Why "Damage Meta" Is a Good Thing

xAcidik·1/29/2019, 9:13:50 PM·2 votes·669 views

Y'all gonna hate me for this one.

I'm just saying. The alternatives are a tank meta and a CC meta. We've had tank meta. It was bad. Really bad. We never, ever want it again. And a CC meta would just be absolutely ludicrous. The game will never be balanced between these things. And as this game is an extremely competitive game, no matter how slight the advantage one of these three things has over the other two, we will always primarily see the thing with the advantage.

7 Comments

xDogMeatx1/29/2019, 9:26:35 PM6 votes

damage meta basically means your not allowed to play for X time if you get touched once. imagine if karthus ulted you when you respawned i mean exactly when you respawned your telling me if he can nuke you and kill you in one hit is fair or at least interactive? (btw im exaggerating on the karthus thing that hasn't happened to me)

Shahamut1/29/2019, 9:25:38 PM5 votes

I personally feel like the tank meta was almost perfect.

  1. ADC was the king of late game
  2. Assassins were more rare, and had to actually play well
  3. Strategy and positioning mattered a lot more in a team fight.

My problems with the tank meta?

  1. Tanks did too much damage- Tanks should be constant threats because they have crowd control, not because they can 1v1 your adc/mage. This should only EVER happen if the tank in question is several levels and items ahead. Juggernauts are not tanks btw, they are tanky, but their threat is damage as opposed to cc. It needs to be one or the other, not both.

  2. Really just bleeds back into point one: Bruisers had no place in the meta because Tanks just did more damage/cc for their survivability.

On a side note: Bruisers are kind of a weird group of people that tend to not ever be what we think they are: Tank meta- they become useless. Damage meta? Bruisers/Divers become tankier assassins and one shot people.

TLDR- Tank meta was fine if tanks did less damage and were more focused on being cc threats. Strategy, objectives and positioning was more important as a whole than it is during a damage meta. Damage meta is Positioning is the only thing that matters because objectives are free if you catch that one guy even a little bit out of position (because he is dead).

GreenKnight1/29/2019, 9:19:00 PM4 votes

Extremes usually have terrible consequences. And right now the damage is in the extreme, making some champions simply too weak to survive until late game.

The Ecdysiast1/29/2019, 9:20:25 PM4 votes

Your title is entirely misleading. You didn't give any "why", you only stated unsubstantiated claims.

CrazyMonkeyCZ1/29/2019, 9:21:34 PM2 votes

I just can't make my flashbacks disappear. I still see it. Maokai vs Malph, they fough for 3 mins 33 seconds, I'm not kidding, 3 mins 33 seconds, then the God itself sent Kog to save us.

Dear Lord, please, never ever again.

I'm scared of reverting crit items and removal of conqueror, I hope I'm just sceptical.

AntiSJW1/29/2019, 9:31:56 PM1 votes

The dmg meta is the reaction to tank meta, but without addressing the core of what made tank "meta". Basically tank items build into better unique pieces early- and are more cost efficient than dmg items. You'd have to nerf tank items, tweak tank stats, and then maybe address dmg/cdr. I must say though: I think a lot of people acknowledge their job isn't easy, but holy crap does it feel like they hardly try sometimes

Slythrin Umbreon1/29/2019, 10:14:41 PM1 votes

Middle ground and games with multiple viable strategies are just a myth.