Is it possible to create "clear, intended weaknesses" when runes/masteries exist?
Lately, I can't help but think of runes and masteries as counterproductive options in terms of the direction the game is (or should be) headed.
How can anyone expect to create a clear weakness in a champion (such as squishiness for example), when there is a clear option to receive free, and sometimes well scaling, stats to significantly limit your weakness in one go?
Does it make sense for squishy mage supports, or assassin junglers to get 300+ free HP over the course of the early to mid game? Aren't these champions supposed to offer high risk/reward gameplay?
Why does every AP mid laner get to start a game with free MR? Is solo mid not intended to be a lane for flashy big damage magic duels? Defensive stats should be bought with the tradeoff of damage, not given for free.
Last of my examples, why do we get FREE burst with thunder lords or grasp of the undying? It's damage for the sake of it, and that's WACK.