Arbitrary mastery grades.

Llanite·3/19/2016, 10:16:04 PM·2 votes·315 views

The final grade formula is inconsistent between games and roles. I've been playing Lux with consistent 3:1 kda and always in top 2 DPS, and have not gotten a S in the last 15 games. Plenty of time, 7/5 or even 5/5 adc/top, in the same game with little contribution received S. There have to be more going on than just kda, cs or dmg done.

I feel the way we're getting the grade now offers too little information. I know I've gotten an A, B or C but no feedback on how to improve. How am I going to do better without knowing what I did wrong?

Since Riot will not publish the rubric. I'd suggest a feedback system that points out the are of deficiency. i.e. "Your cs is lower than other players of the same position", "Your warding score is less than ideal", etc. That way we can start making improvement next game.

4 Comments

Surr20plz3/19/2016, 10:57:24 PM1 votes

Or they could just publish it.

Ya know, common sense.

Surr20plz3/20/2016, 1:16:51 AM1 votes

What would be weird about doing the thing that they obviously think are good?

Mysticman893/20/2016, 1:20:54 AM1 votes

It's percentile driven based on your performance in that champ/role combination, which is why different performance levels are required in different roles/champs. Getting an S+ grade means that you performed in the top 2% of all players in that role with that champion for example.

So the exact same performance on a champion when played support can potentially get a completely different grade when played mid, and similarly the same performance in the same role but with a different champion can get a different resulting grade.