How to make the perfect and most fun ranked mode experience
This is what I and many of my friends always wanted and I think if this version of competitive ranked mode was made, League of Legends would recover from this Dynamic Queue disaster.
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Create a pure solo Queue ranked mode. 10 random players, all solo queued. This mode can still keep the "queue intent" (selecting which 2 roles you want to play before entering queue), but then the wait times will be longer. Or, we can go back to way it was, with no "queue intent". To be honest, I got my main role more often when "queue intent" wasn't here, people would speak with each other and sometimes I would gladly give up my main role if we had a very good player on our team who played that role.
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Create an improved team Queue ranked mode. The problem with the old 5v5 team system was, that after your seeding games, you couldn't invite anyone to the team anymore. So what if down the road 2 people went inactive, you had to start all over again. Those who want to enjoy a coordinated 5v5 ranked experience, can do this in this queue, with improvements to team management. Allow them to customize their team banner and invite people even after the seeding games. When it comes to rewards, put a 50 games played in team requirement so people can't abuse it to get rewards. You have to play 50 games with that team before you can earn rewards based on the teams ranking.
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Remove promotions. For you who do not know, Riot admitted they have a system in place that ACTIVELY groups you up with weaker players when you are in promotions, so you truly show you deserve to move to the next tier. The nature of this design and promotions in general are extremely toxic and create a toxic and stressful environment and experience.
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Base the Bronze-Silver-Gold-Platinum-Diamond-Master-Challenger tiers purely on your "personal mmr" for pure solo queue or "team mmr" for 5v5 ranked queue. Once you have 1800+ mmr, you are in platinum, once you have 2200+ you are in diamond etc. With the removal of promotions, this creates a genuine progression and less stressful competitive environment, allowing you to take each game as their own and focusing on how to win and improve and not worrying about the possibility of time and effort being wasted because of promotion trolls/bad games which have a higher impact than non-promotion games.
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Feeders and trolls can't be punished or removed by your automated punishment system, I can throw, troll and feed to screw over my team for whatever reason, people who do this are happy to do it because they know they damage themselves, but also the people they play with and they are fine with that. But what if you made a smart system against this? How? simple. Improve your MMR gain/loss based on the the players performance compared to the 4 other players they played with. Lets say your team loses, and everyone gets -12 mmr. What if 1 person left the game afk or intentionally fed or just played extremely poorly that game, way below his usual level, why should everyone lose the same amount of mmr? why not make the other 4 who played decently lose -10 and make the troll/afk'er or the bad player lose -18? Same concept for winning. If such a system was implemented, toxicity would go down and people would get to their appropriate elo faster. Your mood and day wouldn't be ruined, knowing that the person responsible lost more than the damage he did to his team. Now this last suggestion needs obvious testing, polish and attention to detail to avoid exploits, but it can be done.
I had to share these thoughts, just for the slight chance of it being relevant at all, oh well thanks for reading.
Ex-LoL player.