3-2 and the Tyranny of the Minority; Please Surrender!
3/5 = 60% In the US senate, that is called a super-majority. Now I get it, if the threshold to surrender a game is reduced to 3 yes votes, then it may happen more than we would like. Since we do not have 100 people on a team, our only other options for requiring more than 3 vote, are 4 or 5 votes. However, allowing the minority to prevent a surrender just shifts the problem to the other end of the spectrum. You could be in a game that wastes the time of three people because one troll and one 'high'-ly optimistic person want to have a good time and think the game can be won respectively.
Since I know I am going to hear crap like 'oh you just want to surrender too soon' or whatever other lame criticisms of quitters are, lets look at the numbers. I was not able to find the average surrender times, but I was able to find the rates for different regions. Classically someone tells me when trying to surrender that it is reflective of low ability or that one can't improve that way or about the 1 game in the last 15 they tried to turn around that they actually won. Koreans are supposed to be the best players, lets not beat around the bush here, you all know that we all think it, so here are their surrender rates compared to ours. IF SURRENDERING IS SO BAD WHY DO KOREANS SURRENDER MORE THAN WE DO?
Surrender Rates
NA KR
Bronze 12.3% 24.20% Silver 13.6% 25.70% Gold 14.9% 26.80% Platinum 15.6% 27.10% Diamond 16.6% 26.00% Master 19.9% 29.90% Challenger 16.70% 26.60%
Solution: After a set number off surrender attempts by a team, the threshold to surrender is reduced to 3 yes votes. Remember, 3 min between each vote!