Riot's lack of creativity concerning resolve runes

Spoofghoul·9/29/2017, 11:38:24 AM·3 votes·191 views

It's shameful really

But Riot has like zero creativity

They could have made iron skin a rune which combats armorpenetration would this be abusable? no because you would actually need to build armor for it to do anything

Conditioning could be a good rune vs debuffs for example the more you get hit the less effective they are could include things like slows resist shreds grievous wounds etc etc You would need to actually get hit repeatedly for this to be of use which you don't want to happen to you if you are squishy becasue you would die and that is something you would want to avoid It just doesn't fit the playstyle of squishy champs especially ranged squishies since they are harder to hit and lack defense steroids outside of items to get the ball rolling

But here comes Rito +3 armor because if its more other classes might pick it and abuse it

[zombie-brand-facepalm]

If we look at the pitiful earlygame stats that the tank tree gives we can also see a clear problem too much hp would be problematic and unbalanced so early in the game However if laning phase lasts more then 1 minute you are screwed over by the lack of stats what did Riot do? they picked the lesser of 2 evils instead of being creative

You see it could have given 5% hp which isn't overpowering early but would scale up that would have been a decent trade off

Or what about giving bonus damage to minions/monsters equal to 1% of your total health, helps with farming throughout the game for all the defense stackers which lack damage in their builds to help them farm

Or if i'm really feeling not so creative I would give it old dorans shield passive Or i would add 5hp/5 to the current stats

[zombie-brand-mindblown]

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