Armageddon

Hazardus ducees·9/25/2017, 6:36:32 AM·1 votes·287 views

Through mini epi-game-isodes modes like Ascension, URF, Blood moon, Doom bots, Nexus siege and Invasion there are many more ideas that can be implemented and also create other skins increasing story lining output as well. I'm sure as well as everyone else is, we need more fun modes rather than E-sports seriousness obliteration/ meta or die. (Just game modes, not in ranked though, ha ha). So I would like to bring up an interesting thought. "Wouldn't it be cool to have a free pick of the game modes?" And also the other thought of, "Man, it would be awesome to be able to also come up with other game modes, heard by the players."

So here is the thing about mini epi-game-isode modes that I understand:

You need to broadcast servers and services that allow que, play, update, and launch. But what if there is a way where you have an optional download to do all of this yourself? Thus having fun when you and your mates also want fun. I mean, bots are fun and all, but it gets boring playing the typical summoner's rift all day. How would you call that a game anymore? A game should be known to be flexible and able to pull off the dumbest of things. Like AP jinx jungle, Yes, I mean death cap, mormerellicon. etc. or crit kayle bot lane .... you get what I mean.

What I would like to see and also not take credit for because I would love to see this be implemented into a game mode. ("No credit given, but please produce" Summoner player ideas) I would totally sign and agree to a piece of paper as a form of rights over this idea of content if I could.

So as we know, summoner's rift has gained its boringness. So why not tweak it? It is the same concept, but Instead of the "run of the mill", lane, get creep score, build typical items, win lane, move to team fight, why not change it up? Example? Okay, first it takes play on summoners rift, but this map is no longer the typical rift we all know and love. The map no longer has containment. The jungle is wild and on a steroid rampage. Your lanes are customizable and random things keep on happening on the map. A great example would be player map control-/change thus giving certain roles and lane positions a much more valuable attribute to game play and style. Let me explain a bit of depth into what I mean by Player map control. Per say you are the jungler, Instead of 3 camps for blue and 3 for red, there are 5 camps on red and blue sides of the map using old friends from the older version of league as well. (not including the neutralities) There will be 5 trigger camps throughout all game, 1 always found at the start of your game and the typical buff. After the first, these trigger camps will be hidden just like Teemo's passive (Guerrilla Warfare) and are never spoken of when they refresh end and refresh their spawn. What these triggers do are at first, "stack". With each specific camp you destroy, they add and subtract a whole bunch of things to per lane you bind- with use. What type of things change exactly? Okay, so as an example, say you found a trigger camp there will be 3 choices. Please it, Anger it, or Neutralize it. Many of these choices will correlate with the others so that one side is always at a constant battle with the other and that these Special defensive, active and passive abilities will be different with each time of consumption, each granting different things for different game play type of time. (early game, mid game, late game. etc.)

Here are your options, and brief detail as to what these jungle camps trigger and how to trigger them:

Please it: You will have to perform a task asked of you by the campsite. (Reward depends on type of task.) Later in game, other things will also apply as a + for team fights. Don't screw up, or you'll neutralize it... and if the enemy team attacks and angers it.. well. Guess what bud? Time for retaliation or reset. How to?: Step and stay on the highlighted area for a second or 2 then complete the quest given to you. What will happen?: Once activated you will be given a quest to fulfill and this camp will always be seen. This task will stay with you, until you complete it. When completed you will receive special DEFENSIVE consumption abilities like valor or tribe honor. (The definition, not the bird). What type of tasks?: As only a hint of what's to come I'll give you only 1 example. "I've seem to have lost my purse of goods." System makes PBE thief randomly in the Map's jungle actively running a muck, (turrets do not target) hiding in shrubs and also targetable by the enemy- if the enemy kills kill him, you must take them out to complete your task. You will be notified if the thief was killed and by who. If you can not kill the "New thief" it will be set to neutralize it and refreshed with time (that match anger's and neutralize's camp quest refresh time.) The only issue is that you will not be granted the special defensive consumption status to give to whomever. What finishing this specific task will grant: When you do get this special defence consumption ability it will grant 1 person something like a targetable mini golem (pet) that develops itself inside the ground and only comes out for a light and short interruption CC on the 1st hit (like Ivern's Ivern Daisy) (focuses champ) and disappears (dealing no damage) after the one use. The only way it will activate is when when that character who has been actively binded by the jungler, is below 15% health and walks past the Map's lane middle point for safe get away. For every jungle creep your jungler destroys, they are granted Extra and multiple defensive buffs. Examples like the unique passive- thorns and or block % auto attack damage.

Anger it: It is really easy. ATTACK!!! Note for developers: watch out for the item 3751 unique passive- immolate to proc off of it) How to?: Hinder them, but don't kill all of them. Like when you invade another's jungle, you don't take all their creeps. You leave some so they don't regenerate/spawn back. Hint: You only need to kill 1 of the creeps in that hidden camp- then run away and leave it alone. Later on, 2 to 3 seconds later it will disappear and have a sign replacing the camp that reads, "This means war." If this is done by another who invades the jungle and takes more than 1 and or the bigger creep, the sign will read, "You all will pay dearly" and actually decreases the Max gold on 3 random jungle camps. This might not take part to your actual jungle creeps. Remember, it is a random roll of which camps it hits. It will give off some type of notification above the camp so you know the one you are attacking is decreased when you walk by. This will not show up on your mini map. If all 3 happen to be killed, they will retaliate and force a destruction of tower and reanimating it (even if full health) for it to become a part of their arsenal as a form of neutral defence. What will happen?: Everything in your jungle over time will crazily develop. Things like trees will then have swampy vines along the ground which will % slow and 1%/1.3%/1.9% Max health infect for 1/3/5 max seconds to anyone who walks through them. Water grounds will give higher regenerative heels, and also wipe away over time damage. This includes things like infect, deathfire passive, ignite, and burning. You will be forced to walk faster to base in the jungle. Every 10 minutes after you "anger it", the jungle camps will gain greater Max health by the multiplicator of 4% and will gain much more interesting abilities. Example: Raptors will now rapidly grow by the exponent of 2 and gain their strength in numbers, the amount of max gold earned on that defeated camp will % change. (Not too drastically of course.) The krugs can't be feared and the large one does a pop auto (slowly). The more your jungle advances, so will the compensation. Example? No longer will the blue buff will no longer give increased mana regen, extra mage dmg, or CD, but permanently grant Extra MAX countdown lower cap for summoner spells.

When angered you will receive special ACTIVE consumption abilities. Example: "I spawn wherever I want!" A freebee portal is allowed to be placed anywhere on the map that is within the vicinity of the jungle. Just step onto it for 6 seconds to go to and from. If in a bush, your get to and from faster= 3.8 seconds. Or a 50% damage trap on a camp in a jungle. "You won't be here again any time soon." This can also activate on you as well, it is a double edged sword.

Neutralize it: HAHAHA!! Oh, thats right, you don't want uniqueness. Too bad. How to?: Once you find this camp. Leave it. A random ward will pop up after a second or 2 and everyone on your team will have permanent vision of these guys and the knowledge to not mess with them. You're team is trolling you if they do. Unless well, how unfortunate would it be if I don't know... the enemy were to interfere? Thats right. It is your job to keep these 3 suckers alive. What will happen?:
When successfully defended and forgotten as an enemy you won't get hard changes like the other two will. Oh but don't worry , just because you left it alone doesn't mean anything, it will still grant you many things. Just as they will strip you things. With a pro there is a con. In time, it will develop revenue that you can pick up all around your jungle. When in a bush, you will have ward sight immunity- unless there is a control ward of course. But here is the catch, only you have sweeping lense vision that apply to anything that disallows vision other than wards. So things like teemo's passive, his shrooms, Evelyn's passive, rengar's ultimate (R ). Once the neutralize it phase is over (just as all the others are), you will receive special PASSIVE consumption abilities. Since you have completed it once, you will get 1 consumption ability. Your passive ability to no longer be seen in bushes and able to see those who are invisible, wear off and grant you random Universal ward revivement on the map for your team. Max proc 4 in a row. 1 proc per 60-40 seconds. Yes. This could mean if you placed 1 ward all game, it could be destroyed 4 times in a row. So a good example would be, if you had a ward that ended and that passive was up- it would come back to life lasting from 60-120 all over again. What does this passive consumption ability do?: You're going to hate it because it is a passive. It grants you +%5 passive choices. A plus mark will appear on the side of your stats ( hold C to enlarge stats). You can do this only 3 times and never repeat the passive buff consumption on the same choice.

Okay. So now, let's move onto the actual lanes. ;)

As we now know, the maps are different. So that means, so will the lanes.

Top lane: With top lane, minions will be tough bitter some threats if allowed to be so. They will move slower, have scaling armor that will never stop inclining and according to your champion- will be your miniature disciples. I.E- Match your play style formation. No longer will there be caster minions. For now on, they will all be melee spartans/gladiators.

Middle lane: As you already know mid lane consists of assassins and mages. So the play style of a minion will be full on ranged casters and ability spawners. They will be squishy like you, but attack hard throughout prolonged gameplay.

Bottom lane: This lane is typical. Just like you and your support, the front line of minions provide utility upon kill/death available to only your lane

I'm going to keep on updating this as I go since this is a long thing to formulate.

Could I get your guys opinions? What do you think?

Side note: I wish League of legends would just hire me already....

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