is failing to see.
The way I see it, riot wants to make games shorter because in the LoL competitive scene, they had to play more then one game to decide who won, but with the state league was in, games themselves took a long time and where boring to people just starting to watch except at key moments in the game. so riot wanted to shorten games so when people start watching there is a higher chance of things happening to appeal to the audience.
A lot of league players disagree with what riots doing, and to me, it seems that riot themselves used the fact that in leagues competitive scene they play more then one game to decide who is really better, this is where csgo comes in because in csgo each team has to do basically the same thing but its a mechanic inside the game itself called rounds, the more rounds the higher chance of the better team winning.
I feel like riot never thought about how rounds in csgo are basically the team fights in league of legends. The more team fight the current meta allows the higher chances of the better team winning.
I believe in team games like csgo it should be the stacking of things you did wrong (yourself and the team) that made you lose, not one mistake after 30 min like the current meta.
this meta really lowers the skill ceiling of the entirety of league in every elo, and because it does that it's very hard to notice.
It seems like people noticed that something was wrong, but were not able to actually pin point the problem.
do you agree?