Can we talk about the Soraka changes?

Hey everyone,
TL;DR at the end if this looks too long for you.
I've been a pretty avid Soraka player since S2, though I've really started to play her a lot since S5. She basically carried me to Diamond this season. She has a very unique playstyle in that unlike other supports who want to start a fight or peel, her job is to just run around dodging skillshots and avoiding assassins while filling up those life bars. I know that Soraka can be frustrating to play against (there's nothing that makes me happier as a Soraka player than healing someone up from the brink of death as my healing outpaces a carry's damage, which I'm sure infuriates people). I think I understand the intent of the changes, but I don't like how it was done.
Let's just quickly outline what those changes were:
Q - Starcall COST 70/75/80/85/90 mana ⇒ 40 mana at all ranks COOLDOWN 7/6.5/6/5.5/5 seconds ⇒ 5 seconds at all ranks CELESTIALLY BODIED Now slows all targets damaged by Starcall (instead of just slowing in the center) REMOVED STARFALLEN No longer deals 150% increased damage to targets hit in the center NEW HOTNESS Now grants Rejuvenation for 4 seconds, restoring 14/16/18/20/22 (+0.1 ability power) health per second and granting 15% movement speed when not moving towards enemies.
So, they lowered the mana cost, lowered the CD, made it always slow, removed the sweet spot, and added a new Rejuvenation mechanic that restores health over 4 seconds and gives a movement speed buff when not moving towards enemies. If you look at this in isolation, the only downside here is the removal of the sweetspot! But wait...
W - Astral Infusion HEAL AMOUNT 120/150/180/210/240 ⇒ 80/110/140/170/200 HOT POTATO If cast while under the effect of Rejuvenation, Soraka gives her target Rejuvenation for 3/3.5/4/4.5/5 seconds (based on rank of Starcall) REMOVED MISALIGNED No longer increases Starcall's healing amount against champions REMOVEDSORAKACARE No longer able to target minions
Base healing amounts got hit hard; scaling from a 33% nerf down to a 17% nerf. Ouch, but lategame I guess that's not too big of a deal, right? And you can pass that Rejuvenation buff along; that's nice. W now no longer affects Soraka's self-healing. Also, you can't heal minions anymore, because why not.
So, both of those in isolation don't look too bad, but the devil's in the details...
- No matter how many targets you hit with Starcall, you only get 1 Rejuvenation buff. There's no benefit to hitting multiple targets.
- Self-healing is attached to Q, ally healing is attached to W, whereas they used to be together.
- Starcall's healing now no longer scales with your missing health.
When you combine all these things, you're left with a Soraka who:
- Loses a lot of her durability in mid- to late-game teamfights now that she heals herself over time rather than in burst, with no regard for her missing health, and with no regard for how many targets she hits;
- Has to make the tough choice between leaving her E at an absurdly long CD or leveling her Q to help improve her now mediocre durability;
- Will, the majority of the time, just heal for less since (because of 1 and 2) it's dangerous to get in the mix of a fight, which means you won't get in range to land a Q safely.
Now, I expect some people will argue: "They added a movement speed buff to Rejuvenation and it has a decent AP scaling, so at least that's good!" Well, frankly, 15% movement speed isn't that much in League of Dashes, when you have the buff active at all (first: hit Q; then: don't run towards enemies). As for the AP scaling. if you're building enough AP to feel the difference, you're going to have even more trouble with durability out of lane.
Now, if you agree with me and view the changes as a net nerf, did Soraka need to get nerfed? Maybe. Her winrate was a bit above average, and she was seeing a little bit of play in competitive. She's also just a super frustrating champion for a lot of players, as much as the Soraka player and her team might enjoy her. From my point of view, though, rather than just nerfing her, they removed a lot of the fun from the champion. No longer can you get a burst of healing from hitting 3 people with a Starcall. No longer are you rewarded for sitting on low health because you'll get healed extra from Starcall. You can occasionally heal more than Soraka used to be able to, but it's very subtle; your heal over time might as well just be health regen for visual impact it has.
OK, so I complained a lot, what can be done to make things better? Well, I won't just say "Revert the changes" or "Buff the numbers", though I guess I wouldn't mind those. Instead, how about we just go with the new mechanics but make them more rewarding and more interesting? Here are a few ideas for BUFFS:
- Allow Rejuvenation to stack. Either it can have the same duration and just stack based on the number of targets hit (rewarding hitting multiple targets), or it could even have an increased duration (rewarding hitting multiple Qs in a row). If you hit a lot of targets or multiple Qs in a row (depending on your choice), you get rewarded with a lot of extra (but still over time) healing.
- Similar to (1), but instead let the movement speed buff stack. Ambulance Soraka: Combat Version!
- Add the "scales with missing health" component to Rejuvenation to reward her for sitting at low health and aid her in healing low-health targets.
- CRAZY IDEA Allow her ult to apply Rejuvenation to all targets healed if she has the buff (rewards carefully timing your ultimate).
I think that any of these changes would reward good Soraka players without making her much more complex (she has been a simple champion for a long time, after all).
OK, but she was strong before, so we don't just want to buff her, right? Here are some NERFS I'd personally be okay with:
- Revert back to sweet spot slow, so she no longer always slows (strips away a little utility).
- Revert Q mana cost reduction/ increase CD (punish spamming Q in lane).
- Remove Rejuvenation speed boost entirely (to be honest, I don't really like it anyway...).
So, what does everyone think? I know a lot of people hate Soraka, but you can see why I (and hopefully other Soraka players) don't think these changes are all that great, right? Do you disagree and think that the changes were a straight buff? Let me know.
TL;DR I don't like the Soraka changes because they make her teamfighting pretty bad, just read the bullet points above for the gist of it.
EDIT: Oh, also, a QoL change I'd love would be if Rejuvenation was applied a bit faster... the delay wasn't a big deal when it was just for self-healing, but I like to do a quick Q into W and I'll 99% of the time W before the Rejuvenation buff has reached me...
is a champion that fits the bill here, and arguably she has FAR more tools to do it than Soraka, but visually it's not as obvious that Janna is screwing the enemy team. She shields and she peels. Soraka heals. Janna prevents damage getting to your carries, but Soraka erases the damage that's been done (and that is probably more frustrating than preventing it from happening in the first place). But unlike Janna who has been this way since her conception and has remained as oppressive and anti-play-making since her creation and only received nerfs to how well she can screw her enemies, Soraka's been gutted and remade over and over because it's hard to make healing satisfying for herself, her team AND the enemy. That's not even to mention the current monster that is
who they ONLY NOW are starting to pay attention to despite being a problem ever since she came out.
came for her.