A different approach on Kindred's passive.

Ethereal311·11/10/2015, 9:10:07 PM·1 votes·464 views

Kindred's lore is all about the inevitability of death and Lamb is supposed to embodify a slower and peaceful death, but her passive feels somewhat out of place for me in that it doesn't especially work around the ultimate. The ultimate should resemble a matter of "Not quite yet, but you will feel death's bite soon enough" as opposed to a complete sparing of life. Whether or not that analogy makes sense, I don't really know. The following suggestion will hopefully make it slightly easier to understand.


Passive: Changed to grant 12.5% AS for every stack acquired.

E: Kindred now passively marks targets they hit with their abilities and basic attacks with Inevitability. Inevitability stacks cause Kindred's damaging abilities and attacks to deal bonus (0.75-1,75?)% missing hp of the target in physical damage, scaling on ranks in E. Inevitability stack generation is doubled when either Kindred or her target is in the AoE of Lamb's Respite.


First of all, you might be asking why the attack speed instead of damage on hit. Simply put, AS is a significantly weaker steroid than any other iteration of damage amplification in how it requires sustained attention in the form of auto attacks as opposed to an instantaneous burst of damage that the current passive has. As a result, we can now safely add additional damage elsewhere in her kit without turning them into one hell of a snowballing monster. Still, having a persistent AS steroid is always a great bonus to any Auto-reliant carry, which Kindred certainly is. Did I mention that it helps out Wolf quite a bit?

E, in its current state, can be considered rather underwhelming beyond the heavy slow. Adding the passive %hp damage onto this aspect streamlines their level reliant powercurve and helps reinforce the idea of Kindred becoming a true Hard Carry compared to hyper snowbally kills from an ADKindred IE rush (crikey crits m80s). I'm being very underwhelming about Inevitability on purpose since it can scale incredibly quickly against all targets, and the damage values should only be expressed as a place holder only. Additionally since Inevitability stacks are not damage related, they can be applied through Lamb's Respite and the subsequent finishing power of Kindred in a dueling scenario is greatly increased and the improved synergy between their theme and gameplay definitely could suit them much better.

I could also suggest that the E damage proc deal increased damage based on how many stacks applied within a timeframe as opposed to the whole 3 hit meme but I've already done enough here.

So what do you guys think? I already impressed one of my friends with this idea, so why not put it on the internet for everyone to see?

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