Nautilus jg viability update?

InSaneEyeKing·2/12/2019, 4:05:41 PM·4 votes·1,491 views

Would it be possible to make nauts shield take 50-70 damage reduction from epic monsters? Then he could have viable clear time and be a fun option for jg. He has alot of cool tools, but his shield pops too easy early game for him to be viable as jg, only top or support.

5 Comments

R4ndom F1nn2/12/2019, 4:07:53 PM2 votes

Nautilus being viable in any case would be fun, since he is really not.

AIQ2/12/2019, 4:25:36 PM2 votes

Well you might want to change it from "epic monsters" to just monsters as the only epic monsters are Dragons and Baron. 50-70 is a lot early I don't even think raptors deal 50 dmg per AA so he'd literally be immune.

With that out of the way damage reduction to jungle camps sounds like a nice way to help, but a jungle nauts biggest problem is speed and dealing with invades. Most tanks except Sejuani struggle too much with this and doesn't allow them to jungle effectively against "Meta" ones. Sejuani does struggle against some, but she at least has the damage to lash back.

Nauts shield is his primary defensive and offensive mechanic, once down his dueling potential goes to almost 0. Naut would need more movement speed, and either an escape tool or solid damage tool not linked to his shield. Taking damage from the camps is not Nauts problem.

But I'm all for naut buffs however they come lol.

kingDeDeDarius2/12/2019, 4:29:26 PM2 votes

Would be cool if naut was given bonus stats in river to compliment his nautical nature. Could benefit naut in all roles for roaming or regenerative purposes, but especially jg naut, which I used to love playing as well. Some combo of the following ideas could be added as bonus passive (since so many champs have multiple passives anyway):

  • plus 15% ability CDs (exceeding normal 40% CD cap) for faster q travel and better teamfights around river.
  • plus 10% shielding and 100% bonus base Regen,
  • Additional bonuses from eating the river fruit and killing crab (river fruit + 25-50% healing and Mana recovery scaling throughout game), killing crab (grants deep water vision sort of like deep see creatures granting him 25% bonus vision range for 60-90 secs, as well as +10-20 armor and magic resist scaling throughout game)
  • extra Ms
  • bigger E ripple effect (150%) with stronger slow and damage

I don't know, just ideas and numbers to play around with. Wouldn't ruin the champ and would give him some cool aspects under conditional circumstances without ruining his kit or any of his lanes. Don't k ow of he would need compensating nerfs, or if these could be straight buffs due to him already being weak and these being, for the most part, buffs that apply only in the river or for something that can be easily contested (like the crabs and river fruit)