What changed since the Urgot gutting?
A few years ago, Riot created Urgot, an anti-carry champion that got taken botlane. With some matchups (Mana giving Soraka comes to mind), Urgot would be literally unstoppable against the enemy bot lane, and would crush the Marksman so badly they'd be at 3 doran's blades at 20 mins.
His winrate was enourmous, but, curiously enough, after a set time period in-game, he was likely to lose, because if the enemy Marksman managed to come back into the game, Urgot could not match the raw DPS a properly protected Marksman could ditch out.
This kind of kit was considered toxic and impossible to balance and was therefore gutted and left that way for about 2.5 years, until a few compensatory buffs a few patches ago made Urgot a good, but not overwhelming, counterpick for some mid and top lane picks.
And now, when it came time to Mordekaiser's rework (Unnecessary if you ask me, a few QoL changes plus a few situational additions like the Dragon change and the Ghost stats/timer change would suffice), they made him into an Anti-Carry Bot Lane Champion with a gigantic winrate that plummels the more the game goes on.
Like, what? I know that the meta game has shifted a lot since season 2, but this is a fundamental design philosophy. This isn't even about Mordekaiser specifically, althought I find it to be a very disrespectable and dishonorable move on the part of Riot to essentially spit on previous Mordekaiser mains by changing the very core of how the champion plays - and I'm not even a Morde main - it's just that I find it weird that CertainlyT and his team (I assume no designer works alone in a rework) would be so quick to re-introduce a playstyle that proved to be very troublesome in the past, on a champion that himself proved to be troublesome and has long been defined by his independance, capability of engaging mutiple opponents alone, and gigantic solo pushing power - none of which he retained.
Don't get me wrong, as a former DotA 1/2 player I deeply appreciate the new complex mechanics and meta variations Riot has been introducing in their champions and maps. But if you wanted so badly to put this strat back on the map, why not have a new champion be the flagship of your attempt? Why shoehorn Morde into a position he never belonged (Beta and pre-season 1 times nonwithstanding). Did something on his kit click in particular (Probably not considering almost everything was changed one way or another, with just the barebones remaining, and I honestly doubt anyone who isn't a trained antropologist could identify a person based on their skeleton alone) or are you killing two rabbits in one stone, getting rid of a champion you find "problematic" (Something that I, a Vlad main, find very disturbing) and spicing up the upcoming worlds at the same time?
He came back as a stitched-up abomination riding on a spider-leg machine.