Item Ideas
Hey guys,
I was just thinking about items in League of Legends, and realized we haven't heard about any new items in the preseason. It is most likely because of the complete overhaul of the runes/masteries system, so adding more stuff would just further promote the chaos, but personally I was sad to see this since new items are always super interesting to me. I thought I would bring up the possibility of incorporating items that are still in the game, but just aren't available on SR. All stat changes would be consistent across Maps, with maybe some items being cheaper on non-SR maps of the faster style. As follows are item changes I would make:
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Wooglet's Witchcap: This is basically a mix between Hourglass and Deathcap. I thought I would be cool to maybe incorporate this a more expensive it alternative for both that lacks the focused strength of either. If you buy Witchcap, you cant buy Hourglass or Deathcap. Changes: +45 armor +100 ability power ( +155 ability power for Deathcrown) UNIQUE: +20% ability power Stasis Cooldown: 180 seconds. Cost: 3800 gold (Deathcap would have its cost reduced to 3600 gold)
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Moonflair Spellblade: This item is just kind of unique, and I don't know who exactly would build it outside of Diana and maybe Rumble, but I still would be an interesting addition. If anyways has ideas for how to make this item more interesting I would love to hear it. The AP on-hit scale might be way to much, but that could always be up for discussion. Changes: +50 magic resistance +50 armor +50 ability power UNIQUE: +10% cooldown reduction UNIQUE Passive: Basic attacks against enemy champions burn the target for (50% AP) as magic damage over 3 seconds and reveal them for the duration. While the burn is applied, all shields applied to the target are 50% effective. Does not apply to self-shields. UNIQUE Passive: 35% Tenacity (stacks multiplicative with other tenacity items) Cost: 3000 gold
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Lord Van Damm's Pillager: This is just a weird item, and my idea for what to do with it would be to make it a 1v5 split push item, built to help them clears waves and easily duel anyone that tries to stop them from toppling turrets. Once again here, love to hear your thoughts on this. MELEE ONLY Stats: +300 health +50 attack damage +10% cooldown reduction UNIQUE Passive - IMMOLATE: You are set aflame, dealing 26 - 43 (based on level) magic damage per second to nearby enemies. Deals 「 50% bonus 」 magic damage to minions and monsters. UNIQUE Passive - ASHES TO ASHES: When no allied champions are nearby, gain 5% damage reduction and generate 1-18 (based on level) stacks per second. At 100 stacks, your next basic attack consumes all stacks for 15 - 270 (based on level) magic damage on hit. Works versus structures. Recipe: Bami's Cinder + Caulfield's Warhammer + Pickaxe + 425 gold Cost: 3300 gold
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Ohmwrecker: These changes would just be to the active, hopefully to make it more attractive generally, both as a offensive tower diving tool, and a tower defense tool. Changes: ACTIVE: Enemy Towers: Reduces the damage dealt by the tower by 80% for 4 seconds (200 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds. Allied Towers: Increases the towers attack speed by 80% for 4 seconds (200 second cooldown). This effect cannot be used against the same tower more than once every 8 seconds.
Twisted Treeline changes: To help twisted treeline games, I would change vilemaw buff to now cause your basic attacks to burn targets for 12 - 114 (based on level) true damage over 3 seconds. Works on structures. The goal of this would allow games to end faster and make vilemaw a objective that often can just end the game more quickly. This will also hopefully help ADC's be more viable over all on the map, especially with the new AP conversion changes make mages much better at taking turrets along with their wave clear/burst/CC contribution.
Thanks for your time, and what do you guys think?