The problem with items

Boulderox·6/9/2016, 1:31:38 AM·1 votes·538 views

It is starting to come to a point where it seems items are becoming a large problem with the game, resulting in very troublesome situations such as the notorious tank Fizz &Ekko. But also with things like item 3053 when it was released. But instead of talking about singular items in general, we must say what is the problem with items in the game.

Tank items make tanks do what they need to, and when they are strong, tanks are strong. And when you mix it with champs that don't need a lot of damage to do things, you have a toxic mix. Because items give only positives (mostly (manaless champs and mana~ex.)). Which allows for champions that are very good at one thing gain access to things they shouldn't abuse, and force the item to be changed in the end, lowering the bar entirely because of 1 champ.

I believe it is time for riot to put in items that are TRUE tank and TRUE damage items. Where say you have one item that gives 50 armor, a TRUE tank item gives 75 armor, but for that extra armor you trade off your own damage output/speed, etc. Same with damage items, trading damage boosts for reduced defenses/mobility. Resulting in tanks that really don't want to give up on there innate tankyness for more damage, or where strong champions can't abuse tank related items for risk of being weaker in general. and allowing ture damage items cause you to be squishier than an orange left in the sun all day, but one that can hit like a truck.

for example: item 3053 WAS a tank item, but devolved into a carry item with it's passive and shield, now say if you built this it lowered your bonus ad by say....10-15%, allowing champs that don't build a lot of damage to reap the reward of the stats, and allow the use of the 25% base ad boost. If so, would it have been a must buy on every adc when the marksman rework was out?

Do you think this could fix some of the problems with items and champs in the future?

5 Comments

Lovelle6/10/2016, 1:24:25 AM1 votes

Both Ekko and Fizz have kits that have been problematic since their release. Doesn't matter what items are strong, the both of them will always be a problem at some point, as long as their kits remain unchanged.

Tanks are strong when penetration is balanced, when they can actually get their items without getting obliterated all game via Brutalizer + Last Whisper/Botrk/Void Staff shenanigans. More of the champion roster is viable when tanks are strong.

item 3053 is a bruiser item. Most tanks will not build an item like this. On its own, it's not even cost efficient and tanks need items fast.

Austin Covello6/10/2016, 3:08:04 AM1 votes

I was thinking of something similar to this. A unique line of items called "cursed" items, which gave insane specialized stats, but nerfed certain aspects of the champion and created "negative synergy" with other items so that their passives/actives wouldn't be as effective and/or increased the cooldown on them where applicable. Like you could have an ADC item that would give 200 damage, 50% crit, and raise your AS to 2.5; but would give a 100% penalty to armor and MR (IOW, you might as well be taking true damage while it's equipped), take off 10% of your max health, and would cause GA to revive you for only half of the HP it normally does and add an extra 30 seconds on the cooldown.