My in-depth explanation of how the game has been going downhill since the start of season 3

Baikenn·11/10/2017, 11:12:00 AM·4 votes·467 views

I will start by saying I have been playing the game since the spring of 2010 so I have observed how the game has evolved and then devolved over the course of the years.

First I will have to mention that Riot Games have never been the "cool guys" they pretend to be and you will be able to tell for yourselves from everything I'm about to say. The company might have started with a couple of guys that actually enjoyed games and talking to the players but the ones that held the power never had such thoughts in mind and all they ever wanted was money.

When the game first started development they hired Steve 'Pendragon' Mescon, the creator of the most popular dota forum at the time, DotA-Allstars.com. Pendragon has then closed the forum and posted an ad to league of legends for when people tried to access it, the forum also had an ideas section where people could come up with hero ideas that could be added to dota if chosen and the creator would be credited. After closing the forum to the public, Riot has mined the ideas section and used what they got from it to make some of the champions, such as rammus, jarvan 4 and teemo. What is even more disgusting than this is that years later Riot has released a blog post on how they created teemo, you can find out more about this by watching Richard Lewis' "The TRUE Birth of Teemo" video.

Even with such evil people in the leading roles there were undoubtedly some good people at Riot that made the great game it once was, those people have been kicked from the team and replaced by people based on nepotism or people with the weird way of thinking that had started to develop within the company. You might not believe it but there was a time when you would never see nor hear the word "toxic" or people getting banned for saying "offensive words", and it was not chaos as you would expect. There were a lot of people that enjoyed the game for the sake of it, for its gameplay and for its soul which it now lacks, when you care about something you will obviously eventually get mad at something, maybe at your own weakness, maybe at others' weaknesses, this was not something that only LoL had, it was the outcome of the history of competitive games, the majority who played the game were old dota players, it wasn't pure hate as the fools at Riot had thought, it was passion.

In the history of League of Legends you will see one recurring thing, that options from the game have slowly been removed, lowering the skill ceiling for one simple reason and that is money. Dota 2 has started becoming pretty popular with their invite system in 2012 and with it's release in 2013. At first riot's aim was to bring in the dota players, but now they were scared of losing them to dota 2, so they have started their plan to bring into the game new players who hadn't played before. Even tho the game wasn't that complicated for some reason they felt it needed to be easier, much easier, so easy that even your grandmother could play, and so since 2013 their plan had started.

The following are changes they have done to the game in order to lower the skill ceiling and entry floor for new players to more easily get into the game, the price of which was the sacrifice of the old players.

In season 3 they have introduced the sightstone which eliminated a part of the game. The support role used to be a low gold utility role which had to use their brain in order to not waste the low resources they had and give their team an advantage. They usually were used for cc and to place wards in strategic places, a support that knew what he was doing could greatly influence the outcome of the match. With sightstone added, everyone had wards and a lot of gold to spare, which they could spend for damage which the bad/new players wanted so much but could not get before. It does not take a genius to figure out that the support role isn't supposed to have damage in the first place as it shifts the whole balance of the game, it still was tame compared to now tho. Jungle items were also introduced, junglers had a similar problem to supports and that is that they lacked gold, they had to choose between ganking and farming, I do not hate it as much as sightstone. They had shifted how jungle was played completely and it wasn't necessarily a bad change as it was the case for support. For the new jungle, the new items were perfect, in fact they were strong and cheap so junglers could afford them which led to laners building them which forced riot to remove some of their abilities so that they only worked on jungle creeps. Season 3 wasn't that bad but it was a preview of what was to come.

Season 4 was when it really went downhill, somehow sightstone wasn't enough, this time they added support items to give supports everything they needed: mana, health, ap, gold, utility, all for a low price and 1 item slot. The disgusting trinkets were also added which removed a large portion of the game, you could not simply wait in a bush anymore in top lane as if you were back in base and then jumping on the enemy, now he had a free ward every few minutes and he just warded that bush and saw you there every time he had no vision. It was harder for junglers to gank, bot lane was completely different, all of this for free, it became a much safer and boring game. Snowballing had been nerfed by lowering the experience and gold gain from first blood, dragon gave bonus exp if you had a lower level. Note that snowballing back then was completely different from now, as you could react to everything and if you were in a bad position then you deserved to die and had no excuse, even if someone was 20/0 he would still die to a perfect team play, but he still had a chance to kill you all was he to play perfectly and your team to make mistakes.

I have to say something about snowballing which few people seem to understand and definitely no one at Riot does. When you start a match everyone is equal, everyone is level 1 with the same gold and then you are given options: what ability to first pick, how to move, where to move, when to cs, if giving a cs away is worth getting damaged by the enemy, warding or not warding a bush, which bush to ward, buying a ward when you go to base, buying a potion or 2, or no potion at all, every move you make matters and it's recorded. The outcome of the match is based on all the choices made during it combined, if in the beginning you make a bunch of bad decisions and the enemy makes a lot of good decisions then it only makes sense that you should lose, yet everyone seems to be under the impression that a losing team should be given a second change and that the team that played well should be ignored and have to do the same work twice and perhaps it might be harder the second time. Everything riot has done over the years was to close the gap between a losing team and a winning one to the point where both are winning until 1 team gets aced and the other takes every tower and the nexus in one go.

Starting with season 5 the game had completely changed into a joke, I will not go over all the changes but instead point out the universal changes Riot did to all the champions starting with this season. Over the years all the champions have been slowly given more damage, mana, mana regeneration, less cooldown, more health which made the existance of %hp damage items necessary. All of those combined turned the game into one of those MOBAs that people used to make to get the same success as LoL, you can just spam spells every 2 seconds, by the time it comes out of cd the mana you spent for it will also regenerate. You missed your spell once? Don't worry you can use it 50 more times and eventually it will hit and when it does it will do 40% hp damage to the enemy. You can watch any old video of the game and notice that once you use a spell you lose 35-40% of your mana at level 1, you either use it in a smart way or not at all.

All the new champs make no sense either, and the ones designing them have no idea what they are doing, look at the old champs and see how all of their spells work together, for example veigar, you use your Q to gain AP to boost the damage of your other abilities, you then use the stun to catch the enemy team, W to damage them all and you kill the enemy AP with your ultimate, having a long cooldown on these spells, if you mess it up you deserve the outcome, nowadays they will all come back 4 seconds later and you can try it again. But for the new champions they always keep spamming everything they can into them with no thought at all, for example ekko: has a stun, has a dash, has a shield, has aoe, has heal, has damage, has %hp damage.

What has happened this season is the same as what happened to everyone in season 4 and 5, yet everyone ignored riot's actions and they continued until it has reached this state, this is not the end, they will keep going and they will get away with it because no one does anything about it.

1 Comments

ThrowsTheBird11/28/2018, 6:57:04 PM1 votes

Lowered early game death timers. Experience gained WHILE DEAD. Catch-up xp modified so you can be afk for 10 mins and still come back. A new bounty system that aims to punish you for doing good while rewarding those who did bad.

Just a mess. Feels like no matter what I do, it is all about one baron play or one teamfight and it is over. What I have done to that point is quite irrelevant.