For The People Who Designed Janna (Please bump for visibility)
For the people who designed Janna,
I just wanted to submit a support ticket to try and reach the person who designed Janna. Whoever you are, please know that you saved my life. As someone who has been battling anxiety and depression for the longest time, I have always been drawn to the solitude that video games can offer. I've always loved League of Legends, but the community can be a taaaaad toxic at times. I'm not going to lie and say I've never contributed to the vitriol myself, but around two years ago, it (along with a ton of personal life stuff) escalated to the point where I found it challenging to function within a 5 v 5 game environment. I resorted to spamming Coop v Ai games where I was given some artificial control over whether or not I could enjoy games. I just couldn't get up the confidence to play a real 5 v 5, and my main account slowly accrued upwards of 1600 Coop v Ai games. As I continued to battle severe depression, it felt like this game was the constant I could always rely on. I loved it. And I felt it was time try something new, so I started a smurf account through which I could gradually hone my mechanics, build confidence.
I've always been a support player. There's something about helping prop up a teammate and outskilling an opponent with the least amount of gold possible that excites me. I'm drawn to peeling/skirmishing champions like Alistar, Nunu, Brand, and Gragas that dominate the zone control game by delicately balancing a thread between baits/initiates. Playing them in normal solo queue over the last couple weeks eventually led me to Janna, a champion that not only shines, but can turn the tide of the game through that skillset. It just felt right playing her, and I know it may seem silly or sappy or weird, but I just wanted to reach out and say thank you to the people who helped design her, however minute their contribution might have been. If it hadn't been for you, I don't think I'd ever have been able to say, "I played a game with 9 strangers today, and I wasn't scared."
UPDATE: Thanks to everyone who took the time to read this and comment. I just went through all you guys had to say and can't emphasize enough how much every little ounce of compassion means. I got a reply for the support ticket I submitted saying, unfortunately, that they won't be able to directly pass on my message to the design team, but a friend of mine has reached out to Brackhar on twitter.