Why don't the indicators for spells, match where the damage actually occures?
As I gain experience, I want to step out of the circle of, Gangplank's ult--or many other spells--and throw a spell of my own out.
I keep taking damage, when I'm definitely beyond the indicator.
Why make the indicator, regardless of it's a stationary AOE, or a travelling beam: why are the borders of the indicator brightly coloured, if I can still take damage outside it?
If, due to lag, or other factors, the indicators can't be exactly where the damage actually is, then why clearly define an edge? Why not have a circle with no edge?
Because, if I'm taking damage beyond the edge, then the indicator isn't much help.